pokerogue/src/test/abilities/unburden.test.ts
NightKev 770f388c45
[Refactor] Miscellaneous code cleanup (#4596)
* Miscellaneous code cleanup:

- Update `overrides.ts` imports

- Add missing comment and `;` in `eslint.config.js`

- `field/pokemon.ts`:

Rename `generateVariant` to `generateShinyVariant`

Mark some functions as `public`/etc

Update various tsdocs/comments, add tsdocs to `isOfType`

Turn an unreadable 450+ character line into a
readable block of code

- `utils.ts`:

Remove unused function `randSeedEasedWeightedItem`

Mark `IntegerHolder` and `FixedInt` as deprecated

Update some tsdocs/comments

* Convert to inline anonymous function

* Fix indentation in `move-effect-phase.ts`

Rename `getTarget` to `getFirstTarget` for clarity

Convert namespace import to named imports

Add `public`/etc to methods

* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc

* update locale submodule

* Put missing `null` guards around some uses of `getUserPokemon()`

* Fix locales

* Fix Unburden test

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:23:51 -05:00

246 lines
8.9 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { Stat } from "#enums/stat";
import { BerryType } from "#app/enums/berry-type";
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
describe("Abilities - Unburden", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.starterSpecies(Species.TREECKO)
.startingLevel(1)
.moveset([ Moves.POPULATION_BOMB, Moves.KNOCK_OFF, Moves.PLUCK, Moves.THIEF ])
.startingHeldItems([
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
])
.enemySpecies(Species.NINJASK)
.enemyLevel(100)
.enemyMoveset([ Moves.FALSE_SWIPE ])
.enemyAbility(Abilities.UNBURDEN)
.enemyPassiveAbility(Abilities.NO_GUARD)
.enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
{ name: "BERRY", type: BerryType.LUM, count: 1 },
]);
});
it("should activate when a berry is eaten", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.abilityIndex = 2;
const playerHeldItems = playerPokemon.getHeldItems().length;
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
});
it("should activate when a berry is stolen", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
game.move.select(Moves.PLUCK);
await game.toNextTurn();
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should activate when an item is knocked off", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
game.move.select(Moves.KNOCK_OFF);
await game.toNextTurn();
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via attacking ability", async () => {
game.override
.ability(Abilities.MAGICIAN)
.startingHeldItems([
{ name: "MULTI_LENS", count: 3 },
]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
game.move.select(Moves.POPULATION_BOMB);
await game.toNextTurn();
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via defending ability", async () => {
game.override
.startingLevel(45)
.enemyAbility(Abilities.PICKPOCKET)
.startingHeldItems([
{ name: "MULTI_LENS", count: 3 },
{ name: "SOUL_DEW", count: 1 },
{ name: "LUCKY_EGG", count: 1 },
]);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.abilityIndex = 2;
const playerHeldItems = playerPokemon.getHeldItems().length;
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
game.move.select(Moves.POPULATION_BOMB);
await game.toNextTurn();
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
});
it("should activate when an item is stolen via move", async () => {
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]); // give Thief 100% steal rate
game.override.startingHeldItems([
{ name: "MULTI_LENS", count: 3 },
]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
game.move.select(Moves.THIEF);
await game.toNextTurn();
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via grip claw", async () => {
game.override
.startingLevel(5)
.startingHeldItems([
{ name: "GRIP_CLAW", count: 5 },
{ name: "MULTI_LENS", count: 3 },
])
.enemyHeldItems([
{ name: "SOUL_DEW", count: 1 },
{ name: "LUCKY_EGG", count: 1 },
{ name: "LEFTOVERS", count: 1 },
{ name: "GRIP_CLAW", count: 1 },
{ name: "MULTI_LENS", count: 1 },
{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
{ name: "BERRY", type: BerryType.LUM, count: 1 },
]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
while (enemyPokemon.getHeldItems().length === enemyHeldItemCt) {
game.move.select(Moves.POPULATION_BOMB);
await game.toNextTurn();
}
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should not activate when a neutralizing ability is present", async () => {
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = playerPokemon.getHeldItems().length;
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed);
});
it("should activate when a move that consumes a berry is used", async () => {
game.override.enemyMoveset([ Moves.STUFF_CHEEKS ]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
game.move.select(Moves.STUFF_CHEEKS);
await game.toNextTurn();
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
});
it("should deactivate when a neutralizing gas user enters the field", async () => {
game.override
.battleType("double")
.moveset([ Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
const playerPokemon = game.scene.getPlayerParty();
const treecko = playerPokemon[0];
const weezing = playerPokemon[2];
treecko.abilityIndex = 2;
weezing.abilityIndex = 1;
const playerHeldItems = treecko.getHeldItems().length;
const initialPlayerSpeed = treecko.getStat(Stat.SPD);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(treecko.getHeldItems().length).toBeLessThan(playerHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(treecko.getHeldItems().length).toBeLessThan(playerHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed);
});
});