..
@types
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
configs /inputs
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
data
[Enhancement][EnemyAI] Add support for simulated damage calculations and "Search for KO" move filtering ( #3975 )
2024-09-13 22:54:22 -07:00
enums
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
events
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
field
[Enhancement][EnemyAI] Add support for simulated damage calculations and "Search for KO" move filtering ( #3975 )
2024-09-13 22:54:22 -07:00
interfaces
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
locales
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
modifier
[Balance] Gigantamax Form Adjustments (Charizard, Eevee, Duraludon) and 999.9 Weight for all, + undo Voucher Event on beta ( #4241 )
2024-09-13 20:52:12 -07:00
phases
[Balance] Gigantamax Form Adjustments (Charizard, Eevee, Duraludon) and 999.9 Weight for all, + undo Voucher Event on beta ( #4241 )
2024-09-13 20:52:12 -07:00
pipelines
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
plugins
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
system
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
test
[Enhancement][EnemyAI] Add support for simulated damage calculations and "Search for KO" move filtering ( #3975 )
2024-09-13 22:54:22 -07:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[P3 Bug] Run Result 'Victory!' Text not displaying correctly in Legacy UI Mode ( #4223 )
2024-09-13 22:13:47 -04:00
account.ts
Admin panel beta ( #3846 )
2024-08-29 10:22:01 +01:00
battle-scene.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
battle.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
constants.ts
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
inputs-controller.ts
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
loading-scene.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
main.ts
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
messages.ts
resolve some open strict-null bangs TODOs ( #3530 )
2024-08-13 22:12:42 +01:00
overrides.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
phase.ts
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
scene-base.ts
[Refactor][QoL] Game Audio + New Settings ( #3527 )
2024-08-25 17:40:14 +01:00
timed-event-manager.ts
Voucher Event ( #4094 )
2024-09-08 04:17:02 +01:00
touch-controls.ts
[Feature] Move touch controls configuration (Reopened) ( #3256 )
2024-08-10 14:17:04 +01:00
tutorial.ts
[Refactor] I18n Cleaning ( #2348 )
2024-06-17 17:05:33 -04:00
ui-inputs.ts
[Refactor][QoL] Game Audio + New Settings ( #3527 )
2024-08-25 17:40:14 +01:00
utils.test.ts
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes ( #1908 )
2024-06-07 18:33:45 -04:00
utils.ts
[Feature] Add Mystery Encounters to the game ( #3938 )
2024-09-14 03:05:58 +01:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00