pokerogue/test/moves/magnet_rise.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

62 lines
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TypeScript

import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Magnet Rise", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const moveToUse = Moves.MAGNET_RISE;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.MAGNEZONE);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
game.override.disableCrits();
game.override.enemyLevel(1);
game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
});
it("MAGNET RISE", async () => {
await game.startBattle();
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const finalHp = game.scene.getPlayerParty()[0].hp;
const hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
}, 20000);
it("MAGNET RISE - Gravity", async () => {
await game.startBattle();
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(CommandPhase);
let finalHp = game.scene.getPlayerParty()[0].hp;
let hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
game.move.select(Moves.GRAVITY);
await game.phaseInterceptor.to(TurnEndPhase);
finalHp = game.scene.getPlayerParty()[0].hp;
hpLost = finalHp - startingHp;
expect(hpLost).not.toBe(0);
}, 20000);
});