pokerogue/test/items/double_battle_chance_booster.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

98 lines
3.2 KiB
TypeScript

import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { DoubleBattleChanceBoosterModifier } from "#app/modifier/modifier";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
import { Mode } from "#app/ui/ui";
import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { Button } from "#app/enums/buttons";
describe("Items - Double Battle Chance Boosters", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
it("should guarantee double battle with 2 unique tiers", async () => {
game.override.startingModifier([{ name: "LURE" }, { name: "SUPER_LURE" }]).startingWave(2);
await game.classicMode.startBattle();
expect(game.scene.getEnemyField().length).toBe(2);
});
it("should guarantee double boss battle with 3 unique tiers", async () => {
game.override.startingModifier([{ name: "LURE" }, { name: "SUPER_LURE" }, { name: "MAX_LURE" }]).startingWave(10);
await game.classicMode.startBattle();
const enemyField = game.scene.getEnemyField();
expect(enemyField.length).toBe(2);
expect(enemyField[0].isBoss()).toBe(true);
expect(enemyField[1].isBoss()).toBe(true);
});
it("should renew how many battles are left of existing booster when picking up new booster of same tier", async () => {
game.override
.startingModifier([{ name: "LURE" }])
.itemRewards([{ name: "LURE" }])
.moveset(Moves.SPLASH)
.startingLevel(200);
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to("BattleEndPhase");
const modifier = game.scene.findModifier(
m => m instanceof DoubleBattleChanceBoosterModifier,
) as DoubleBattleChanceBoosterModifier;
expect(modifier.getBattleCount()).toBe(9);
// Forced LURE to spawn in the first slot with override
game.onNextPrompt(
"SelectModifierPhase",
Mode.MODIFIER_SELECT,
() => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to first modifier slot
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
true,
);
await game.phaseInterceptor.to("TurnInitPhase");
// Making sure only one booster is in the modifier list even after picking up another
let count = 0;
for (const m of game.scene.modifiers) {
if (m instanceof DoubleBattleChanceBoosterModifier) {
count++;
const modifierInstance = m as DoubleBattleChanceBoosterModifier;
expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
}
}
expect(count).toBe(1);
});
});