mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-11 08:07:15 +00:00
a07d2c57a4
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
453 lines
16 KiB
TypeScript
453 lines
16 KiB
TypeScript
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import i18next from "i18next";
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import { Phase } from "./phase";
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import BattleScene, { AnySound } from "./battle-scene";
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import * as Utils from "./utils";
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import { Mode } from "./ui/ui";
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import { EGG_SEED, Egg } from "./data/egg";
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import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
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import { PlayerPokemon } from "./field/pokemon";
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import { achvs } from "./system/achv";
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import PokemonInfoContainer from "./ui/pokemon-info-container";
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import EggCounterContainer from "./ui/egg-counter-container";
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import { EggCountChangedEvent } from "./events/egg";
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import { getPokemonNameWithAffix } from "./messages";
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/**
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* Class that represents egg hatching
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*/
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export class EggHatchPhase extends Phase {
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/** The egg that is hatching */
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private egg: Egg;
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/** The number of eggs that are hatching */
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private eggsToHatchCount: integer;
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/** The container that lists how many eggs are hatching */
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private eggCounterContainer: EggCounterContainer;
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/** The scene handler for egg hatching */
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private eggHatchHandler: EggHatchSceneHandler;
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/** The phaser gameobject container that holds everything */
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private eggHatchContainer: Phaser.GameObjects.Container;
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/** The phaser image that is the background */
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private eggHatchBg: Phaser.GameObjects.Image;
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/** The phaser rectangle that overlays during the scene */
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private eggHatchOverlay: Phaser.GameObjects.Rectangle;
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/** The phaser container that holds the egg */
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private eggContainer: Phaser.GameObjects.Container;
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/** The phaser sprite of the egg */
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private eggSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite of the cracks in an egg */
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private eggCrackSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite that represents the overlaid light rays */
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private eggLightraysOverlay: Phaser.GameObjects.Sprite;
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/** The phaser sprite of the hatched Pokemon */
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private pokemonSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite for shiny sparkles */
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private pokemonShinySparkle: Phaser.GameObjects.Sprite;
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/** The {@link PokemonInfoContainer} of the newly hatched Pokemon */
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private infoContainer: PokemonInfoContainer;
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/** The newly hatched {@link PlayerPokemon} */
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private pokemon: PlayerPokemon;
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/** The index of which egg move is unlocked. 0-2 is common, 3 is rare */
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private eggMoveIndex: integer;
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/** Internal booleans representing if the egg is hatched, able to be skipped, or skipped */
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private hatched: boolean;
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private canSkip: boolean;
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private skipped: boolean;
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/** The sound effect being played when the egg is hatched */
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private evolutionBgm: AnySound;
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constructor(scene: BattleScene, egg: Egg, eggsToHatchCount: integer) {
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super(scene);
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this.egg = egg;
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this.eggsToHatchCount = eggsToHatchCount;
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}
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start() {
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super.start();
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this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SCENE).then(() => {
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if (!this.egg) {
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return this.end();
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}
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const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === this.egg.id);
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if (eggIndex === -1) {
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return this.end();
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}
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this.scene.gameData.eggs.splice(eggIndex, 1);
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this.scene.fadeOutBgm(undefined, false);
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this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
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this.eggHatchContainer = this.eggHatchHandler.eggHatchContainer;
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this.eggHatchBg = this.scene.add.image(0, 0, "default_bg");
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this.eggHatchBg.setOrigin(0, 0);
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this.eggHatchContainer.add(this.eggHatchBg);
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this.eggContainer = this.scene.add.container(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2);
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this.eggSprite = this.scene.add.sprite(0, 0, "egg", `egg_${this.egg.getKey()}`);
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this.eggCrackSprite = this.scene.add.sprite(0, 0, "egg_crack", "0");
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this.eggCrackSprite.setVisible(false);
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this.eggLightraysOverlay = this.scene.add.sprite((-this.eggHatchBg.displayWidth / 2) + 4, -this.eggHatchBg.displayHeight / 2, "egg_lightrays", "3");
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this.eggLightraysOverlay.setOrigin(0, 0);
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this.eggLightraysOverlay.setVisible(false);
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this.eggContainer.add(this.eggSprite);
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this.eggContainer.add(this.eggCrackSprite);
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this.eggContainer.add(this.eggLightraysOverlay);
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this.eggHatchContainer.add(this.eggContainer);
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this.eggCounterContainer = new EggCounterContainer(this.scene, this.eggsToHatchCount);
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this.eggHatchContainer.add(this.eggCounterContainer);
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const getPokemonSprite = () => {
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const ret = this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, "pkmn__sub");
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ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
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return ret;
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};
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this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
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this.pokemonShinySparkle = this.scene.add.sprite(this.pokemonSprite.x, this.pokemonSprite.y, "shiny");
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this.pokemonShinySparkle.setVisible(false);
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this.eggHatchContainer.add(this.pokemonShinySparkle);
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this.eggHatchOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF);
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this.eggHatchOverlay.setOrigin(0, 0);
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this.eggHatchOverlay.setAlpha(0);
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this.scene.fieldUI.add(this.eggHatchOverlay);
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this.infoContainer = new PokemonInfoContainer(this.scene);
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this.infoContainer.setup();
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this.eggHatchContainer.add(this.infoContainer);
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// The game will try to unfuse any Pokemon even though eggs should not generate fused Pokemon in the first place
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const pokemon = this.generatePokemon();
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if (pokemon.fusionSpecies) {
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pokemon.clearFusionSpecies();
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}
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this.pokemonSprite.setVisible(false);
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this.pokemon = pokemon;
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pokemon.loadAssets().then(() => {
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this.canSkip = true;
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this.scene.time.delayedCall(1000, () => {
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if (!this.hatched) {
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this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
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}
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});
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this.scene.time.delayedCall(2000, () => {
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if (this.hatched) {
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return;
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}
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this.eggCrackSprite.setVisible(true);
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this.doSpray(1, this.eggSprite.displayHeight / -2);
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this.doEggShake(2).then(() => {
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if (this.hatched) {
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return;
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}
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this.scene.time.delayedCall(1000, () => {
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if (this.hatched) {
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return;
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}
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this.doSpray(2, this.eggSprite.displayHeight / -4);
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this.eggCrackSprite.setFrame("1");
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this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("2"));
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this.doEggShake(4).then(() => {
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if (this.hatched) {
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return;
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}
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this.scene.time.delayedCall(1000, () => {
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if (this.hatched) {
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return;
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}
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this.scene.playSound("egg_crack");
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this.doSpray(4);
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this.eggCrackSprite.setFrame("3");
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this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("4"));
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this.doEggShake(8, 2).then(() => {
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if (!this.hatched) {
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this.doHatch();
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}
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});
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});
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});
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});
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});
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});
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});
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});
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}
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end() {
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if (this.scene.findPhase((p) => p instanceof EggHatchPhase)) {
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this.eggHatchHandler.clear();
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} else {
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this.scene.time.delayedCall(250, () => this.scene.setModifiersVisible(true));
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}
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super.end();
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}
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/**
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* Function that animates egg shaking
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* @param intensity of horizontal shaking. Doubled on the first call (where count is 0)
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* @param repeatCount the number of times this function should be called (asynchronous recursion?!?)
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* @param count the current number of times this function has been called.
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* @returns nothing since it's a Promise<void>
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*/
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doEggShake(intensity: number, repeatCount?: integer, count?: integer): Promise<void> {
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return new Promise(resolve => {
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if (repeatCount === undefined) {
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repeatCount = 0;
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}
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if (count === undefined) {
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count = 0;
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}
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this.scene.playSound("pb_move");
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `-=${intensity / (count ? 1 : 2)}`,
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ease: "Sine.easeInOut",
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duration: 125,
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onComplete: () => {
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `+=${intensity}`,
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ease: "Sine.easeInOut",
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duration: 250,
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onComplete: () => {
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count!++;
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if (count! < repeatCount!) { // we know they are defined
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return this.doEggShake(intensity, repeatCount, count).then(() => resolve());
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}
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `-=${intensity / 2}`,
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ease: "Sine.easeInOut",
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duration: 125,
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onComplete: () => resolve()
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});
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}
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});
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}
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});
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});
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}
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/**
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* Tries to skip the hatching animation
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* @returns false if cannot be skipped or already skipped. True otherwise
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*/
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trySkip(): boolean {
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if (!this.canSkip || this.skipped) {
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return false;
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}
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if (this.eggCounterContainer.eggCountText?.data === undefined) {
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return false;
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}
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this.skipped = true;
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if (!this.hatched) {
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this.doHatch();
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} else {
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this.doReveal();
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}
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return true;
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}
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/**
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* Plays the animation of an egg hatch
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*/
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doHatch(): void {
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this.canSkip = false;
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this.hatched = true;
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if (this.evolutionBgm) {
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SoundFade.fadeOut(this.scene, this.evolutionBgm, Utils.fixedInt(100));
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}
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for (let e = 0; e < 5; e++) {
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this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound("egg_hatch", { volume: 1 - (e * 0.2) }));
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}
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this.eggLightraysOverlay.setVisible(true);
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this.eggLightraysOverlay.play("egg_lightrays");
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this.scene.tweens.add({
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duration: Utils.fixedInt(125),
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targets: this.eggHatchOverlay,
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alpha: 1,
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ease: "Cubic.easeIn",
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onComplete: () => {
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this.skipped = false;
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this.canSkip = true;
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}
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});
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this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
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this.canSkip = false;
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if (!this.skipped) {
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this.doReveal();
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}
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});
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}
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/**
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* Function to do the logic and animation of completing a hatch and revealing the Pokemon
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*/
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doReveal(): void {
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const isShiny = this.pokemon.isShiny();
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if (this.pokemon.species.subLegendary) {
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this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
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}
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if (this.pokemon.species.legendary) {
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this.scene.validateAchv(achvs.HATCH_LEGENDARY);
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}
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if (this.pokemon.species.mythical) {
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this.scene.validateAchv(achvs.HATCH_MYTHICAL);
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}
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if (isShiny) {
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this.scene.validateAchv(achvs.HATCH_SHINY);
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}
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this.eggContainer.setVisible(false);
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this.pokemonSprite.play(this.pokemon.getSpriteKey(true));
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this.pokemonSprite.setPipelineData("ignoreTimeTint", true);
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this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
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this.pokemonSprite.setPipelineData("shiny", this.pokemon.shiny);
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this.pokemonSprite.setPipelineData("variant", this.pokemon.variant);
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this.pokemonSprite.setVisible(true);
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this.scene.time.delayedCall(Utils.fixedInt(250), () => {
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this.eggsToHatchCount--;
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this.eggHatchHandler.eventTarget.dispatchEvent(new EggCountChangedEvent(this.eggsToHatchCount));
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this.pokemon.cry();
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if (isShiny) {
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this.scene.time.delayedCall(Utils.fixedInt(500), () => {
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this.pokemonShinySparkle.play(`sparkle${this.pokemon.variant ? `_${this.pokemon.variant + 1}` : ""}`);
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this.scene.playSound("sparkle");
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});
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}
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this.scene.time.delayedCall(Utils.fixedInt(!this.skipped ? !isShiny ? 1250 : 1750 : !isShiny ? 250 : 750), () => {
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this.infoContainer.show(this.pokemon, false, this.skipped ? 2 : 1);
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this.scene.playSoundWithoutBgm("evolution_fanfare");
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this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => {
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this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
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this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
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this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(() => {
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this.scene.ui.showText("", 0);
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this.end();
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});
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});
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}, null, true, 3000);
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//this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
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});
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});
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this.scene.tweens.add({
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duration: Utils.fixedInt(this.skipped ? 500 : 3000),
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targets: this.eggHatchOverlay,
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alpha: 0,
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ease: "Cubic.easeOut"
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});
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}
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/**
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* Helper function to generate sine. (Why is this not a Utils?!?)
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* @param index random number from 0-7 being passed in to scale pi/128
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* @param amplitude Scaling
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* @returns a number
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*/
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sin(index: integer, amplitude: integer): number {
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return amplitude * Math.sin(index * (Math.PI / 128));
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}
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/**
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* Animates spraying
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* @param intensity number of times this is repeated (this is a badly named variable)
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* @param offsetY how much to offset the Y coordinates
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*/
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doSpray(intensity: integer, offsetY?: number) {
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this.scene.tweens.addCounter({
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repeat: intensity,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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this.doSprayParticle(Utils.randInt(8), offsetY || 0);
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}
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});
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}
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/**
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* Animates a particle used in the spray animation
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* @param trigIndex Used to modify the particle's vertical speed, is a random number from 0-7
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* @param offsetY how much to offset the Y coordinate
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*/
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doSprayParticle(trigIndex: integer, offsetY: number) {
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const initialX = this.eggHatchBg.displayWidth / 2;
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const initialY = this.eggHatchBg.displayHeight / 2 + offsetY;
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const shardKey = !this.egg.isManaphyEgg() ? this.egg.tier.toString() : "1";
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const particle = this.scene.add.image(initialX, initialY, "egg_shard", `${shardKey}_${Math.floor(trigIndex / 2)}`);
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this.eggHatchContainer.add(particle);
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let f = 0;
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let yOffset = 0;
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const speed = 3 - Utils.randInt(8);
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const amp = 24 + Utils.randInt(32);
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: Utils.getFrameMs(1),
|
|
onRepeat: () => {
|
|
updateParticle();
|
|
}
|
|
});
|
|
|
|
const updateParticle = () => {
|
|
const speedMultiplier = this.skipped ? 6 : 1;
|
|
yOffset += speedMultiplier;
|
|
if (trigIndex < 160) {
|
|
particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
|
|
particle.y += -this.sin(trigIndex, amp);
|
|
if (f > 108) {
|
|
particle.setScale((1 - (f - 108) / 20));
|
|
}
|
|
trigIndex += 2 * speedMultiplier;
|
|
f += speedMultiplier;
|
|
} else {
|
|
particle.destroy();
|
|
particleTimer.remove();
|
|
}
|
|
};
|
|
|
|
updateParticle();
|
|
}
|
|
|
|
|
|
/**
|
|
* Generates a Pokemon to be hatched by the egg
|
|
* @returns the hatched PlayerPokemon
|
|
*/
|
|
generatePokemon(): PlayerPokemon {
|
|
let ret: PlayerPokemon;
|
|
|
|
this.scene.executeWithSeedOffset(() => {
|
|
ret = this.egg.generatePlayerPokemon(this.scene);
|
|
this.eggMoveIndex = this.egg.eggMoveIndex;
|
|
|
|
}, this.egg.id, EGG_SEED.toString());
|
|
|
|
return ret!;
|
|
}
|
|
}
|