mirror of
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163 lines
4.4 KiB
TypeScript
163 lines
4.4 KiB
TypeScript
import BattleScene from "#app/battle-scene.js";
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import { TextStyle, addTextObject } from "#app/ui/text.js";
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export enum EventType {
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SHINY
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}
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interface TimedEvent {
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name: string;
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eventType: EventType;
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shinyMultiplier?: number;
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startDate: Date;
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endDate: Date;
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bannerFilename?: string
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}
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const timedEvents: TimedEvent[] = [
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{
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name: "Pride Update",
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eventType: EventType.SHINY,
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shinyMultiplier: 2,
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startDate: new Date(Date.UTC(2024, 5, 14, 0)),
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endDate: new Date(Date.UTC(2024, 5, 23, 0)),
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bannerFilename: "pride-update"
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},
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{
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name: "August Variant Update",
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eventType: EventType.SHINY,
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shinyMultiplier: 2,
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startDate: new Date(Date.UTC(2024, 7, 16, 0)),
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endDate: new Date(Date.UTC(2024, 7, 22, 0)),
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bannerFilename: "august-variant-update"
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}
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];
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export class TimedEventManager {
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constructor() {}
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isActive(event: TimedEvent) {
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return (
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event.startDate < new Date() &&
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new Date() < event.endDate
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);
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}
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activeEvent(): TimedEvent | undefined {
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return timedEvents.find((te: TimedEvent) => this.isActive(te));
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}
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isEventActive(): boolean {
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return timedEvents.some((te: TimedEvent) => this.isActive(te));
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}
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activeEventHasBanner(): boolean {
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const activeEvents = timedEvents.filter((te) => this.isActive(te) && te.hasOwnProperty("bannerFilename"));
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return activeEvents.length > 0;
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}
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getShinyMultiplier(): number {
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let multiplier = 1;
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const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
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shinyEvents.forEach((se) => {
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multiplier *= se.shinyMultiplier!; // TODO: is this bang correct?
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});
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return multiplier;
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}
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getEventBannerFilename(): string {
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return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerFilename!; // TODO: is this bang correct?
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}
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}
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export class TimedEventDisplay extends Phaser.GameObjects.Container {
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private event: TimedEvent | null;
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private eventTimerText: Phaser.GameObjects.Text;
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private banner: Phaser.GameObjects.Image;
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private bannerShadow: Phaser.GameObjects.Rectangle;
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private eventTimer: NodeJS.Timeout | null;
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constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
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super(scene, x, y);
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this.event = event!; // TODO: is this bang correct?
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this.setVisible(false);
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}
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setup() {
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console.log(this.event?.bannerFilename);
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this.banner = new Phaser.GameObjects.Image(this.scene, 29, 64, this.event!.bannerFilename!); // TODO: are the bangs correct here?
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this.banner.setName("img-event-banner");
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this.banner.setOrigin(0.08, -0.35);
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this.banner.setScale(0.18);
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// this.bannerShadow = new Phaser.GameObjects.Rectangle(
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// this.scene,
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// this.banner.x - 2,
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// this.banner.y + 2,
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// this.banner.width,
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// this.banner.height,
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// 0x484848
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// );
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// this.bannerShadow.setName("rect-event-banner-shadow");
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// this.bannerShadow.setScale(0.07);
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// this.bannerShadow.setAlpha(0.5);
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// this.bannerShadow.setOrigin(0,0);
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this.eventTimerText = addTextObject(
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this.scene,
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this.banner.x + 8,
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this.banner.y + 100,
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this.timeToGo(this.event!.endDate), // TODO: is the bang correct here?
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TextStyle.WINDOW
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);
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this.eventTimerText.setName("text-event-timer");
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this.eventTimerText.setScale(0.15);
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this.eventTimerText.setOrigin(0,0);
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this.add([
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this.eventTimerText,
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// this.bannerShadow,
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this.banner]);
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}
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show() {
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this.setVisible(true);
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this.updateCountdown();
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this.eventTimer = setInterval(() => {
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this.updateCountdown();
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}, 1000);
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}
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clear() {
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this.setVisible(false);
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this.eventTimer && clearInterval(this.eventTimer);
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this.eventTimer = null;
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}
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private timeToGo(date: Date) {
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// Utility to add leading zero
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function z(n) {
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return (n < 10? "0" : "") + n;
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}
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const now = new Date();
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let diff = Math.abs(date.getTime() - now.getTime());
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// Allow for previous times
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diff = Math.abs(diff);
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// Get time components
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const days = diff/8.64e7 | 0;
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const hours = diff%8.64e7 / 3.6e6 | 0;
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const mins = diff%3.6e6 / 6e4 | 0;
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const secs = Math.round(diff%6e4 / 1e3);
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// Return formatted string
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return "Event Ends in : " + z(days) + "d " + z(hours) + "h " + z(mins) + "m " + z(secs)+ "s";
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}
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updateCountdown() {
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this.eventTimerText.setText(this.timeToGo(this.event!.endDate)); // TODO: is the bang correct here?
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}
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}
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