pokerogue/test/moves/telekinesis.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

139 lines
5.6 KiB
TypeScript

import { BattlerTagType } from "#enums/battler-tag-type";
import { allMoves } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Moves - Telekinesis", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.TELEKINESIS, Moves.TACKLE, Moves.MUD_SHOT, Moves.SMACK_DOWN ])
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyLevel(60)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.SPLASH ]);
});
it("Telekinesis makes the affected vulnerable to most attacking moves regardless of accuracy", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyOpponent = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TELEKINESIS);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
await game.toNextTurn();
vi.spyOn(allMoves[Moves.TACKLE], "accuracy", "get").mockReturnValue(0);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.isFullHp()).toBe(false);
});
it("Telekinesis makes the affected airborne and immune to most Ground-moves", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyOpponent = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TELEKINESIS);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
await game.toNextTurn();
vi.spyOn(allMoves[Moves.MUD_SHOT], "accuracy", "get").mockReturnValue(100);
game.move.select(Moves.MUD_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.isFullHp()).toBe(true);
});
it("Telekinesis can still affect Pokemon that have been transformed into invalid Pokemon", async () => {
game.override.enemyMoveset(Moves.TRANSFORM);
await game.classicMode.startBattle([ Species.DIGLETT ]);
const enemyOpponent = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TELEKINESIS);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
expect(enemyOpponent.summonData.speciesForm?.speciesId).toBe(Species.DIGLETT);
});
it("Moves like Smack Down and 1000 Arrows remove all effects of Telekinesis from the target Pokemon", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyOpponent = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TELEKINESIS);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.SMACK_DOWN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined();
});
it("Ingrain will remove the floating effect of Telekinesis, but not the 100% hit", async () => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.INGRAIN ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyOpponent = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TELEKINESIS);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
await game.toNextTurn();
vi.spyOn(allMoves[Moves.MUD_SHOT], "accuracy", "get").mockReturnValue(0);
game.move.select(Moves.MUD_SHOT);
await game.forceEnemyMove(Moves.INGRAIN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.INGRAIN)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeUndefined();
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be baton passed onto a mega gengar", async () => {
game.override.moveset([ Moves.BATON_PASS ])
.enemyMoveset([ Moves.TELEKINESIS ])
.starterForms({ [Species.GENGAR]: 1 });
await game.classicMode.startBattle([ Species.MAGIKARP, Species.GENGAR ]);
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
});
});