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* Fix Aura Break ignoring active Dark/Fairy Aura condition * Add conditional post-summon message --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
77 lines
2.6 KiB
TypeScript
77 lines
2.6 KiB
TypeScript
import { allMoves } from "#app/data/move";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Aura Break", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const auraBreakMultiplier = 9 / 16 * 4 / 3;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.moveset([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.AURA_BREAK);
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game.override.enemySpecies(Species.SHUCKLE);
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});
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it("reverses the effect of Fairy Aura", async () => {
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const moveToCheck = allMoves[Moves.MOONBLAST];
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const basePower = moveToCheck.power;
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game.override.ability(Abilities.FAIRY_AURA);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([Species.PIKACHU]);
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game.move.select(Moves.MOONBLAST);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
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});
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it("reverses the effect of Dark Aura", async () => {
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const moveToCheck = allMoves[Moves.DARK_PULSE];
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const basePower = moveToCheck.power;
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game.override.ability(Abilities.DARK_AURA);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([Species.PIKACHU]);
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game.move.select(Moves.DARK_PULSE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
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});
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it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => {
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const moveToCheck = allMoves[Moves.MOONBLAST];
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const basePower = moveToCheck.power;
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game.override.ability(Abilities.BALL_FETCH);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.classicMode.startBattle([Species.PIKACHU]);
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game.move.select(Moves.MOONBLAST);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
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});
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});
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