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* set default test timeout to 20s * remove "TIMEOUT" reference from create-test-boilerplate * remove TIMEOUT from tests * test: remove leftover `20 sec timeout` references Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
135 lines
3.7 KiB
TypeScript
135 lines
3.7 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "../utils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/move";
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import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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describe("Moves - Protect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.moveset([Moves.PROTECT]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyMoveset([Moves.TACKLE]);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test(
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"should protect the user from attacks",
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async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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test(
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"should prevent secondary effects from the opponent's attack",
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async () => {
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game.override.enemyMoveset([Moves.CEASELESS_EDGE]);
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vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
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}
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);
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test(
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"should protect the user from status moves",
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async () => {
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game.override.enemyMoveset([Moves.CHARM]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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}
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);
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test(
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"should stop subsequent hits of a multi-hit move",
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async () => {
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game.override.enemyMoveset([Moves.TACHYON_CUTTER]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.turnData.hitCount).toBe(1);
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}
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);
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test(
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"should fail if the user is the last to move in the turn",
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async () => {
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game.override.enemyMoveset([Moves.PROTECT]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.PROTECT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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}
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);
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});
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