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1efb7c5847
* reset scene on 401 * fix: Reset scene and clear session ID on 401 error * Added explanation to clientSessionId
56 lines
2.0 KiB
TypeScript
56 lines
2.0 KiB
TypeScript
import { bypassLogin } from "./battle-scene";
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import * as Utils from "./utils";
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export interface UserInfo {
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username: string;
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lastSessionSlot: integer;
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}
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export let loggedInUser: UserInfo = null;
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// This is a random string that is used to identify the client session - unique per session (tab or window) so that the game will only save on the one that the server is expecting
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export const clientSessionId = Utils.randomString(32);
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export function initLoggedInUser(): void {
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loggedInUser = { username: "Guest", lastSessionSlot: -1 };
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}
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export function updateUserInfo(): Promise<[boolean, integer]> {
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return new Promise<[boolean, integer]>(resolve => {
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if (bypassLogin) {
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loggedInUser = { username: "Guest", lastSessionSlot: -1 };
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let lastSessionSlot = -1;
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for (let s = 0; s < 5; s++) {
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if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) {
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lastSessionSlot = s;
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break;
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}
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}
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loggedInUser.lastSessionSlot = lastSessionSlot;
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// Migrate old data from before the username was appended
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[ "data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4" ].map(d => {
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if (localStorage.hasOwnProperty(d)) {
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if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`)) {
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localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
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}
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localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
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localStorage.removeItem(d);
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}
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});
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return resolve([ true, 200 ]);
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}
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Utils.apiFetch("account/info", true).then(response => {
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if (!response.ok) {
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resolve([ false, response.status ]);
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return;
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}
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return response.json();
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}).then(jsonResponse => {
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loggedInUser = jsonResponse;
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resolve([ true, 200 ]);
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}).catch(err => {
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console.error(err);
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resolve([ false, 500 ]);
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});
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});
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}
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