mirror of
https://github.com/pagefaultgames/pokerogue.git
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b9f7ba173d
* Add WiP logic for double battles * Minor changes for double battles * More fixes for double battles * Show battle info for both in double battles * Improvements to double battles * Add double battle version of party UI * Fix some issues with double battles * Updates to double battles * More work on double battles for stability * Fix issues with ability bar and evolution screen * Add chance for double battles
75 lines
2.1 KiB
TypeScript
75 lines
2.1 KiB
TypeScript
import BattleScene, { PokeballCounts } from "./battle-scene";
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import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./pokemon";
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import { Command } from "./ui/command-ui-handler";
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import * as Utils from "./utils";
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export enum BattlerIndex {
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PLAYER,
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PLAYER_2,
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ENEMY,
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ENEMY_2
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}
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export interface TurnCommand {
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command: Command;
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cursor?: integer;
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move?: QueuedMove;
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targets?: BattlerIndex[];
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args?: any[];
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};
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interface TurnCommands {
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[key: integer]: TurnCommand
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}
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export default class Battle {
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public waveIndex: integer;
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public enemyLevels: integer[];
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public enemyField: EnemyPokemon[];
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public double: boolean;
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public turn: integer;
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public turnCommands: TurnCommands;
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public turnPokeballCounts: PokeballCounts;
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public playerParticipantIds: Set<integer> = new Set<integer>();
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public escapeAttempts: integer = 0;
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constructor(waveIndex: integer, double: boolean) {
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this.waveIndex = waveIndex;
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this.enemyLevels = new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave());
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this.enemyField = [];
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this.double = double;
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this.turn = 0;
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}
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private getLevelForWave(): number {
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let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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if (!(this.waveIndex % 10)) {
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if (this.waveIndex === 200)
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return 200;
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return Math.floor(baseLevel * 1.2);
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}
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const deviation = 10 / this.waveIndex;
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return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1);
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}
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getBattlerCount(): integer {
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return this.double ? 2 : 1;
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}
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incrementTurn(scene: BattleScene): void {
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this.turn++;
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this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ]));
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this.turnPokeballCounts = Object.assign({}, scene.pokeballCounts);
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}
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addParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.add(playerPokemon.id);
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}
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removeFaintedParticipant(playerPokemon: PlayerPokemon): void {
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this.playerParticipantIds.delete(playerPokemon.id);
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}
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} |