pokerogue/src/egg-hatch-phase.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

453 lines
16 KiB
TypeScript

import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import i18next from "i18next";
import { Phase } from "./phase";
import BattleScene, { AnySound } from "./battle-scene";
import * as Utils from "./utils";
import { Mode } from "./ui/ui";
import { EGG_SEED, Egg } from "./data/egg";
import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
import { PlayerPokemon } from "./field/pokemon";
import { achvs } from "./system/achv";
import PokemonInfoContainer from "./ui/pokemon-info-container";
import EggCounterContainer from "./ui/egg-counter-container";
import { EggCountChangedEvent } from "./events/egg";
import { getPokemonNameWithAffix } from "./messages";
/**
* Class that represents egg hatching
*/
export class EggHatchPhase extends Phase {
/** The egg that is hatching */
private egg: Egg;
/** The number of eggs that are hatching */
private eggsToHatchCount: integer;
/** The container that lists how many eggs are hatching */
private eggCounterContainer: EggCounterContainer;
/** The scene handler for egg hatching */
private eggHatchHandler: EggHatchSceneHandler;
/** The phaser gameobject container that holds everything */
private eggHatchContainer: Phaser.GameObjects.Container;
/** The phaser image that is the background */
private eggHatchBg: Phaser.GameObjects.Image;
/** The phaser rectangle that overlays during the scene */
private eggHatchOverlay: Phaser.GameObjects.Rectangle;
/** The phaser container that holds the egg */
private eggContainer: Phaser.GameObjects.Container;
/** The phaser sprite of the egg */
private eggSprite: Phaser.GameObjects.Sprite;
/** The phaser sprite of the cracks in an egg */
private eggCrackSprite: Phaser.GameObjects.Sprite;
/** The phaser sprite that represents the overlaid light rays */
private eggLightraysOverlay: Phaser.GameObjects.Sprite;
/** The phaser sprite of the hatched Pokemon */
private pokemonSprite: Phaser.GameObjects.Sprite;
/** The phaser sprite for shiny sparkles */
private pokemonShinySparkle: Phaser.GameObjects.Sprite;
/** The {@link PokemonInfoContainer} of the newly hatched Pokemon */
private infoContainer: PokemonInfoContainer;
/** The newly hatched {@link PlayerPokemon} */
private pokemon: PlayerPokemon;
/** The index of which egg move is unlocked. 0-2 is common, 3 is rare */
private eggMoveIndex: integer;
/** Internal booleans representing if the egg is hatched, able to be skipped, or skipped */
private hatched: boolean;
private canSkip: boolean;
private skipped: boolean;
/** The sound effect being played when the egg is hatched */
private evolutionBgm: AnySound;
constructor(scene: BattleScene, egg: Egg, eggsToHatchCount: integer) {
super(scene);
this.egg = egg;
this.eggsToHatchCount = eggsToHatchCount;
}
start() {
super.start();
this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SCENE).then(() => {
if (!this.egg) {
return this.end();
}
const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === this.egg.id);
if (eggIndex === -1) {
return this.end();
}
this.scene.gameData.eggs.splice(eggIndex, 1);
this.scene.fadeOutBgm(undefined, false);
this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
this.eggHatchContainer = this.eggHatchHandler.eggHatchContainer;
this.eggHatchBg = this.scene.add.image(0, 0, "default_bg");
this.eggHatchBg.setOrigin(0, 0);
this.eggHatchContainer.add(this.eggHatchBg);
this.eggContainer = this.scene.add.container(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2);
this.eggSprite = this.scene.add.sprite(0, 0, "egg", `egg_${this.egg.getKey()}`);
this.eggCrackSprite = this.scene.add.sprite(0, 0, "egg_crack", "0");
this.eggCrackSprite.setVisible(false);
this.eggLightraysOverlay = this.scene.add.sprite((-this.eggHatchBg.displayWidth / 2) + 4, -this.eggHatchBg.displayHeight / 2, "egg_lightrays", "3");
this.eggLightraysOverlay.setOrigin(0, 0);
this.eggLightraysOverlay.setVisible(false);
this.eggContainer.add(this.eggSprite);
this.eggContainer.add(this.eggCrackSprite);
this.eggContainer.add(this.eggLightraysOverlay);
this.eggHatchContainer.add(this.eggContainer);
this.eggCounterContainer = new EggCounterContainer(this.scene, this.eggsToHatchCount);
this.eggHatchContainer.add(this.eggCounterContainer);
const getPokemonSprite = () => {
const ret = this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, "pkmn__sub");
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
return ret;
};
this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
this.pokemonShinySparkle = this.scene.add.sprite(this.pokemonSprite.x, this.pokemonSprite.y, "shiny");
this.pokemonShinySparkle.setVisible(false);
this.eggHatchContainer.add(this.pokemonShinySparkle);
this.eggHatchOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF);
this.eggHatchOverlay.setOrigin(0, 0);
this.eggHatchOverlay.setAlpha(0);
this.scene.fieldUI.add(this.eggHatchOverlay);
this.infoContainer = new PokemonInfoContainer(this.scene);
this.infoContainer.setup();
this.eggHatchContainer.add(this.infoContainer);
// The game will try to unfuse any Pokemon even though eggs should not generate fused Pokemon in the first place
const pokemon = this.generatePokemon();
if (pokemon.fusionSpecies) {
pokemon.clearFusionSpecies();
}
this.pokemonSprite.setVisible(false);
this.pokemon = pokemon;
pokemon.loadAssets().then(() => {
this.canSkip = true;
this.scene.time.delayedCall(1000, () => {
if (!this.hatched) {
this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
}
});
this.scene.time.delayedCall(2000, () => {
if (this.hatched) {
return;
}
this.eggCrackSprite.setVisible(true);
this.doSpray(1, this.eggSprite.displayHeight / -2);
this.doEggShake(2).then(() => {
if (this.hatched) {
return;
}
this.scene.time.delayedCall(1000, () => {
if (this.hatched) {
return;
}
this.doSpray(2, this.eggSprite.displayHeight / -4);
this.eggCrackSprite.setFrame("1");
this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("2"));
this.doEggShake(4).then(() => {
if (this.hatched) {
return;
}
this.scene.time.delayedCall(1000, () => {
if (this.hatched) {
return;
}
this.scene.playSound("egg_crack");
this.doSpray(4);
this.eggCrackSprite.setFrame("3");
this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("4"));
this.doEggShake(8, 2).then(() => {
if (!this.hatched) {
this.doHatch();
}
});
});
});
});
});
});
});
});
}
end() {
if (this.scene.findPhase((p) => p instanceof EggHatchPhase)) {
this.eggHatchHandler.clear();
} else {
this.scene.time.delayedCall(250, () => this.scene.setModifiersVisible(true));
}
super.end();
}
/**
* Function that animates egg shaking
* @param intensity of horizontal shaking. Doubled on the first call (where count is 0)
* @param repeatCount the number of times this function should be called (asynchronous recursion?!?)
* @param count the current number of times this function has been called.
* @returns nothing since it's a Promise<void>
*/
doEggShake(intensity: number, repeatCount?: integer, count?: integer): Promise<void> {
return new Promise(resolve => {
if (repeatCount === undefined) {
repeatCount = 0;
}
if (count === undefined) {
count = 0;
}
this.scene.playSound("pb_move");
this.scene.tweens.add({
targets: this.eggContainer,
x: `-=${intensity / (count ? 1 : 2)}`,
ease: "Sine.easeInOut",
duration: 125,
onComplete: () => {
this.scene.tweens.add({
targets: this.eggContainer,
x: `+=${intensity}`,
ease: "Sine.easeInOut",
duration: 250,
onComplete: () => {
count!++;
if (count! < repeatCount!) { // we know they are defined
return this.doEggShake(intensity, repeatCount, count).then(() => resolve());
}
this.scene.tweens.add({
targets: this.eggContainer,
x: `-=${intensity / 2}`,
ease: "Sine.easeInOut",
duration: 125,
onComplete: () => resolve()
});
}
});
}
});
});
}
/**
* Tries to skip the hatching animation
* @returns false if cannot be skipped or already skipped. True otherwise
*/
trySkip(): boolean {
if (!this.canSkip || this.skipped) {
return false;
}
if (this.eggCounterContainer.eggCountText?.data === undefined) {
return false;
}
this.skipped = true;
if (!this.hatched) {
this.doHatch();
} else {
this.doReveal();
}
return true;
}
/**
* Plays the animation of an egg hatch
*/
doHatch(): void {
this.canSkip = false;
this.hatched = true;
if (this.evolutionBgm) {
SoundFade.fadeOut(this.scene, this.evolutionBgm, Utils.fixedInt(100));
}
for (let e = 0; e < 5; e++) {
this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound("egg_hatch", { volume: 1 - (e * 0.2) }));
}
this.eggLightraysOverlay.setVisible(true);
this.eggLightraysOverlay.play("egg_lightrays");
this.scene.tweens.add({
duration: Utils.fixedInt(125),
targets: this.eggHatchOverlay,
alpha: 1,
ease: "Cubic.easeIn",
onComplete: () => {
this.skipped = false;
this.canSkip = true;
}
});
this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
this.canSkip = false;
if (!this.skipped) {
this.doReveal();
}
});
}
/**
* Function to do the logic and animation of completing a hatch and revealing the Pokemon
*/
doReveal(): void {
const isShiny = this.pokemon.isShiny();
if (this.pokemon.species.subLegendary) {
this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
}
if (this.pokemon.species.legendary) {
this.scene.validateAchv(achvs.HATCH_LEGENDARY);
}
if (this.pokemon.species.mythical) {
this.scene.validateAchv(achvs.HATCH_MYTHICAL);
}
if (isShiny) {
this.scene.validateAchv(achvs.HATCH_SHINY);
}
this.eggContainer.setVisible(false);
this.pokemonSprite.play(this.pokemon.getSpriteKey(true));
this.pokemonSprite.setPipelineData("ignoreTimeTint", true);
this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
this.pokemonSprite.setPipelineData("shiny", this.pokemon.shiny);
this.pokemonSprite.setPipelineData("variant", this.pokemon.variant);
this.pokemonSprite.setVisible(true);
this.scene.time.delayedCall(Utils.fixedInt(250), () => {
this.eggsToHatchCount--;
this.eggHatchHandler.eventTarget.dispatchEvent(new EggCountChangedEvent(this.eggsToHatchCount));
this.pokemon.cry();
if (isShiny) {
this.scene.time.delayedCall(Utils.fixedInt(500), () => {
this.pokemonShinySparkle.play(`sparkle${this.pokemon.variant ? `_${this.pokemon.variant + 1}` : ""}`);
this.scene.playSound("sparkle");
});
}
this.scene.time.delayedCall(Utils.fixedInt(!this.skipped ? !isShiny ? 1250 : 1750 : !isShiny ? 250 : 750), () => {
this.infoContainer.show(this.pokemon, false, this.skipped ? 2 : 1);
this.scene.playSoundWithoutBgm("evolution_fanfare");
this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(() => {
this.scene.ui.showText("", 0);
this.end();
});
});
}, null, true, 3000);
//this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
this.scene.tweens.add({
duration: Utils.fixedInt(this.skipped ? 500 : 3000),
targets: this.eggHatchOverlay,
alpha: 0,
ease: "Cubic.easeOut"
});
}
/**
* Helper function to generate sine. (Why is this not a Utils?!?)
* @param index random number from 0-7 being passed in to scale pi/128
* @param amplitude Scaling
* @returns a number
*/
sin(index: integer, amplitude: integer): number {
return amplitude * Math.sin(index * (Math.PI / 128));
}
/**
* Animates spraying
* @param intensity number of times this is repeated (this is a badly named variable)
* @param offsetY how much to offset the Y coordinates
*/
doSpray(intensity: integer, offsetY?: number) {
this.scene.tweens.addCounter({
repeat: intensity,
duration: Utils.getFrameMs(1),
onRepeat: () => {
this.doSprayParticle(Utils.randInt(8), offsetY || 0);
}
});
}
/**
* Animates a particle used in the spray animation
* @param trigIndex Used to modify the particle's vertical speed, is a random number from 0-7
* @param offsetY how much to offset the Y coordinate
*/
doSprayParticle(trigIndex: integer, offsetY: number) {
const initialX = this.eggHatchBg.displayWidth / 2;
const initialY = this.eggHatchBg.displayHeight / 2 + offsetY;
const shardKey = !this.egg.isManaphyEgg() ? this.egg.tier.toString() : "1";
const particle = this.scene.add.image(initialX, initialY, "egg_shard", `${shardKey}_${Math.floor(trigIndex / 2)}`);
this.eggHatchContainer.add(particle);
let f = 0;
let yOffset = 0;
const speed = 3 - Utils.randInt(8);
const amp = 24 + Utils.randInt(32);
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}
});
const updateParticle = () => {
const speedMultiplier = this.skipped ? 6 : 1;
yOffset += speedMultiplier;
if (trigIndex < 160) {
particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
particle.y += -this.sin(trigIndex, amp);
if (f > 108) {
particle.setScale((1 - (f - 108) / 20));
}
trigIndex += 2 * speedMultiplier;
f += speedMultiplier;
} else {
particle.destroy();
particleTimer.remove();
}
};
updateParticle();
}
/**
* Generates a Pokemon to be hatched by the egg
* @returns the hatched PlayerPokemon
*/
generatePokemon(): PlayerPokemon {
let ret: PlayerPokemon;
this.scene.executeWithSeedOffset(() => {
ret = this.egg.generatePlayerPokemon(this.scene);
this.eggMoveIndex = this.egg.eggMoveIndex;
}, this.egg.id, EGG_SEED.toString());
return ret!;
}
}