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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
244 lines
11 KiB
TypeScript
244 lines
11 KiB
TypeScript
import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Moves } from "#enums/moves";
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import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { PokemonMove } from "#app/field/pokemon";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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const namespace = "mysteryEncounters/dancingLessons";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.PLAINS;
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const defaultWave = 45;
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describe("Dancing Lessons - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.PLAINS, [ MysteryEncounterType.DANCING_LESSONS ]],
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[ Biome.SPACE, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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expect(DancingLessonsEncounter.encounterType).toBe(MysteryEncounterType.DANCING_LESSONS);
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expect(DancingLessonsEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(DancingLessonsEncounter.dialogue).toBeDefined();
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expect(DancingLessonsEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(DancingLessonsEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(DancingLessonsEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of proper biomes", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.SPACE);
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await game.runToMysteryEncounter();
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expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS);
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});
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describe("Option 1 - Fight the Oricorio", () => {
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it("should have the correct properties", () => {
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const option1 = DancingLessonsEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should start battle against Oricorio", async () => {
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const phaseSpy = vi.spyOn(scene, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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// Make party lead's level arbitrarily high to not get KOed by move
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const partyLead = scene.getPlayerParty()[0];
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partyLead.level = 1000;
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partyLead.calculateStats();
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(Species.ORICORIO);
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expect(enemyField[0].summonData.statStages).toEqual([ 1, 1, 1, 1, 0, 0, 0 ]);
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const moveset = enemyField[0].moveset.map(m => m?.moveId);
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expect(moveset.some(m => m === Moves.REVELATION_DANCE)).toBeTruthy();
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.REVELATION_DANCE).length).toBe(1); // Revelation Dance used before battle
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});
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it("should have a Baton in the rewards after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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// Make party lead's level arbitrarily high to not get KOed by move
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const partyLead = scene.getPlayerParty()[0];
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partyLead.level = 1000;
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partyLead.calculateStats();
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(3); // Should fill remaining
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("BATON");
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});
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});
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describe("Option 2 - Learn its Dance", () => {
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it("should have the correct properties", () => {
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const option = DancingLessonsEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("Should select a pokemon to learn Revelation Dance", async () => {
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const phaseSpy = vi.spyOn(scene, "unshiftPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof LearnMovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(1);
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expect(movePhases.filter(p => (p as LearnMovePhase)["moveId"] === Moves.REVELATION_DANCE).length).toBe(1); // Revelation Dance taught to pokemon
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [];
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Teach it a Dance", () => {
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it("should have the correct properties", () => {
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const option = DancingLessonsEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
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secondOptionPrompt: `${namespace}:option.3.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("should add Oricorio to the party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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const partyCountBefore = scene.getPlayerParty().length;
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scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.DRAGON_DANCE) ];
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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const partyCountAfter = scene.getPlayerParty().length;
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expect(partyCountBefore + 1).toBe(partyCountAfter);
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const oricorio = scene.getPlayerParty()[scene.getPlayerParty().length - 1];
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expect(oricorio.species.speciesId).toBe(Species.ORICORIO);
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const moveset = oricorio.moveset.map(m => m?.moveId);
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expect(moveset?.some(m => m === Moves.REVELATION_DANCE)).toBeTruthy();
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expect(moveset?.some(m => m === Moves.DRAGON_DANCE)).toBeTruthy();
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});
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it("should NOT be selectable if the player doesn't have a Dance type move", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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const partyCountBefore = scene.getPlayerParty().length;
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scene.getPlayerParty().forEach(p => p.moveset = []);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 3);
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const partyCountAfter = scene.getPlayerParty().length;
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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expect(partyCountBefore).toBe(partyCountAfter);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
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scene.getPlayerParty()[0].moveset = [ new PokemonMove(Moves.DRAGON_DANCE) ];
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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