pokerogue/test/testUtils/mocks/mockClock.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

23 lines
708 B
TypeScript

import Clock = Phaser.Time.Clock;
export class MockClock extends Clock {
public overrideDelay: number | null = 1;
constructor(scene) {
super(scene);
setInterval(() => {
/*
To simulate frame update
eventEmitter.on(SceneEvents.PRE_UPDATE, this.preUpdate, this);
eventEmitter.on(SceneEvents.UPDATE, this.update, this);
*/
this.preUpdate(this.systems.game.loop.time, 1);
this.update(this.systems.game.loop.time, 1);
}, 1);
}
addEvent(config: Phaser.Time.TimerEvent | Phaser.Types.Time.TimerEventConfig): Phaser.Time.TimerEvent {
const cfg = { ...config, delay: this.overrideDelay ?? config.delay };
return super.addEvent(cfg);
}
}