pokerogue/src/data/mystery-encounters/utils/encounter-dialogue-utils.ts

75 lines
2.6 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { getTextWithColors, TextStyle } from "#app/ui/text";
import { UiTheme } from "#enums/ui-theme";
import { isNullOrUndefined } from "#app/utils";
import i18next from "i18next";
export function getEncounterText(scene: BattleScene, keyOrString: string, primaryStyle?: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
if (isNullOrUndefined(keyOrString)) {
return null;
}
let textString: string = getTextWithDialogueTokens(scene, keyOrString);
// Can only color the text if a Primary Style is defined
// primaryStyle is applied to all text that does not have its own specified style
if (primaryStyle) {
textString = getTextWithColors(textString, primaryStyle, uiTheme);
}
return textString;
}
function getTextWithDialogueTokens(scene: BattleScene, keyOrString: string): string {
if (isNullOrUndefined(keyOrString)) {
return null;
}
if (i18next.exists(keyOrString, scene.currentBattle?.mysteryEncounter?.dialogueTokens)) {
const stringArray = [`${keyOrString}`] as any;
stringArray.raw = [`${keyOrString}`];
return i18next.t(stringArray, scene.currentBattle?.mysteryEncounter?.dialogueTokens);
}
return keyOrString;
}
/**
* Will queue a message in UI with injected encounter data tokens
* @param scene
* @param contentKey
*/
export function queueEncounterMessage(scene: BattleScene, contentKey: string): void {
const text: string = getEncounterText(scene, contentKey);
scene.queueMessage(text, null, true);
}
/**
* Will display a message in UI with injected encounter data tokens
* @param scene
* @param contentKey
* @param prompt
* @param callbackDelay
*/
export function showEncounterText(scene: BattleScene, contentKey: string, callbackDelay: number = 0, prompt: boolean = true): Promise<void> {
return new Promise<void>(resolve => {
const text: string = getEncounterText(scene, contentKey);
scene.ui.showText(text, null, () => resolve(), callbackDelay, prompt);
});
}
/**
* Will display a dialogue (with speaker title) in UI with injected encounter data tokens
* @param scene
* @param textContentKey
* @param speakerContentKey
* @param callbackDelay
*/
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callbackDelay: number = 0): Promise<void> {
return new Promise<void>(resolve => {
const text: string = getEncounterText(scene, textContentKey);
const speaker: string = getEncounterText(scene, speakerContentKey);
scene.ui.showDialogue(text, speaker, null, () => resolve(), callbackDelay);
});
}