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112 lines
3.2 KiB
TypeScript
112 lines
3.2 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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describe("Moves - Wide Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset([Moves.SWIFT]);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test("should protect the user and allies from multi-target attack moves", async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.WIDE_GUARD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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test("should protect the user and allies from multi-target status moves", async () => {
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game.override.enemyMoveset([Moves.GROWL]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.WIDE_GUARD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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});
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test("should not protect the user and allies from single-target moves", async () => {
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game.override.enemyMoveset([Moves.TACKLE]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.WIDE_GUARD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
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});
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test("should protect the user from its ally's multi-target move", async () => {
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game.override.enemyMoveset([Moves.SPLASH]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.WIDE_GUARD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SURF, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
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});
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});
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