pokerogue/test/moves/round.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

71 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/moves/move";
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Round", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH, Moves.ROUND])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([Moves.SPLASH, Moves.ROUND])
.startingLevel(100)
.enemyLevel(100);
});
it("should cue other instances of Round together in Speed order", async () => {
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const round = allMoves[Moves.ROUND];
const spy = vi.spyOn(round, "calculateBattlePower");
game.move.select(Moves.ROUND, 0, BattlerIndex.ENEMY);
game.move.select(Moves.ROUND, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.ROUND, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
const actualTurnOrder: BattlerIndex[] = [];
for (let i = 0; i < 4; i++) {
await game.phaseInterceptor.to("MoveEffectPhase", false);
actualTurnOrder.push((game.scene.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex());
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(actualTurnOrder).toEqual([
BattlerIndex.PLAYER,
BattlerIndex.PLAYER_2,
BattlerIndex.ENEMY,
BattlerIndex.ENEMY_2,
]);
const powerResults = spy.mock.results.map(result => result.value);
expect(powerResults).toEqual([60, 120, 120]);
});
});