pokerogue/src/data/ability.ts
Wlowscha d10b7c05f7
[Refactor] Descriptions for evolution and form change requirements (#5147)
* Adding extensions of the SpeciesEvolutionCondition class

* Commented out logs

* Introducing descriptions for form changes; new class SpeciesFormChangeAbilityTrigger which is functionally identical to SpeciesFormChangeManualTrigger but has appropriate description

* Fix in description of compound trigger

* Commenting out logs

* Small fixes, clearing logs, implementing suggestions

* Apply suggestions from code review

Trigger functions are declared with no arguments when not needed.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed exports for new classes

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-21 16:42:27 -07:00

6396 lines
247 KiB
TypeScript

import type { EnemyPokemon } from "../field/pokemon";
import type Pokemon from "../field/pokemon";
import { HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
import { Type } from "#enums/type";
import type { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { getPokemonNameWithAffix } from "../messages";
import type { Weather } from "#app/data/weather";
import type { BattlerTag } from "./battler-tags";
import { BattlerTagLapseType, GroundedTag } from "./battler-tags";
import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
import { Gender } from "./gender";
import type Move from "./move";
import { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import type { ArenaTrapTag } from "./arena-tag";
import { ArenaTagSide } from "./arena-tag";
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain";
import { SpeciesFormChangeAbilityTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "./pokemon-forms";
import i18next from "i18next";
import type { Localizable } from "#app/interfaces/locales";
import { Command } from "../ui/command-ui-handler";
import { BerryModifierType } from "#app/modifier/modifier-type";
import { getPokeballName } from "./pokeball";
import type { BattlerIndex } from "#app/battle";
import { BattleType } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { MovePhase } from "#app/phases/move-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { globalScene } from "#app/global-scene";
import { SwitchType } from "#app/enums/switch-type";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
export class Ability implements Localizable {
public id: Abilities;
private nameAppend: string;
public name: string;
public description: string;
public generation: integer;
public isBypassFaint: boolean;
public isIgnorable: boolean;
public attrs: AbAttr[];
public conditions: AbAttrCondition[];
constructor(id: Abilities, generation: integer) {
this.id = id;
this.nameAppend = "";
this.generation = generation;
this.attrs = [];
this.conditions = [];
this.localize();
}
localize(): void {
const i18nKey = Abilities[this.id].split("_").filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("") as string;
this.name = this.id ? `${i18next.t(`ability:${i18nKey}.name`) as string}${this.nameAppend}` : "";
this.description = this.id ? i18next.t(`ability:${i18nKey}.description`) as string : "";
}
/**
* Get all ability attributes that match `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns Array of attributes that match `attrType`, Empty Array if none match.
*/
getAttrs<T extends AbAttr>(attrType: Constructor<T> ): T[] {
return this.attrs.filter((a): a is T => a instanceof attrType);
}
/**
* Check if an ability has an attribute that matches `attrType`
* @param attrType any attribute that extends {@linkcode AbAttr}
* @returns true if the ability has attribute `attrType`
*/
hasAttr<T extends AbAttr>(attrType: Constructor<T>): boolean {
return this.attrs.some((attr) => attr instanceof attrType);
}
attr<T extends Constructor<AbAttr>>(AttrType: T, ...args: ConstructorParameters<T>): Ability {
const attr = new AttrType(...args);
this.attrs.push(attr);
return this;
}
conditionalAttr<T extends Constructor<AbAttr>>(condition: AbAttrCondition, AttrType: T, ...args: ConstructorParameters<T>): Ability {
const attr = new AttrType(...args);
attr.addCondition(condition);
this.attrs.push(attr);
return this;
}
bypassFaint(): Ability {
this.isBypassFaint = true;
return this;
}
ignorable(): Ability {
this.isIgnorable = true;
return this;
}
condition(condition: AbAttrCondition): Ability {
this.conditions.push(condition);
return this;
}
partial(): this {
this.nameAppend += " (P)";
return this;
}
unimplemented(): this {
this.nameAppend += " (N)";
return this;
}
/**
* Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case.
* @returns the ability
*/
edgeCase(): this {
return this;
}
}
type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => boolean | Promise<boolean>;
type AbAttrCondition = (pokemon: Pokemon) => boolean;
// TODO: Can this be improved?
type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
export abstract class AbAttr {
public showAbility: boolean;
private extraCondition: AbAttrCondition;
constructor(showAbility: boolean = true) {
this.showAbility = showAbility;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
return false;
}
getTriggerMessage(_pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
return null;
}
getCondition(): AbAttrCondition | null {
return this.extraCondition || null;
}
addCondition(condition: AbAttrCondition): AbAttr {
this.extraCondition = condition;
return this;
}
}
export class BlockRecoilDamageAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
return i18next.t("abilityTriggers:blockRecoilDamage", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName: abilityName });
}
}
/**
* Attribute for abilities that increase the chance of a double battle
* occurring.
* @see apply
*/
export class DoubleBattleChanceAbAttr extends AbAttr {
constructor() {
super(false);
}
/**
* Increases the chance of a double battle occurring
* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
* @returns true if the ability was applied
*/
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
const doubleBattleChance = args[0] as Utils.NumberHolder;
// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
// A double battle will initiate if the generated number is 0
doubleBattleChance.value = doubleBattleChance.value / 4;
return true;
}
}
export class PostBattleInitAbAttr extends AbAttr {
applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex && !simulated) {
return globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false);
}
return false;
}
}
export class PostBattleInitStatStageChangeAbAttr extends PostBattleInitAbAttr {
private stats: BattleStat[];
private stages: number;
private selfTarget: boolean;
constructor(stats: BattleStat[], stages: number, selfTarget?: boolean) {
super();
this.stats = stats;
this.stages = stages;
this.selfTarget = !!selfTarget;
}
applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const statStageChangePhases: StatStageChangePhase[] = [];
if (!simulated) {
if (this.selfTarget) {
statStageChangePhases.push(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages));
} else {
for (const opponent of pokemon.getOpponents()) {
statStageChangePhases.push(new StatStageChangePhase(opponent.getBattlerIndex(), false, this.stats, this.stages));
}
}
for (const statStageChangePhase of statStageChangePhases) {
if (!this.selfTarget && !statStageChangePhase.getPokemon()?.summonData) {
globalScene.pushPhase(statStageChangePhase);
} else { // TODO: This causes the ability bar to be shown at the wrong time
globalScene.unshiftPhase(statStageChangePhase);
}
}
}
return true;
}
}
type PreDefendAbAttrCondition = (pokemon: Pokemon, attacker: Pokemon, move: Move) => boolean;
export class PreDefendAbAttr extends AbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (pokemon.isFullHp()
&& pokemon.getMaxHp() > 1 //Checks if pokemon has wonder_guard (which forces 1hp)
&& (args[0] as Utils.NumberHolder).value >= pokemon.hp) { //Damage >= hp
return simulated || pokemon.addTag(BattlerTagType.STURDY, 1);
}
return false;
}
}
export class BlockItemTheftAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
return i18next.t("abilityTriggers:blockItemTheft", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
export class StabBoostAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if ((args[0] as Utils.NumberHolder).value > 1) {
(args[0] as Utils.NumberHolder).value += 0.5;
return true;
}
return false;
}
}
export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
protected condition: PokemonDefendCondition;
private damageMultiplier: number;
constructor(condition: PokemonDefendCondition, damageMultiplier: number) {
super();
this.condition = condition;
this.damageMultiplier = damageMultiplier;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.condition(pokemon, attacker, move)) {
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue((args[0] as Utils.NumberHolder).value * this.damageMultiplier);
return true;
}
return false;
}
}
/**
* Reduces the damage dealt to an allied Pokemon. Used by Friend Guard.
* @see {@linkcode applyPreDefend}
*/
export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
private damageMultiplier: number;
constructor(damageMultiplier: number) {
super();
this.damageMultiplier = damageMultiplier;
}
/**
* Handles the damage reduction
* @param args
* - `[0]` {@linkcode Utils.NumberHolder} - The damage being dealt
*/
override applyPreDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, _move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
const damage = args[0] as Utils.NumberHolder;
damage.value = Utils.toDmgValue(damage.value * this.damageMultiplier);
return true;
}
}
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
constructor(moveType: Type, damageMultiplier: number) {
super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
}
}
/**
* Determines whether a Pokemon is immune to a move because of an ability.
* @extends PreDefendAbAttr
* @see {@linkcode applyPreDefend}
* @see {@linkcode getCondition}
*/
export class TypeImmunityAbAttr extends PreDefendAbAttr {
private immuneType: Type | null;
private condition: AbAttrCondition | null;
constructor(immuneType: Type | null, condition?: AbAttrCondition) {
super();
this.immuneType = immuneType;
this.condition = condition ?? null;
}
/**
* Applies immunity if this ability grants immunity to the type of the given move.
* @param pokemon {@linkcode Pokemon} The defending Pokemon.
* @param passive - Whether the ability is passive.
* @param attacker {@linkcode Pokemon} The attacking Pokemon.
* @param move {@linkcode Move} The attacking move.
* @param cancelled {@linkcode Utils.BooleanHolder} - A holder for a boolean value indicating if the move was cancelled.
* @param args [0] {@linkcode Utils.NumberHolder} gets set to 0 if move is immuned by an ability.
* @param args [1] - Whether the move is simulated.
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
// Field moves should ignore immunity
if ([ MoveTarget.BOTH_SIDES, MoveTarget.ENEMY_SIDE, MoveTarget.USER_SIDE ].includes(move.moveTarget)) {
return false;
}
if (attacker !== pokemon && attacker.getMoveType(move) === this.immuneType) {
(args[0] as Utils.NumberHolder).value = 0;
return true;
}
return false;
}
getImmuneType(): Type | null {
return this.immuneType;
}
override getCondition(): AbAttrCondition | null {
return this.condition;
}
}
export class AttackTypeImmunityAbAttr extends TypeImmunityAbAttr {
constructor(immuneType: Type, condition?: AbAttrCondition) {
super(immuneType, condition);
}
/**
* Applies immunity if the move used is not a status move.
* Type immunity abilities that do not give additional benefits (HP recovery, stat boosts, etc) are not immune to status moves of the type
* Example: Levitate
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
// this is a hacky way to fix the Levitate/Thousand Arrows interaction, but it works for now...
if (move.category !== MoveCategory.STATUS && !move.hasAttr(NeutralDamageAgainstFlyingTypeMultiplierAttr)) {
return super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
}
return false;
}
}
export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
constructor(immuneType: Type) {
super(immuneType);
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
if (ret) {
if (!pokemon.isFullHp() && !simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / 4), i18next.t("abilityTriggers:typeImmunityHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true));
cancelled.value = true; // Suppresses "No Effect" message
}
return true;
}
return false;
}
}
class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
private stat: BattleStat;
private stages: number;
constructor(immuneType: Type, stat: BattleStat, stages: number, condition?: AbAttrCondition) {
super(immuneType, condition);
this.stat = stat;
this.stages = stages;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
if (ret) {
cancelled.value = true; // Suppresses "No Effect" message
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
}
return ret;
}
}
class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: integer, condition?: AbAttrCondition) {
super(immuneType, condition);
this.tagType = tagType;
this.turnCount = turnCount;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
if (ret) {
cancelled.value = true; // Suppresses "No Effect" message
if (!simulated) {
pokemon.addTag(this.tagType, this.turnCount, undefined, pokemon.id);
}
}
return ret;
}
}
export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
constructor(condition?: AbAttrCondition) {
super(null, condition);
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const modifierValue = args.length > 0
? (args[0] as Utils.NumberHolder).value
: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker, undefined, undefined, move);
if (move instanceof AttackMove && modifierValue < 2) {
cancelled.value = true; // Suppresses "No Effect" message
(args[0] as Utils.NumberHolder).value = 0;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:nonSuperEffectiveImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(Ability) | Tera Shell}
* When the source is at full HP, incoming attacks will have a maximum 0.5x type effectiveness multiplier.
* @extends PreDefendAbAttr
*/
export class FullHpResistTypeAbAttr extends PreDefendAbAttr {
/**
* Reduces a type multiplier to 0.5 if the source is at full HP.
* @param pokemon {@linkcode Pokemon} the Pokemon with this ability
* @param passive n/a
* @param simulated n/a (this doesn't change game state)
* @param attacker n/a
* @param move {@linkcode Move} the move being used on the source
* @param cancelled n/a
* @param args `[0]` a container for the move's current type effectiveness multiplier
* @returns `true` if the move's effectiveness is reduced; `false` otherwise
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise<boolean> {
const typeMultiplier = args[0];
if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) {
return false;
}
if (move && move.hasAttr(FixedDamageAttr)) {
return false;
}
if (pokemon.isFullHp() && typeMultiplier.value > 0.5) {
typeMultiplier.value = 0.5;
pokemon.turnData.moveEffectiveness = 0.5;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:fullHpResistType", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)
});
}
}
export class PostDefendAbAttr extends AbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
return false;
}
if (move.getPriority(attacker) > 0 && !move.isMultiTarget()) {
cancelled.value = true;
return true;
}
return false;
}
}
export class PostStatStageChangeAbAttr extends AbAttr {
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class MoveImmunityAbAttr extends PreDefendAbAttr {
private immuneCondition: PreDefendAbAttrCondition;
constructor(immuneCondition: PreDefendAbAttrCondition) {
super(true);
this.immuneCondition = immuneCondition;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.immuneCondition(pokemon, attacker, move)) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:moveImmunity", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
}
}
/**
* Reduces the accuracy of status moves used against the Pokémon with this ability to 50%.
* Used by Wonder Skin.
*
* @extends PreDefendAbAttr
*/
export class WonderSkinAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const moveAccuracy = args[0] as Utils.NumberHolder;
if (move.category === MoveCategory.STATUS && moveAccuracy.value >= 50) {
moveAccuracy.value = 50;
return true;
}
return false;
}
}
export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr {
private stat: BattleStat;
private stages: number;
constructor(immuneCondition: PreDefendAbAttrCondition, stat: BattleStat, stages: number) {
super(immuneCondition);
this.stat = stat;
this.stages = stages;
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args);
if (ret && !simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
return ret;
}
}
/**
* Class for abilities that make drain moves deal damage to user instead of healing them.
* @extends PostDefendAbAttr
* @see {@linkcode applyPostDefend}
*/
export class ReverseDrainAbAttr extends PostDefendAbAttr {
/**
* Determines if a damage and draining move was used to check if this ability should stop the healing.
* Examples include: Absorb, Draining Kiss, Bitter Blade, etc.
* Also displays a message to show this ability was activated.
* @param pokemon {@linkcode Pokemon} with this ability
* @param _passive N/A
* @param attacker {@linkcode Pokemon} that is attacking this Pokemon
* @param move {@linkcode PokemonMove} that is being used
* @param _hitResult N/A
* @param _args N/A
* @returns true if healing should be reversed on a healing move, false otherwise.
*/
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.hasAttr(HitHealAttr) && !move.hitsSubstitute(attacker, pokemon)) {
if (!simulated) {
globalScene.queueMessage(i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(attacker) }));
}
return true;
}
return false;
}
}
export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private stat: BattleStat;
private stages: number;
private selfTarget: boolean;
private allOthers: boolean;
constructor(condition: PokemonDefendCondition, stat: BattleStat, stages: number, selfTarget: boolean = true, allOthers: boolean = false) {
super(true);
this.condition = condition;
this.stat = stat;
this.stages = stages;
this.selfTarget = selfTarget;
this.allOthers = allOthers;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
if (simulated) {
return true;
}
if (this.allOthers) {
const otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
for (const other of otherPokemon) {
globalScene.unshiftPhase(new StatStageChangePhase((other).getBattlerIndex(), false, [ this.stat ], this.stages));
}
return true;
}
globalScene.unshiftPhase(new StatStageChangePhase((this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.stages));
return true;
}
return false;
}
}
export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private hpGate: number;
private stats: BattleStat[];
private stages: number;
private selfTarget: boolean;
constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], stages: number, selfTarget: boolean = true) {
super(true);
this.condition = condition;
this.hpGate = hpGate;
this.stats = stats;
this.stages = stages;
this.selfTarget = selfTarget;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
const hpGateFlat: number = Math.ceil(pokemon.getMaxHp() * this.hpGate);
const lastAttackReceived = pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1];
const damageReceived = lastAttackReceived?.damage || 0;
if (this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat) && !move.hitsSubstitute(attacker, pokemon)) {
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase((this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.stages));
}
return true;
}
return false;
}
}
export class PostDefendApplyArenaTrapTagAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private tagType: ArenaTagType;
constructor(condition: PokemonDefendCondition, tagType: ArenaTagType) {
super(true);
this.condition = condition;
this.tagType = tagType;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
const tag = globalScene.arena.getTag(this.tagType) as ArenaTrapTag;
if (!globalScene.arena.getTag(this.tagType) || tag.layers < tag.maxLayers) {
if (!simulated) {
globalScene.arena.addTag(this.tagType, 0, undefined, pokemon.id, pokemon.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
}
return true;
}
}
return false;
}
}
export class PostDefendApplyBattlerTagAbAttr extends PostDefendAbAttr {
private condition: PokemonDefendCondition;
private tagType: BattlerTagType;
constructor(condition: PokemonDefendCondition, tagType: BattlerTagType) {
super(true);
this.condition = condition;
this.tagType = tagType;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
if (!pokemon.getTag(this.tagType) && !simulated) {
pokemon.addTag(this.tagType, undefined, undefined, pokemon.id);
globalScene.queueMessage(i18next.t("abilityTriggers:windPowerCharged", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }));
}
return true;
}
return false;
}
}
export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): boolean {
if (hitResult < HitResult.NO_EFFECT && !move.hitsSubstitute(attacker, pokemon)) {
if (simulated) {
return true;
}
const type = attacker.getMoveType(move);
const pokemonTypes = pokemon.getTypes(true);
if (pokemonTypes.length !== 1 || pokemonTypes[0] !== type) {
pokemon.summonData.types = [ type ];
return true;
}
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:postDefendTypeChange", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
typeName: i18next.t(`pokemonInfo:Type.${Type[pokemon.getTypes(true)[0]]}`)
});
}
}
export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
private terrainType: TerrainType;
constructor(terrainType: TerrainType) {
super();
this.terrainType = terrainType;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): boolean {
if (hitResult < HitResult.NO_EFFECT && !move.hitsSubstitute(attacker, pokemon)) {
if (simulated) {
return globalScene.arena.terrain?.terrainType !== (this.terrainType || undefined);
} else {
return globalScene.arena.trySetTerrain(this.terrainType, true);
}
}
return false;
}
}
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
public chance: integer;
private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) {
super();
this.chance = chance;
this.effects = effects;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status
&& (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !move.hitsSubstitute(attacker, pokemon)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
if (simulated) {
return attacker.canSetStatus(effect, true, false, pokemon);
} else {
return attacker.trySetStatus(effect, true, pokemon);
}
}
return false;
}
}
export class EffectSporeAbAttr extends PostDefendContactApplyStatusEffectAbAttr {
constructor() {
super(10, StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP);
}
applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (attacker.hasAbility(Abilities.OVERCOAT) || attacker.isOfType(Type.GRASS)) {
return false;
}
return super.applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args);
}
}
export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
private chance: integer;
private tagType: BattlerTagType;
private turnCount: integer | undefined;
constructor(chance: integer, tagType: BattlerTagType, turnCount?: integer) {
super();
this.tagType = tagType;
this.chance = chance;
this.turnCount = turnCount;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance && !move.hitsSubstitute(attacker, pokemon)) {
if (simulated) {
return attacker.canAddTag(this.tagType);
} else {
return attacker.addTag(this.tagType, this.turnCount, move.id, attacker.id);
}
}
return false;
}
}
export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
private stat: BattleStat;
private stages: number;
constructor(stat: BattleStat, stages: number) {
super();
this.stat = stat;
this.stages = stages;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.hitsSubstitute(attacker, pokemon)) {
return false;
}
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ this.stat ], this.stages));
}
return true;
}
override getCondition(): AbAttrCondition {
return (pokemon: Pokemon) => pokemon.turnData.attacksReceived.length !== 0 && pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1].critical;
}
}
export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
private damageRatio: integer;
constructor(damageRatio: integer) {
super();
this.damageRatio = damageRatio;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (!simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
&& !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
attacker.turnData.damageTaken += Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio));
return true;
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:postDefendContactDamage", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
/**
* @description: This ability applies the Perish Song tag to the attacking pokemon
* and the defending pokemon if the move makes physical contact and neither pokemon
* already has the Perish Song tag.
* @class PostDefendPerishSongAbAttr
* @extends {PostDefendAbAttr}
*/
export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
private turns: integer;
constructor(turns: integer) {
super();
this.turns = turns;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !move.hitsSubstitute(attacker, pokemon)) {
if (pokemon.getTag(BattlerTagType.PERISH_SONG) || attacker.getTag(BattlerTagType.PERISH_SONG)) {
return false;
} else {
if (!simulated) {
attacker.addTag(BattlerTagType.PERISH_SONG, this.turns);
pokemon.addTag(BattlerTagType.PERISH_SONG, this.turns);
}
return true;
}
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:perishBody", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName: abilityName });
}
}
export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
private weatherType: WeatherType;
protected condition?: PokemonDefendCondition;
constructor(weatherType: WeatherType, condition?: PokemonDefendCondition) {
super();
this.weatherType = weatherType;
this.condition = condition;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (this.condition && !this.condition(pokemon, attacker, move) || move.hitsSubstitute(attacker, pokemon)) {
return false;
}
if (!globalScene.arena.weather?.isImmutable()) {
if (simulated) {
return globalScene.arena.weather?.weatherType !== this.weatherType;
}
return globalScene.arena.trySetWeather(this.weatherType, true);
}
return false;
}
}
export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
constructor() {
super();
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
&& !attacker.getAbility().hasAttr(UnswappableAbilityAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
if (!simulated) {
const tempAbilityId = attacker.getAbility().id;
attacker.summonData.ability = pokemon.getAbility().id;
pokemon.summonData.ability = tempAbilityId;
}
return true;
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:postDefendAbilitySwap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) });
}
}
export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
private ability: Abilities;
constructor(ability: Abilities) {
super();
this.ability = ability;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr)
&& !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
if (!simulated) {
attacker.summonData.ability = this.ability;
}
return true;
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:postDefendAbilityGive", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
private chance: integer;
private attacker: Pokemon;
private move: Move;
constructor(chance: integer) {
super();
this.chance = chance;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (attacker.getTag(BattlerTagType.DISABLED) === null && !move.hitsSubstitute(attacker, pokemon)) {
if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
if (simulated) {
return true;
}
this.attacker = attacker;
this.move = move;
this.attacker.addTag(BattlerTagType.DISABLED, 4, 0, pokemon.id);
return true;
}
}
return false;
}
}
export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChangeAbAttr {
private condition: PokemonStatStageChangeCondition;
private statsToChange: BattleStat[];
private stages: number;
constructor(condition: PokemonStatStageChangeCondition, statsToChange: BattleStat[], stages: number) {
super(true);
this.condition = condition;
this.statsToChange = statsToChange;
this.stages = stages;
}
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statStagesChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean {
if (this.condition(pokemon, statStagesChanged, stagesChanged) && !selfTarget) {
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase((pokemon).getBattlerIndex(), true, this.statsToChange, this.stages));
}
return true;
}
return false;
}
}
export class PreAttackAbAttr extends AbAttr {
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Modifies moves additional effects with multipliers, ie. Sheer Force, Serene Grace.
* @extends AbAttr
* @see {@linkcode apply}
*/
export class MoveEffectChanceMultiplierAbAttr extends AbAttr {
private chanceMultiplier: number;
constructor(chanceMultiplier: number) {
super(true);
this.chanceMultiplier = chanceMultiplier;
}
/**
* @param args [0]: {@linkcode Utils.NumberHolder} Move additional effect chance. Has to be higher than or equal to 0.
* [1]: {@linkcode Moves } Move used by the ability user.
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
// Disable showAbility during getTargetBenefitScore
this.showAbility = args[4];
const exceptMoves = [ Moves.ORDER_UP, Moves.ELECTRO_SHOT ];
if ((args[0] as Utils.NumberHolder).value <= 0 || exceptMoves.includes((args[1] as Move).id)) {
return false;
}
(args[0] as Utils.NumberHolder).value *= this.chanceMultiplier;
(args[0] as Utils.NumberHolder).value = Math.min((args[0] as Utils.NumberHolder).value, 100);
return true;
}
}
/**
* Sets incoming moves additional effect chance to zero, ignoring all effects from moves. ie. Shield Dust.
* @extends PreDefendAbAttr
* @see {@linkcode applyPreDefend}
*/
export class IgnoreMoveEffectsAbAttr extends PreDefendAbAttr {
/**
* @param args [0]: {@linkcode Utils.NumberHolder} Move additional effect chance.
*/
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if ((args[0] as Utils.NumberHolder).value <= 0) {
return false;
}
(args[0] as Utils.NumberHolder).value = 0;
return true;
}
}
export class VariableMovePowerAbAttr extends PreAttackAbAttr {
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
return false;
}
}
export class FieldPreventExplosiveMovesAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
cancelled.value = true;
return true;
}
}
/**
* Multiplies a Stat if the checked Pokemon lacks this ability.
* If this ability cannot stack, a BooleanHolder can be used to prevent this from stacking.
* @see {@link applyFieldStatMultiplierAbAttrs}
* @see {@link applyFieldStat}
* @see {@link Utils.BooleanHolder}
*/
export class FieldMultiplyStatAbAttr extends AbAttr {
private stat: Stat;
private multiplier: number;
private canStack: boolean;
constructor(stat: Stat, multiplier: number, canStack: boolean = false) {
super(false);
this.stat = stat;
this.multiplier = multiplier;
this.canStack = canStack;
}
/**
* applyFieldStat: Tries to multiply a Pokemon's Stat
* @param pokemon {@linkcode Pokemon} the Pokemon using this ability
* @param passive {@linkcode boolean} unused
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode Utils.NumberHolder} the value of the checked stat
* @param checkedPokemon {@linkcode Pokemon} the Pokemon this ability is targeting
* @param hasApplied {@linkcode Utils.BooleanHolder} whether or not another multiplier has been applied to this stat
* @param args {any[]} unused
* @returns true if this changed the checked stat, false otherwise.
*/
applyFieldStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, args: any[]): boolean {
if (!this.canStack && hasApplied.value) {
return false;
}
if (this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyStatAbAttr).every(attr => (attr as FieldMultiplyStatAbAttr).stat !== stat)) {
statValue.value *= this.multiplier;
hasApplied.value = true;
return true;
}
return false;
}
}
export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
constructor(
private newType: Type,
private powerMultiplier: number,
private condition?: PokemonAttackCondition
) {
super(true);
}
// TODO: Decouple this into two attributes (type change / power boost)
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
if (this.condition && this.condition(pokemon, defender, move)) {
if (args[0] && args[0] instanceof Utils.NumberHolder) {
args[0].value = this.newType;
}
if (args[1] && args[1] instanceof Utils.NumberHolder) {
args[1].value *= this.powerMultiplier;
}
return true;
}
return false;
}
}
/** Ability attribute for changing a pokemon's type before using a move */
export class PokemonTypeChangeAbAttr extends PreAttackAbAttr {
private moveType: Type;
constructor() {
super(true);
}
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
if (
!pokemon.isTerastallized() &&
move.id !== Moves.STRUGGLE &&
/**
* Skip moves that call other moves because these moves generate a following move that will trigger this ability attribute
* @see {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves}
*/
!move.findAttr((attr) =>
attr instanceof RandomMovesetMoveAttr ||
attr instanceof RandomMoveAttr ||
attr instanceof NaturePowerAttr ||
attr instanceof CopyMoveAttr
)
) {
const moveType = pokemon.getMoveType(move);
if (pokemon.getTypes().some((t) => t !== moveType)) {
if (!simulated) {
this.moveType = moveType;
pokemon.summonData.types = [ moveType ];
pokemon.updateInfo();
}
return true;
}
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:pokemonTypeChange", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
moveType: i18next.t(`pokemonInfo:Type.${Type[this.moveType]}`),
});
}
}
/**
* Class for abilities that convert single-strike moves to two-strike moves (i.e. Parental Bond).
* @param damageMultiplier the damage multiplier for the second strike, relative to the first.
*/
export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
constructor(damageMultiplier: number) {
super(false);
this.damageMultiplier = damageMultiplier;
}
/**
* If conditions are met, this doubles the move's hit count (via args[1])
* or multiplies the damage of secondary strikes (via args[2])
* @param pokemon the {@linkcode Pokemon} using the move
* @param passive n/a
* @param defender n/a
* @param move the {@linkcode Move} used by the ability source
* @param args Additional arguments:
* - `[0]` the number of strikes this move currently has ({@linkcode Utils.NumberHolder})
* - `[1]` the damage multiplier for the current strike ({@linkcode Utils.NumberHolder})
* @returns
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
const hitCount = args[0] as Utils.NumberHolder;
const multiplier = args[1] as Utils.NumberHolder;
if (move.canBeMultiStrikeEnhanced(pokemon, true)) {
this.showAbility = !!hitCount?.value;
if (hitCount?.value) {
hitCount.value += 1;
}
if (multiplier?.value && pokemon.turnData.hitsLeft === 1) {
multiplier.value = this.damageMultiplier;
}
return true;
}
return false;
}
}
/**
* Class for abilities that boost the damage of moves
* For abilities that boost the base power of moves, see VariableMovePowerAbAttr
* @param damageMultiplier the amount to multiply the damage by
* @param condition the condition for this ability to be applied
*/
export class DamageBoostAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
private condition: PokemonAttackCondition;
constructor(damageMultiplier: number, condition: PokemonAttackCondition) {
super(true);
this.damageMultiplier = damageMultiplier;
this.condition = condition;
}
/**
*
* @param pokemon the attacker pokemon
* @param passive N/A
* @param defender the target pokemon
* @param move the move used by the attacker pokemon
* @param args Utils.NumberHolder as damage
* @returns true if the function succeeds
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
if (this.condition(pokemon, defender, move)) {
const power = args[0] as Utils.NumberHolder;
power.value = Math.floor(power.value * this.damageMultiplier);
return true;
}
return false;
}
}
export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
private condition: PokemonAttackCondition;
private powerMultiplier: number;
constructor(condition: PokemonAttackCondition, powerMultiplier: number, showAbility: boolean = true) {
super(showAbility);
this.condition = condition;
this.powerMultiplier = powerMultiplier;
}
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
if (this.condition(pokemon, defender, move)) {
(args[0] as Utils.NumberHolder).value *= this.powerMultiplier;
return true;
}
return false;
}
}
export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
constructor(boostedType: Type, powerMultiplier?: number) {
super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
export class LowHpMoveTypePowerBoostAbAttr extends MoveTypePowerBoostAbAttr {
constructor(boostedType: Type) {
super(boostedType);
}
getCondition(): AbAttrCondition {
return (pokemon) => pokemon.getHpRatio() <= 0.33;
}
}
/**
* Abilities which cause a variable amount of power increase.
* @extends VariableMovePowerAbAttr
* @see {@link applyPreAttack}
*/
export class VariableMovePowerBoostAbAttr extends VariableMovePowerAbAttr {
private mult: (user: Pokemon, target: Pokemon, move: Move) => number;
/**
* @param mult A function which takes the user, target, and move, and returns the power multiplier. 1 means no multiplier.
* @param {boolean} showAbility Whether to show the ability when it activates.
*/
constructor(mult: (user: Pokemon, target: Pokemon, move: Move) => number, showAbility: boolean = true) {
super(showAbility);
this.mult = mult;
}
/**
* @override
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move, args: any[]): boolean {
const multiplier = this.mult(pokemon, defender, move);
if (multiplier !== 1) {
(args[0] as Utils.NumberHolder).value *= multiplier;
return true;
}
return false;
}
}
/**
* Boosts the power of a Pokémon's move under certain conditions.
* @extends AbAttr
*/
export class FieldMovePowerBoostAbAttr extends AbAttr {
private condition: PokemonAttackCondition;
private powerMultiplier: number;
/**
* @param condition - A function that determines whether the power boost condition is met.
* @param powerMultiplier - The multiplier to apply to the move's power when the condition is met.
*/
constructor(condition: PokemonAttackCondition, powerMultiplier: number) {
super(false);
this.condition = condition;
this.powerMultiplier = powerMultiplier;
}
applyPreAttack(pokemon: Pokemon | null, passive: boolean | null, simulated: boolean, defender: Pokemon | null, move: Move, args: any[]): boolean {
if (this.condition(pokemon, defender, move)) {
(args[0] as Utils.NumberHolder).value *= this.powerMultiplier;
return true;
}
return false;
}
}
/**
* Boosts the power of a specific type of move.
* @extends FieldMovePowerBoostAbAttr
*/
export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
/**
* @param boostedType - The type of move that will receive the power boost.
* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
*/
constructor(boostedType: Type, powerMultiplier?: number) {
super((pokemon, defender, move) => pokemon?.getMoveType(move) === boostedType, powerMultiplier || 1.5);
}
}
/**
* Boosts the power of a specific type of move for all Pokemon in the field.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
/**
* Boosts the power of a specific type of move for the user and its allies.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
/**
* Boosts the power of moves in specified categories.
* @extends FieldMovePowerBoostAbAttr
*/
export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
/**
* @param boostedCategories - The categories of moves that will receive the power boost.
* @param powerMultiplier - The multiplier to apply to the move's power.
*/
constructor(boostedCategories: MoveCategory[], powerMultiplier: number) {
super((pokemon, defender, move) => boostedCategories.includes(move.category), powerMultiplier);
}
}
export class StatMultiplierAbAttr extends AbAttr {
private stat: BattleStat;
private multiplier: number;
private condition: PokemonAttackCondition | null;
constructor(stat: BattleStat, multiplier: number, condition?: PokemonAttackCondition) {
super(false);
this.stat = stat;
this.multiplier = multiplier;
this.condition = condition ?? null;
}
applyStatStage(pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, statValue: Utils.NumberHolder, args: any[]): boolean | Promise<boolean> {
const move = (args[0] as Move);
if (stat === this.stat && (!this.condition || this.condition(pokemon, null, move))) {
statValue.value *= this.multiplier;
return true;
}
return false;
}
}
export class PostAttackAbAttr extends AbAttr {
private attackCondition: PokemonAttackCondition;
/** The default attackCondition requires that the selected move is a damaging move */
constructor(attackCondition: PokemonAttackCondition = (user, target, move) => (move.category !== MoveCategory.STATUS), showAbility: boolean = true) {
super(showAbility);
this.attackCondition = attackCondition;
}
/**
* Please override {@link applyPostAttackAfterMoveTypeCheck} instead of this method. By default, this method checks that the move used is a damaging attack before
* applying the effect of any inherited class. This can be changed by providing a different {@link attackCondition} to the constructor. See {@link ConfusionOnStatusEffectAbAttr}
* for an example of an effect that does not require a damaging move.
*/
applyPostAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
// When attackRequired is true, we require the move to be an attack move and to deal damage before checking secondary requirements.
// If attackRequired is false, we always defer to the secondary requirements.
if (this.attackCondition(pokemon, defender, move)) {
return this.applyPostAttackAfterMoveTypeCheck(pokemon, passive, simulated, defender, move, hitResult, args);
} else {
return false;
}
}
/**
* This method is only called after {@link applyPostAttack} has already been applied. Use this for handling checks specific to the ability in question.
*/
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Ability attribute for Gorilla Tactics
* @extends PostAttackAbAttr
*/
export class GorillaTacticsAbAttr extends PostAttackAbAttr {
constructor() {
super((user, target, move) => true, false);
}
/**
*
* @param {Pokemon} pokemon the {@linkcode Pokemon} with this ability
* @param passive n/a
* @param simulated whether the ability is being simulated
* @param defender n/a
* @param move n/a
* @param hitResult n/a
* @param args n/a
* @returns `true` if the ability is applied
*/
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise<boolean> {
if (simulated) {
return simulated;
}
if (pokemon.getTag(BattlerTagType.GORILLA_TACTICS)) {
return false;
}
pokemon.addTag(BattlerTagType.GORILLA_TACTICS);
return true;
}
}
export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
private stealCondition: PokemonAttackCondition | null;
constructor(stealCondition?: PokemonAttackCondition) {
super();
this.stealCondition = stealCondition ?? null;
}
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.stealCondition || this.stealCondition(pokemon, defender, move))) {
const heldItems = this.getTargetHeldItems(defender).filter(i => i.isTransferable);
if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
globalScene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
if (success) {
globalScene.queueMessage(i18next.t("abilityTriggers:postAttackStealHeldItem", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), defenderName: defender.name, stolenItemType: stolenItem.type.name }));
}
resolve(success);
});
return;
}
}
resolve(simulated);
});
}
getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
return globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[];
}
}
export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: integer;
private effects: StatusEffect[];
constructor(contactRequired: boolean, chance: integer, ...effects: StatusEffect[]) {
super();
this.contactRequired = contactRequired;
this.chance = chance;
this.effects = effects;
}
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (pokemon !== attacker && move.hitsSubstitute(attacker, pokemon)) {
return false;
}
/**Status inflicted by abilities post attacking are also considered additional effects.*/
if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !simulated && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true, pokemon);
}
return simulated;
}
}
export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr {
constructor(chance: integer, ...effects: StatusEffect[]) {
super(true, chance, ...effects);
}
}
export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
private contactRequired: boolean;
private chance: (user: Pokemon, target: Pokemon, move: Move) => integer;
private effects: BattlerTagType[];
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => integer, ...effects: BattlerTagType[]) {
super();
this.contactRequired = contactRequired;
this.chance = chance;
this.effects = effects;
}
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
/**Battler tags inflicted by abilities post attacking are also considered additional effects.*/
if (!attacker.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && pokemon !== attacker && (!this.contactRequired || move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance(attacker, pokemon, move) && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return simulated || attacker.addTag(effect);
}
return false;
}
}
export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
private condition?: PokemonDefendCondition;
constructor(condition?: PokemonDefendCondition) {
super();
this.condition = condition;
}
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, _args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (!simulated && hitResult < HitResult.NO_EFFECT && (!this.condition || this.condition(pokemon, attacker, move)) && !move.hitsSubstitute(attacker, pokemon)) {
const heldItems = this.getTargetHeldItems(attacker).filter(i => i.isTransferable);
if (heldItems.length) {
const stolenItem = heldItems[pokemon.randSeedInt(heldItems.length)];
globalScene.tryTransferHeldItemModifier(stolenItem, pokemon, false).then(success => {
if (success) {
globalScene.queueMessage(i18next.t("abilityTriggers:postDefendStealHeldItem", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), attackerName: attacker.name, stolenItemType: stolenItem.type.name }));
}
resolve(success);
});
return;
}
}
resolve(simulated);
});
}
getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
return globalScene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier[];
}
}
/**
* Base class for defining all {@linkcode Ability} Attributes after a status effect has been set.
* @see {@linkcode applyPostSetStatus()}.
*/
export class PostSetStatusAbAttr extends AbAttr {
/**
* Does nothing after a status condition is set.
* @param pokemon {@linkcode Pokemon} that status condition was set on.
* @param sourcePokemon {@linkcode Pokemon} that that set the status condition. Is `null` if status was not set by a Pokemon.
* @param passive Whether this ability is a passive.
* @param effect {@linkcode StatusEffect} that was set.
* @param args Set of unique arguments needed by this attribute.
* @returns `true` if application of the ability succeeds.
*/
applyPostSetStatus(pokemon: Pokemon, sourcePokemon: Pokemon | null = null, passive: boolean, effect: StatusEffect, simulated: boolean, args: any[]) : boolean | Promise<boolean> {
return false;
}
}
/**
* If another Pokemon burns, paralyzes, poisons, or badly poisons this Pokemon,
* that Pokemon receives the same non-volatile status condition as part of this
* ability attribute. For Synchronize ability.
*/
export class SynchronizeStatusAbAttr extends PostSetStatusAbAttr {
/**
* If the `StatusEffect` that was set is Burn, Paralysis, Poison, or Toxic, and the status
* was set by a source Pokemon, set the source Pokemon's status to the same `StatusEffect`.
* @param pokemon {@linkcode Pokemon} that status condition was set on.
* @param sourcePokemon {@linkcode Pokemon} that that set the status condition. Is null if status was not set by a Pokemon.
* @param passive Whether this ability is a passive.
* @param effect {@linkcode StatusEffect} that was set.
* @param args Set of unique arguments needed by this attribute.
* @returns `true` if application of the ability succeeds.
*/
override applyPostSetStatus(pokemon: Pokemon, sourcePokemon: Pokemon | null = null, passive: boolean, effect: StatusEffect, simulated: boolean, args: any[]): boolean {
/** Synchronizable statuses */
const syncStatuses = new Set<StatusEffect>([
StatusEffect.BURN,
StatusEffect.PARALYSIS,
StatusEffect.POISON,
StatusEffect.TOXIC
]);
if (sourcePokemon && syncStatuses.has(effect)) {
if (!simulated) {
sourcePokemon.trySetStatus(effect, true, pokemon);
}
return true;
}
return false;
}
}
export class PostVictoryAbAttr extends AbAttr {
applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
private stat: BattleStat | ((p: Pokemon) => BattleStat);
private stages: number;
constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) {
super();
this.stat = stat;
this.stages = stages;
}
applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const stat = typeof this.stat === "function"
? this.stat(pokemon)
: this.stat;
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ stat ], this.stages));
}
return true;
}
}
export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex) {
if (!simulated) {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false);
}
return true;
}
return false;
}
}
export class PostKnockOutAbAttr extends AbAttr {
applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr {
private stat: BattleStat | ((p: Pokemon) => BattleStat);
private stages: number;
constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) {
super();
this.stat = stat;
this.stages = stages;
}
applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
const stat = typeof this.stat === "function"
? this.stat(pokemon)
: this.stat;
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ stat ], this.stages));
}
return true;
}
}
export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr {
constructor() {
super();
}
applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
if (pokemon.isPlayer() === knockedOut.isPlayer() && !knockedOut.getAbility().hasAttr(UncopiableAbilityAbAttr)) {
if (!simulated) {
pokemon.summonData.ability = knockedOut.getAbility().id;
globalScene.queueMessage(i18next.t("abilityTriggers:copyFaintedAllyAbility", { pokemonNameWithAffix: getPokemonNameWithAffix(knockedOut), abilityName: allAbilities[knockedOut.getAbility().id].name }));
}
return true;
}
return false;
}
}
/**
* Ability attribute for ignoring the opponent's stat changes
* @param stats the stats that should be ignored
*/
export class IgnoreOpponentStatStagesAbAttr extends AbAttr {
private stats: readonly BattleStat[];
constructor(stats?: BattleStat[]) {
super(false);
this.stats = stats ?? BATTLE_STATS;
}
/**
* Modifies a BooleanHolder and returns the result to see if a stat is ignored or not
* @param _pokemon n/a
* @param _passive n/a
* @param simulated n/a
* @param _cancelled n/a
* @param args A BooleanHolder that represents whether or not to ignore a stat's stat changes
* @returns true if the stat is ignored, false otherwise
*/
apply(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]) {
if (this.stats.includes(args[0])) {
(args[1] as Utils.BooleanHolder).value = true;
return true;
}
return false;
}
}
export class IntimidateImmunityAbAttr extends AbAttr {
constructor() {
super(false);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:intimidateImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
export class PostIntimidateStatStageChangeAbAttr extends AbAttr {
private stats: BattleStat[];
private stages: number;
private overwrites: boolean;
constructor(stats: BattleStat[], stages: number, overwrites?: boolean) {
super(true);
this.stats = stats;
this.stages = stages;
this.overwrites = !!overwrites;
}
apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!simulated) {
globalScene.pushPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, this.stages));
}
cancelled.value = this.overwrites;
return true;
}
}
/**
* Base class for defining all {@linkcode Ability} Attributes post summon
* @see {@linkcode applyPostSummon()}
*/
export class PostSummonAbAttr extends AbAttr {
/**
* Applies ability post summon (after switching in)
* @param pokemon {@linkcode Pokemon} with this ability
* @param passive Whether this ability is a passive
* @param args Set of unique arguments needed by this attribute
* @returns true if application of the ability succeeds
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Removes specified arena tags when a Pokemon is summoned.
*/
export class PostSummonRemoveArenaTagAbAttr extends PostSummonAbAttr {
private arenaTags: ArenaTagType[];
/**
* @param arenaTags {@linkcode ArenaTagType[]} - the arena tags to be removed
*/
constructor(arenaTags: ArenaTagType[]) {
super(true);
this.arenaTags = arenaTags;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (!simulated) {
for (const arenaTag of this.arenaTags) {
globalScene.arena.removeTag(arenaTag);
}
}
return true;
}
}
export class PostSummonMessageAbAttr extends PostSummonAbAttr {
private messageFunc: (pokemon: Pokemon) => string;
constructor(messageFunc: (pokemon: Pokemon) => string) {
super(true);
this.messageFunc = messageFunc;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) {
globalScene.queueMessage(this.messageFunc(pokemon));
}
return true;
}
}
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) {
globalScene.queueMessage(this.message);
}
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
constructor(tagType: BattlerTagType, turnCount: integer, showAbility?: boolean) {
super(showAbility);
this.tagType = tagType;
this.turnCount = turnCount;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (simulated) {
return pokemon.canAddTag(this.tagType);
} else {
return pokemon.addTag(this.tagType, this.turnCount);
}
}
}
export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr {
private stats: BattleStat[];
private stages: number;
private selfTarget: boolean;
private intimidate: boolean;
constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, intimidate?: boolean) {
super(false);
this.stats = stats;
this.stages = stages;
this.selfTarget = !!selfTarget;
this.intimidate = !!intimidate;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (simulated) {
return true;
}
queueShowAbility(pokemon, passive); // TODO: Better solution than manually showing the ability here
if (this.selfTarget) {
// we unshift the StatStageChangePhase to put it right after the showAbility and not at the end of the
// phase list (which could be after CommandPhase for example)
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages));
return true;
}
for (const opponent of pokemon.getOpponents()) {
const cancelled = new Utils.BooleanHolder(false);
if (this.intimidate) {
applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled, simulated);
applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated);
if (opponent.getTag(BattlerTagType.SUBSTITUTE)) {
cancelled.value = true;
}
}
if (!cancelled.value) {
globalScene.unshiftPhase(new StatStageChangePhase(opponent.getBattlerIndex(), false, this.stats, this.stages));
}
}
return true;
}
}
export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
private healRatio: number;
private showAnim: boolean;
constructor(healRatio: number, showAnim: boolean = false) {
super();
this.healRatio = healRatio || 4;
this.showAnim = showAnim;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const target = pokemon.getAlly();
if (target?.isActive(true)) {
if (!simulated) {
globalScene.unshiftPhase(new PokemonHealPhase(target.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / this.healRatio), i18next.t("abilityTriggers:postSummonAllyHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(target), pokemonName: pokemon.name }), true, !this.showAnim));
}
return true;
}
return false;
}
}
/**
* Resets an ally's temporary stat boots to zero with no regard to
* whether this is a positive or negative change
* @param pokemon The {@link Pokemon} with this {@link AbAttr}
* @param passive N/A
* @param args N/A
* @returns if the move was successful
*/
export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
constructor() {
super();
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const target = pokemon.getAlly();
if (target?.isActive(true)) {
if (!simulated) {
for (const s of BATTLE_STATS) {
target.setStatStage(s, 0);
}
globalScene.queueMessage(i18next.t("abilityTriggers:postSummonClearAllyStats", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
}
return true;
}
return false;
}
}
/**
* Download raises either the Attack stat or Special Attack stat by one stage depending on the foe's currently lowest defensive stat:
* it will raise Attack if the foe's current Defense is lower than its current Special Defense stat;
* otherwise, it will raise Special Attack.
* @extends PostSummonAbAttr
* @see {applyPostSummon}
*/
export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer;
private enemySpDef: integer;
private enemyCountTally: integer;
private stats: BattleStat[];
/**
* Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account
* vitamins and items, so it needs to use the Stat and the stat alone.
* @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon.
* @param {boolean} passive N/A
* @param {any[]} args N/A
* @returns Returns true if ability is used successful, false if not.
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
this.enemyDef = 0;
this.enemySpDef = 0;
this.enemyCountTally = 0;
for (const opponent of pokemon.getOpponents()) {
this.enemyCountTally++;
this.enemyDef += opponent.getEffectiveStat(Stat.DEF);
this.enemySpDef += opponent.getEffectiveStat(Stat.SPDEF);
}
this.enemyDef = Math.round(this.enemyDef / this.enemyCountTally);
this.enemySpDef = Math.round(this.enemySpDef / this.enemyCountTally);
if (this.enemyDef < this.enemySpDef) {
this.stats = [ Stat.ATK ];
} else {
this.stats = [ Stat.SPATK ];
}
if (this.enemyDef > 0 && this.enemySpDef > 0) { // only activate if there's actually an enemy to download from
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), false, this.stats, 1));
}
return true;
}
return false;
}
}
export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr {
private weatherType: WeatherType;
constructor(weatherType: WeatherType) {
super();
this.weatherType = weatherType;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if ((this.weatherType === WeatherType.HEAVY_RAIN ||
this.weatherType === WeatherType.HARSH_SUN ||
this.weatherType === WeatherType.STRONG_WINDS) || !globalScene.arena.weather?.isImmutable()) {
if (simulated) {
return globalScene.arena.weather?.weatherType !== this.weatherType;
} else {
return globalScene.arena.trySetWeather(this.weatherType, true);
}
}
return false;
}
}
export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
private terrainType: TerrainType;
constructor(terrainType: TerrainType) {
super();
this.terrainType = terrainType;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (simulated) {
return globalScene.arena.terrain?.terrainType !== this.terrainType;
} else {
return globalScene.arena.trySetTerrain(this.terrainType, true);
}
}
}
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex) {
return simulated || globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false);
}
return false;
}
}
/** Attempts to copy a pokemon's ability */
export class PostSummonCopyAbilityAbAttr extends PostSummonAbAttr {
private target: Pokemon;
private targetAbilityName: string;
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const targets = pokemon.getOpponents();
if (!targets.length) {
return false;
}
let target: Pokemon;
if (targets.length > 1) {
globalScene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), globalScene.currentBattle.waveIndex);
} else {
target = targets[0];
}
if (
target!.getAbility().hasAttr(UncopiableAbilityAbAttr) &&
// Wonder Guard is normally uncopiable so has the attribute, but Trace specifically can copy it
!(pokemon.hasAbility(Abilities.TRACE) && target!.getAbility().id === Abilities.WONDER_GUARD)
) {
return false;
}
if (!simulated) {
this.target = target!;
this.targetAbilityName = allAbilities[target!.getAbility().id].name;
pokemon.summonData.ability = target!.getAbility().id;
setAbilityRevealed(target!);
pokemon.updateInfo();
}
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:trace", {
pokemonName: getPokemonNameWithAffix(pokemon),
targetName: getPokemonNameWithAffix(this.target),
abilityName: this.targetAbilityName,
});
}
}
/**
* Removes supplied status effects from the user's field.
*/
export class PostSummonUserFieldRemoveStatusEffectAbAttr extends PostSummonAbAttr {
private statusEffect: StatusEffect[];
/**
* @param statusEffect - The status effects to be removed from the user's field.
*/
constructor(...statusEffect: StatusEffect[]) {
super(false);
this.statusEffect = statusEffect;
}
/**
* Removes supplied status effect from the user's field when user of the ability is summoned.
*
* @param pokemon - The Pokémon that triggered the ability.
* @param passive - n/a
* @param args - n/a
* @returns A boolean or a promise that resolves to a boolean indicating the result of the ability application.
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const party = pokemon instanceof PlayerPokemon ? globalScene.getPlayerField() : globalScene.getEnemyField();
const allowedParty = party.filter(p => p.isAllowedInBattle());
if (allowedParty.length < 1) {
return false;
}
if (!simulated) {
for (const pokemon of allowedParty) {
if (pokemon.status && this.statusEffect.includes(pokemon.status.effect)) {
globalScene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
pokemon.resetStatus(false);
pokemon.updateInfo();
}
}
}
return true;
}
}
/** Attempt to copy the stat changes on an ally pokemon */
export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!globalScene.currentBattle.double) {
return false;
}
const ally = pokemon.getAlly();
if (!ally || ally.getStatStages().every(s => s === 0)) {
return false;
}
if (!simulated) {
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, ally.getStatStage(s));
}
pokemon.updateInfo();
}
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:costar", {
pokemonName: getPokemonNameWithAffix(pokemon),
allyName: getPokemonNameWithAffix(pokemon.getAlly()),
});
}
}
/**
* Used by Imposter
*/
export class PostSummonTransformAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
}
async applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): Promise<boolean> {
const targets = pokemon.getOpponents();
if (simulated || !targets.length) {
return simulated;
}
const promises: Promise<void>[] = [];
let target: Pokemon;
if (targets.length > 1) {
globalScene.executeWithSeedOffset(() => {
// in a double battle, if one of the opposing pokemon is fused the other one will be chosen
// if both are fused, then Imposter will fail below
if (targets[0].fusionSpecies) {
target = targets[1];
return;
} else if (targets[1].fusionSpecies) {
target = targets[0];
return;
}
target = Utils.randSeedItem(targets);
}, globalScene.currentBattle.waveIndex);
} else {
target = targets[0];
}
target = target!;
// transforming from or into fusion pokemon causes various problems (including crashes and save corruption)
if (target.fusionSpecies || pokemon.fusionSpecies) {
return false;
}
pokemon.summonData.speciesForm = target.getSpeciesForm();
pokemon.summonData.ability = target.getAbility().id;
pokemon.summonData.gender = target.getGender();
// Copy all stats (except HP)
for (const s of EFFECTIVE_STATS) {
pokemon.setStat(s, target.getStat(s, false), false);
}
// Copy all stat stages
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, target.getStatStage(s));
}
pokemon.summonData.moveset = target.getMoveset().map((m) => {
if (m) {
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
} else {
console.warn(`Imposter: somehow iterating over a ${m} value when copying moveset!`);
return new PokemonMove(Moves.NONE);
}
});
pokemon.summonData.types = target.getTypes();
promises.push(pokemon.updateInfo());
globalScene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, }));
globalScene.playSound("battle_anims/PRSFX- Transform");
promises.push(pokemon.loadAssets(false).then(() => {
pokemon.playAnim();
pokemon.updateInfo();
}));
await Promise.all(promises);
return true;
}
}
/**
* Reverts weather-based forms to their normal forms when the user is summoned.
* Used by Cloud Nine and Air Lock.
* @extends PostSummonAbAttr
*/
export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAttr {
/**
* Triggers {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal}
* @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a
* @param args n/a
* @returns whether a Pokemon was reverted to its normal form
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]) {
const pokemonToTransform = getPokemonWithWeatherBasedForms();
if (pokemonToTransform.length < 1) {
return false;
}
if (!simulated) {
globalScene.arena.triggerWeatherBasedFormChangesToNormal();
}
return true;
}
}
/**
* Triggers weather-based form change when summoned into an active weather.
* Used by Forecast and Flower Gift.
* @extends PostSummonAbAttr
*/
export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
private ability: Abilities;
constructor(ability: Abilities) {
super(false);
this.ability = ability;
}
/**
* Calls the {@linkcode BattleScene.triggerPokemonFormChange | triggerPokemonFormChange} for both
* {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeWeatherTrigger} and
* {@linkcode SpeciesFormChange.SpeciesFormChangeWeatherTrigger | SpeciesFormChangeRevertWeatherFormTrigger} if it
* is the specific Pokemon and ability
* @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a
* @param args n/a
* @returns whether the form change was triggered
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) {
return simulated;
}
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeWeatherTrigger);
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeRevertWeatherFormTrigger);
queueShowAbility(pokemon, passive);
return true;
}
return false;
}
}
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
* into the Dondozo's mouth," sharply boosting the Dondozo's stats, cancelling the source's moves, and
* causing attacks that target the source to always miss.
*/
export class CommanderAbAttr extends AbAttr {
constructor() {
super(true);
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
// TODO: Should this work with X + Dondozo fusions?
if (globalScene.currentBattle?.double && pokemon.getAlly()?.species.speciesId === Species.DONDOZO) {
// If the ally Dondozo is fainted or was previously "commanded" by
// another Pokemon, this effect cannot apply.
if (pokemon.getAlly().isFainted() || pokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
return false;
}
if (!simulated) {
// Lapse the source's semi-invulnerable tags (to avoid visual inconsistencies)
pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// Play an animation of the source jumping into the ally Dondozo's mouth
globalScene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_APPLY);
// Apply boosts from this effect to the ally Dondozo
pokemon.getAlly().addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
// Cancel the source Pokemon's next move (if a move is queued)
globalScene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
}
return true;
}
return false;
}
}
export class PreSwitchOutAbAttr extends AbAttr {
constructor() {
super(true);
}
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PreSwitchOutResetStatusAbAttr extends PreSwitchOutAbAttr {
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (pokemon.status) {
if (!simulated) {
pokemon.resetStatus();
pokemon.updateInfo();
}
return true;
}
return false;
}
}
/**
* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon switching out.
*/
export class PreSwitchOutClearWeatherAbAttr extends PreSwitchOutAbAttr {
/**
* @param pokemon The {@linkcode Pokemon} with the ability
* @param passive N/A
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const weatherType = globalScene.arena.weather?.weatherType;
let turnOffWeather = false;
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& globalScene.getField(true).filter(p => p !== pokemon).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
}
if (simulated) {
return turnOffWeather;
}
if (turnOffWeather) {
globalScene.arena.trySetWeather(WeatherType.NONE, false);
return true;
}
return false;
}
}
export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (!pokemon.isFullHp()) {
if (!simulated) {
const healAmount = Utils.toDmgValue(pokemon.getMaxHp() * 0.33);
pokemon.heal(healAmount);
pokemon.updateInfo();
}
return true;
}
return false;
}
}
/**
* Attribute for form changes that occur on switching out
* @extends PreSwitchOutAbAttr
* @see {@linkcode applyPreSwitchOut}
*/
export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super();
this.formFunc = formFunc;
}
/**
* On switch out, trigger the form change to the one defined in the ability
* @param pokemon The pokemon switching out and changing form {@linkcode Pokemon}
* @param passive N/A
* @param args N/A
* @returns true if the form change was successful
*/
applyPreSwitchOut(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex) {
if (!simulated) {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false);
}
return true;
}
return false;
}
}
export class PreStatStageChangeAbAttr extends AbAttr {
applyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
private protectedStat?: BattleStat;
constructor(protectedStat?: BattleStat) {
super();
this.protectedStat = protectedStat;
}
/**
* Apply the {@linkcode ProtectedStatAbAttr} to an interaction
* @param _pokemon
* @param _passive
* @param simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true if the stat is protected
* @param _args
* @returns true if the stat is protected, false otherwise
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:protectStat", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
statName: this.protectedStat ? i18next.t(getStatKey(this.protectedStat)) : i18next.t("battle:stats")
});
}
}
/**
* This attribute applies confusion to the target whenever the user
* directly poisons them with a move, e.g. Poison Puppeteer.
* Called in {@linkcode StatusEffectAttr}.
* @extends PostAttackAbAttr
* @see {@linkcode applyPostAttack}
*/
export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
/** List of effects to apply confusion after */
private effects: StatusEffect[];
constructor(...effects: StatusEffect[]) {
/** This effect does not require a damaging move */
super((user, target, move) => true);
this.effects = effects;
}
/**
* Applies confusion to the target pokemon.
* @param pokemon {@link Pokemon} attacking
* @param passive N/A
* @param defender {@link Pokemon} defending
* @param move {@link Move} used to apply status effect and confusion
* @param hitResult N/A
* @param args [0] {@linkcode StatusEffect} applied by move
* @returns true if defender is confused
*/
applyPostAttackAfterMoveTypeCheck(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (this.effects.indexOf(args[0]) > -1 && !defender.isFainted()) {
if (simulated) {
return defender.canAddTag(BattlerTagType.CONFUSED);
} else {
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 5), move.id, defender.id);
}
}
return false;
}
}
export class PreSetStatusAbAttr extends AbAttr {
applyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect | undefined, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Provides immunity to status effects to specified targets.
*/
export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
private immuneEffects: StatusEffect[];
/**
* @param immuneEffects - The status effects to which the Pokémon is immune.
*/
constructor(...immuneEffects: StatusEffect[]) {
super();
this.immuneEffects = immuneEffects;
}
/**
* Applies immunity to supplied status effects.
*
* @param pokemon - The Pokémon to which the status is being applied.
* @param passive - n/a
* @param effect - The status effect being applied.
* @param cancelled - A holder for a boolean value indicating if the status application was cancelled.
* @param args - n/a
* @returns A boolean indicating the result of the status application.
*/
applyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.immuneEffects.length < 1 || this.immuneEffects.includes(effect)) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return this.immuneEffects.length ?
i18next.t("abilityTriggers:statusEffectImmunityWithName", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
statusEffectName: getStatusEffectDescriptor(args[0] as StatusEffect)
}) :
i18next.t("abilityTriggers:statusEffectImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName
});
}
}
/**
* Provides immunity to status effects to the user.
* @extends PreSetStatusEffectImmunityAbAttr
*/
export class StatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr { }
/**
* Provides immunity to status effects to the user's field.
* @extends PreSetStatusEffectImmunityAbAttr
*/
export class UserFieldStatusEffectImmunityAbAttr extends PreSetStatusEffectImmunityAbAttr { }
export class PreApplyBattlerTagAbAttr extends AbAttr {
applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, simulated: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Provides immunity to BattlerTags {@linkcode BattlerTag} to specified targets.
*/
export class PreApplyBattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
private immuneTagTypes: BattlerTagType[];
private battlerTag: BattlerTag;
constructor(immuneTagTypes: BattlerTagType | BattlerTagType[]) {
super();
this.immuneTagTypes = Array.isArray(immuneTagTypes) ? immuneTagTypes : [ immuneTagTypes ];
}
applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, simulated: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.immuneTagTypes.includes(tag.tagType)) {
cancelled.value = true;
if (!simulated) {
this.battlerTag = tag;
}
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:battlerTagImmunity", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
battlerTagName: this.battlerTag.getDescriptor()
});
}
}
/**
* Provides immunity to BattlerTags {@linkcode BattlerTag} to the user.
* @extends PreApplyBattlerTagImmunityAbAttr
*/
export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr { }
/**
* Provides immunity to BattlerTags {@linkcode BattlerTag} to the user's field.
* @extends PreApplyBattlerTagImmunityAbAttr
*/
export class UserFieldBattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunityAbAttr { }
export class BlockCritAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class BonusCritAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class MultCritAbAttr extends AbAttr {
public multAmount: number;
constructor(multAmount: number) {
super(true);
this.multAmount = multAmount;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const critMult = args[0] as Utils.NumberHolder;
if (critMult.value > 1) {
critMult.value *= this.multAmount;
return true;
}
return false;
}
}
/**
* Guarantees a critical hit according to the given condition, except if target prevents critical hits. ie. Merciless
* @extends AbAttr
* @see {@linkcode apply}
*/
export class ConditionalCritAbAttr extends AbAttr {
private condition: PokemonAttackCondition;
constructor(condition: PokemonAttackCondition, checkUser?: Boolean) {
super();
this.condition = condition;
}
/**
* @param pokemon {@linkcode Pokemon} user.
* @param args [0] {@linkcode Utils.BooleanHolder} If true critical hit is guaranteed.
* [1] {@linkcode Pokemon} Target.
* [2] {@linkcode Move} used by ability user.
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const target = (args[1] as Pokemon);
const move = (args[2] as Move);
if (!this.condition(pokemon, target, move)) {
return false;
}
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class BlockNonDirectDamageAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
}
/**
* This attribute will block any status damage that you put in the parameter.
*/
export class BlockStatusDamageAbAttr extends AbAttr {
private effects: StatusEffect[];
/**
* @param {StatusEffect[]} effects The status effect(s) that will be blocked from damaging the ability pokemon
*/
constructor(...effects: StatusEffect[]) {
super(false);
this.effects = effects;
}
/**
* @param {Pokemon} pokemon The pokemon with the ability
* @param {boolean} passive N/A
* @param {Utils.BooleanHolder} cancelled Whether to cancel the status damage
* @param {any[]} args N/A
* @returns Returns true if status damage is blocked
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (pokemon.status && this.effects.includes(pokemon.status.effect)) {
cancelled.value = true;
return true;
}
return false;
}
}
export class BlockOneHitKOAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
}
/**
* This governs abilities that alter the priority of moves
* Abilities: Prankster, Gale Wings, Triage, Mycelium Might, Stall
* Note - Quick Claw has a separate and distinct implementation outside of priority
*/
export class ChangeMovePriorityAbAttr extends AbAttr {
private moveFunc: (pokemon: Pokemon, move: Move) => boolean;
private changeAmount: number;
/**
* @param {(pokemon, move) => boolean} moveFunc applies priority-change to moves within a provided category
* @param {number} changeAmount the amount of priority added or subtracted
*/
constructor(moveFunc: (pokemon: Pokemon, move: Move) => boolean, changeAmount: number) {
super(true);
this.moveFunc = moveFunc;
this.changeAmount = changeAmount;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!this.moveFunc(pokemon, args[0] as Move)) {
return false;
}
(args[1] as Utils.IntegerHolder).value += this.changeAmount;
return true;
}
}
export class IgnoreContactAbAttr extends AbAttr { }
export class PreWeatherEffectAbAttr extends AbAttr {
applyPreWeatherEffect(pokemon: Pokemon, passive: Boolean, simulated: boolean, weather: Weather | null, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
}
export class PreWeatherDamageAbAttr extends PreWeatherEffectAbAttr { }
export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr {
private weatherTypes: WeatherType[];
constructor(...weatherTypes: WeatherType[]) {
super();
this.weatherTypes = weatherTypes;
}
applyPreWeatherEffect(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!this.weatherTypes.length || this.weatherTypes.indexOf(weather?.weatherType) > -1) {
cancelled.value = true;
}
return true;
}
}
export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
public affectsImmutable: boolean;
constructor(affectsImmutable?: boolean) {
super();
this.affectsImmutable = !!affectsImmutable;
}
applyPreWeatherEffect(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.affectsImmutable || weather.isImmutable()) {
cancelled.value = true;
return true;
}
return false;
}
}
/**
* Condition function to applied to abilities related to Sheer Force.
* Checks if last move used against target was affected by a Sheer Force user and:
* Disables: Color Change, Pickpocket, Berserk, Anger Shell
* @returns {AbAttrCondition} If false disables the ability which the condition is applied to.
*/
function getSheerForceHitDisableAbCondition(): AbAttrCondition {
return (pokemon: Pokemon) => {
if (!pokemon.turnData) {
return true;
}
const lastReceivedAttack = pokemon.turnData.attacksReceived[0];
if (!lastReceivedAttack) {
return true;
}
const lastAttacker = pokemon.getOpponents().find(p => p.id === lastReceivedAttack.sourceId);
if (!lastAttacker) {
return true;
}
/**if the last move chance is greater than or equal to cero, and the last attacker's ability is sheer force*/
const SheerForceAffected = allMoves[lastReceivedAttack.move].chance >= 0 && lastAttacker.hasAbility(Abilities.SHEER_FORCE);
return !SheerForceAffected;
};
}
function getWeatherCondition(...weatherTypes: WeatherType[]): AbAttrCondition {
return () => {
if (!globalScene?.arena) {
return false;
}
if (globalScene.arena.weather?.isEffectSuppressed()) {
return false;
}
const weatherType = globalScene.arena.weather?.weatherType;
return !!weatherType && weatherTypes.indexOf(weatherType) > -1;
};
}
function getAnticipationCondition(): AbAttrCondition {
return (pokemon: Pokemon) => {
for (const opponent of pokemon.getOpponents()) {
for (const move of opponent.moveset) {
// ignore null/undefined moves
if (!move) {
continue;
}
// the move's base type (not accounting for variable type changes) is super effective
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2) {
return true;
}
// move is a OHKO
if (move.getMove().hasAttr(OneHitKOAttr)) {
return true;
}
// edge case for hidden power, type is computed
if (move.getMove().id === Moves.HIDDEN_POWER) {
const iv_val = Math.floor(((opponent.ivs[Stat.HP] & 1)
+ (opponent.ivs[Stat.ATK] & 1) * 2
+ (opponent.ivs[Stat.DEF] & 1) * 4
+ (opponent.ivs[Stat.SPD] & 1) * 8
+ (opponent.ivs[Stat.SPATK] & 1) * 16
+ (opponent.ivs[Stat.SPDEF] & 1) * 32) * 15 / 63);
const type = [
Type.FIGHTING, Type.FLYING, Type.POISON, Type.GROUND,
Type.ROCK, Type.BUG, Type.GHOST, Type.STEEL,
Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC,
Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK ][iv_val];
if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) {
return true;
}
}
}
}
return false;
};
}
/**
* Creates an ability condition that causes the ability to fail if that ability
* has already been used by that pokemon that battle. It requires an ability to
* be specified due to current limitations in how conditions on abilities work.
* @param {Abilities} ability The ability to check if it's already been applied
* @returns {AbAttrCondition} The condition
*/
function getOncePerBattleCondition(ability: Abilities): AbAttrCondition {
return (pokemon: Pokemon) => {
return !pokemon.battleData?.abilitiesApplied.includes(ability);
};
}
export class ForewarnAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
let maxPowerSeen = 0;
let maxMove = "";
let movePower = 0;
for (const opponent of pokemon.getOpponents()) {
for (const move of opponent.moveset) {
if (move?.getMove() instanceof StatusMove) {
movePower = 1;
} else if (move?.getMove().hasAttr(OneHitKOAttr)) {
movePower = 150;
} else if (move?.getMove().id === Moves.COUNTER || move?.getMove().id === Moves.MIRROR_COAT || move?.getMove().id === Moves.METAL_BURST) {
movePower = 120;
} else if (move?.getMove().power === -1) {
movePower = 80;
} else {
movePower = move?.getMove().power ?? 0;
}
if (movePower > maxPowerSeen) {
maxPowerSeen = movePower;
maxMove = move?.getName() ?? "";
}
}
}
if (!simulated) {
globalScene.queueMessage(i18next.t("abilityTriggers:forewarn", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: maxMove }));
}
return true;
}
}
export class FriskAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
}
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) {
for (const opponent of pokemon.getOpponents()) {
globalScene.queueMessage(i18next.t("abilityTriggers:frisk", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), opponentName: opponent.name, opponentAbilityName: opponent.getAbility().name }));
setAbilityRevealed(opponent);
}
}
return true;
}
}
export class PostWeatherChangeAbAttr extends AbAttr {
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
return false;
}
}
/**
* Triggers weather-based form change when weather changes.
* Used by Forecast and Flower Gift.
* @extends PostWeatherChangeAbAttr
*/
export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
private ability: Abilities;
private formRevertingWeathers: WeatherType[];
constructor(ability: Abilities, formRevertingWeathers: WeatherType[]) {
super(false);
this.ability = ability;
this.formRevertingWeathers = formRevertingWeathers;
}
/**
* Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the
* weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
* @param {Pokemon} pokemon the Pokemon with this ability
* @param passive n/a
* @param weather n/a
* @param args n/a
* @returns whether the form change was triggered
*/
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST);
const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT);
if (isCastformWithForecast || isCherrimWithFlowerGift) {
if (simulated) {
return simulated;
}
const weatherType = globalScene.arena.weather?.weatherType;
if (weatherType && this.formRevertingWeathers.includes(weatherType)) {
globalScene.arena.triggerWeatherBasedFormChangesToNormal();
} else {
globalScene.arena.triggerWeatherBasedFormChanges();
}
return true;
}
return false;
}
}
export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private weatherTypes: WeatherType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...weatherTypes: WeatherType[]) {
super();
this.tagType = tagType;
this.turnCount = turnCount;
this.weatherTypes = weatherTypes;
}
applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean {
console.log(this.weatherTypes.find(w => weather === w), WeatherType[weather]);
if (!this.weatherTypes.find(w => weather === w)) {
return false;
}
if (simulated) {
return pokemon.canAddTag(this.tagType);
} else {
return pokemon.addTag(this.tagType, this.turnCount);
}
}
}
export class PostWeatherLapseAbAttr extends AbAttr {
protected weatherTypes: WeatherType[];
constructor(...weatherTypes: WeatherType[]) {
super();
this.weatherTypes = weatherTypes;
}
applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather | null, args: any[]): boolean | Promise<boolean> {
return false;
}
getCondition(): AbAttrCondition {
return getWeatherCondition(...this.weatherTypes);
}
}
export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
private healFactor: integer;
constructor(healFactor: integer, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.healFactor = healFactor;
}
applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, args: any[]): boolean {
if (!pokemon.isFullHp()) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
if (!simulated) {
globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / (16 / this.healFactor)), i18next.t("abilityTriggers:postWeatherLapseHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true));
}
return true;
}
return false;
}
}
export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
private damageFactor: integer;
constructor(damageFactor: integer, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.damageFactor = damageFactor;
}
applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: Weather, args: any[]): boolean {
if (pokemon.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
return false;
}
if (!simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.queueMessage(i18next.t("abilityTriggers:postWeatherLapseDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }));
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
}
return true;
}
}
export class PostTerrainChangeAbAttr extends AbAttr {
applyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): boolean {
return false;
}
}
export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
private terrainTypes: TerrainType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...terrainTypes: TerrainType[]) {
super();
this.tagType = tagType;
this.turnCount = turnCount;
this.terrainTypes = terrainTypes;
}
applyPostTerrainChange(pokemon: Pokemon, passive: boolean, simulated: boolean, terrain: TerrainType, args: any[]): boolean {
if (!this.terrainTypes.find(t => t === terrain)) {
return false;
}
if (simulated) {
return pokemon.canAddTag(this.tagType);
} else {
return pokemon.addTag(this.tagType, this.turnCount);
}
}
}
function getTerrainCondition(...terrainTypes: TerrainType[]): AbAttrCondition {
return (pokemon: Pokemon) => {
const terrainType = globalScene.arena.terrain?.terrainType;
return !!terrainType && terrainTypes.indexOf(terrainType) > -1;
};
}
export class PostTurnAbAttr extends AbAttr {
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* This attribute will heal 1/8th HP if the ability pokemon has the correct status.
*/
export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
private effects: StatusEffect[];
/**
* @param {StatusEffect[]} effects The status effect(s) that will qualify healing the ability pokemon
*/
constructor(...effects: StatusEffect[]) {
super(false);
this.effects = effects;
}
/**
* @param {Pokemon} pokemon The pokemon with the ability that will receive the healing
* @param {Boolean} passive N/A
* @param {any[]} args N/A
* @returns Returns true if healed from status, false if not
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (pokemon.status && this.effects.includes(pokemon.status.effect)) {
if (!pokemon.isFullHp()) {
if (!simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / 8), i18next.t("abilityTriggers:poisonHeal", { pokemonName: getPokemonNameWithAffix(pokemon), abilityName }), true));
}
return true;
}
}
return false;
}
}
/**
* After the turn ends, resets the status of either the ability holder or their ally
* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
*/
export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
private allyTarget: boolean;
private target: Pokemon;
constructor(allyTarget: boolean = false) {
super(true);
this.allyTarget = allyTarget;
}
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (this.allyTarget) {
this.target = pokemon.getAlly();
} else {
this.target = pokemon;
}
if (this.target?.status) {
if (!simulated) {
globalScene.queueMessage(getStatusEffectHealText(this.target.status?.effect, getPokemonNameWithAffix(this.target)));
this.target.resetStatus(false);
this.target.updateInfo();
}
return true;
}
return false;
}
}
/**
* After the turn ends, try to create an extra item
*/
export class PostTurnLootAbAttr extends PostTurnAbAttr {
/**
* @param itemType - The type of item to create
* @param procChance - Chance to create an item
* @see {@linkcode applyPostTurn()}
*/
constructor(
/** Extend itemType to add more options */
private itemType: "EATEN_BERRIES" | "HELD_BERRIES",
private procChance: (pokemon: Pokemon) => number
) {
super();
}
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const pass = Phaser.Math.RND.realInRange(0, 1);
// Clamp procChance to [0, 1]. Skip if didn't proc (less than pass)
if (Math.max(Math.min(this.procChance(pokemon), 1), 0) < pass) {
return false;
}
if (this.itemType === "EATEN_BERRIES") {
return this.createEatenBerry(pokemon, simulated);
} else {
return false;
}
}
/**
* Create a new berry chosen randomly from the berries the pokemon ate this battle
* @param pokemon The pokemon with this ability
* @param simulated whether the associated ability call is simulated
* @returns whether a new berry was created
*/
createEatenBerry(pokemon: Pokemon, simulated: boolean): boolean {
const berriesEaten = pokemon.battleData.berriesEaten;
if (!berriesEaten.length) {
return false;
}
if (simulated) {
return true;
}
const randomIdx = Utils.randSeedInt(berriesEaten.length);
const chosenBerryType = berriesEaten[randomIdx];
const chosenBerry = new BerryModifierType(chosenBerryType);
berriesEaten.splice(randomIdx); // Remove berry from memory
const berryModifier = globalScene.findModifier(
(m) => m instanceof BerryModifier && m.berryType === chosenBerryType,
pokemon.isPlayer()
) as BerryModifier | undefined;
if (!berryModifier) {
const newBerry = new BerryModifier(chosenBerry, pokemon.id, chosenBerryType, 1);
if (pokemon.isPlayer()) {
globalScene.addModifier(newBerry);
} else {
globalScene.addEnemyModifier(newBerry);
}
} else if (berryModifier.stackCount < berryModifier.getMaxHeldItemCount(pokemon)) {
berryModifier.stackCount++;
}
globalScene.queueMessage(i18next.t("abilityTriggers:postTurnLootCreateEatenBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: chosenBerry.name }));
globalScene.updateModifiers(pokemon.isPlayer());
return true;
}
}
/**
* Attribute used for {@linkcode Abilities.MOODY}
*/
export class MoodyAbAttr extends PostTurnAbAttr {
constructor() {
super(true);
}
/**
* Randomly increases one stat stage by 2 and decreases a different stat stage by 1
* @param {Pokemon} pokemon Pokemon that has this ability
* @param passive N/A
* @param simulated true if applying in a simulated call.
* @param args N/A
* @returns true
*
* Any stat stages at +6 or -6 are excluded from being increased or decreased, respectively
* If the pokemon already has all stat stages raised to 6, it will only decrease one stat stage by 1
* If the pokemon already has all stat stages lowered to -6, it will only increase one stat stage by 2
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const canRaise = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6);
let canLower = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6);
if (!simulated) {
if (canRaise.length > 0) {
const raisedStat = canRaise[pokemon.randSeedInt(canRaise.length)];
canLower = canRaise.filter(s => s !== raisedStat);
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ raisedStat ], 2));
}
if (canLower.length > 0) {
const loweredStat = canLower[pokemon.randSeedInt(canLower.length)];
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ loweredStat ], -1));
}
}
return true;
}
}
export class SpeedBoostAbAttr extends PostTurnAbAttr {
constructor() {
super(true);
}
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) {
if (!pokemon.turnData.switchedInThisTurn && !pokemon.turnData.failedRunAway) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, [ Stat.SPD ], 1));
} else {
return false;
}
}
return true;
}
}
export class PostTurnHealAbAttr extends PostTurnAbAttr {
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!pokemon.isFullHp()) {
if (!simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.unshiftPhase(new PokemonHealPhase(pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() / 16), i18next.t("abilityTriggers:postTurnHeal", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }), true));
}
return true;
}
return false;
}
}
export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
private formFunc: (p: Pokemon) => integer;
constructor(formFunc: ((p: Pokemon) => integer)) {
super(true);
this.formFunc = formFunc;
}
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const formIndex = this.formFunc(pokemon);
if (formIndex !== pokemon.formIndex) {
if (!simulated) {
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeAbilityTrigger, false);
}
return true;
}
return false;
}
}
/**
* Attribute used for abilities (Bad Dreams) that damages the opponents for being asleep
*/
export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
/**
* Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1)
* @param pokemon Pokemon that has this ability
* @param passive N/A
* @param simulated `true` if applying in a simulated call.
* @param args N/A
* @returns `true` if any opponents are sleeping
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
let hadEffect: boolean = false;
for (const opp of pokemon.getOpponents()) {
if ((opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(Abilities.COMATOSE)) && !opp.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !opp.switchOutStatus) {
if (!simulated) {
opp.damageAndUpdate(Utils.toDmgValue(opp.getMaxHp() / 8), HitResult.OTHER);
globalScene.queueMessage(i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) }));
}
hadEffect = true;
}
}
return hadEffect;
}
}
/**
* Grabs the last failed Pokeball used
* @extends PostTurnAbAttr
* @see {@linkcode applyPostTurn} */
export class FetchBallAbAttr extends PostTurnAbAttr {
constructor() {
super();
}
/**
* Adds the last used Pokeball back into the player's inventory
* @param pokemon {@linkcode Pokemon} with this ability
* @param passive N/A
* @param args N/A
* @returns true if player has used a pokeball and this pokemon is owned by the player
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (simulated) {
return false;
}
const lastUsed = globalScene.currentBattle.lastUsedPokeball;
if (lastUsed !== null && !!pokemon.isPlayer) {
globalScene.pokeballCounts[lastUsed]++;
globalScene.currentBattle.lastUsedPokeball = null;
globalScene.queueMessage(i18next.t("abilityTriggers:fetchBall", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), pokeballName: getPokeballName(lastUsed) }));
return true;
}
return false;
}
}
export class PostBiomeChangeAbAttr extends AbAttr { }
export class PostBiomeChangeWeatherChangeAbAttr extends PostBiomeChangeAbAttr {
private weatherType: WeatherType;
constructor(weatherType: WeatherType) {
super();
this.weatherType = weatherType;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!globalScene.arena.weather?.isImmutable()) {
if (simulated) {
return globalScene.arena.weather?.weatherType !== this.weatherType;
} else {
return globalScene.arena.trySetWeather(this.weatherType, true);
}
}
return false;
}
}
export class PostBiomeChangeTerrainChangeAbAttr extends PostBiomeChangeAbAttr {
private terrainType: TerrainType;
constructor(terrainType: TerrainType) {
super();
this.terrainType = terrainType;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (simulated) {
return globalScene.arena.terrain?.terrainType !== this.terrainType;
} else {
return globalScene.arena.trySetTerrain(this.terrainType, true);
}
}
}
/**
* Triggers just after a move is used either by the opponent or the player
* @extends AbAttr
*/
export class PostMoveUsedAbAttr extends AbAttr {
applyPostMoveUsed(pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Triggers after a dance move is used either by the opponent or the player
* @extends PostMoveUsedAbAttr
*/
export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
/**
* Resolves the Dancer ability by replicating the move used by the source of the dance
* either on the source itself or on the target of the dance
* @param dancer {@linkcode Pokemon} with Dancer ability
* @param move {@linkcode PokemonMove} Dancing move used by the source
* @param source {@linkcode Pokemon} that used the dancing move
* @param targets {@linkcode BattlerIndex}Targets of the dancing move
* @param args N/A
*
* @return true if the Dancer ability was resolved
*/
applyPostMoveUsed(dancer: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], simulated: boolean, args: any[]): boolean | Promise<boolean> {
// List of tags that prevent the Dancer from replicating the move
const forbiddenTags = [ BattlerTagType.FLYING, BattlerTagType.UNDERWATER,
BattlerTagType.UNDERGROUND, BattlerTagType.HIDDEN ];
// The move to replicate cannot come from the Dancer
if (source.getBattlerIndex() !== dancer.getBattlerIndex()
&& !dancer.summonData.tags.some(tag => forbiddenTags.includes(tag.tagType))) {
if (!simulated) {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets);
globalScene.unshiftPhase(new MovePhase(dancer, target, move, true, true));
} else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
globalScene.unshiftPhase(new MovePhase(dancer, [ dancer.getBattlerIndex() ], move, true, true));
}
}
return true;
}
return false;
}
/**
* Get the correct targets of Dancer ability
*
* @param dancer {@linkcode Pokemon} Pokemon with Dancer ability
* @param source {@linkcode Pokemon} Source of the dancing move
* @param targets {@linkcode BattlerIndex} Targets of the dancing move
*/
getTarget(dancer: Pokemon, source: Pokemon, targets: BattlerIndex[]) : BattlerIndex[] {
if (dancer.isPlayer()) {
return source.isPlayer() ? targets : [ source.getBattlerIndex() ];
}
return source.isPlayer() ? [ source.getBattlerIndex() ] : targets;
}
}
/**
* Triggers after the Pokemon loses or consumes an item
* @extends AbAttr
*/
export class PostItemLostAbAttr extends AbAttr {
applyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Applies a Battler Tag to the Pokemon after it loses or consumes item
* @extends PostItemLostAbAttr
*/
export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
private tagType: BattlerTagType;
constructor(tagType: BattlerTagType) {
super(true);
this.tagType = tagType;
}
/**
* Adds the last used Pokeball back into the player's inventory
* @param pokemon {@linkcode Pokemon} with this ability
* @param args N/A
* @returns true if BattlerTag was applied
*/
applyPostItemLost(pokemon: Pokemon, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (!pokemon.getTag(this.tagType) && !simulated) {
pokemon.addTag(this.tagType);
return true;
}
return false;
}
}
export class StatStageChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
constructor(multiplier: integer) {
super(true);
this.multiplier = multiplier;
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value *= this.multiplier;
return true;
}
}
export class StatStageChangeCopyAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as number), true, false, false));
}
return true;
}
}
export class BypassBurnDamageReductionAbAttr extends AbAttr {
constructor() {
super(false);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
}
/**
* Causes Pokemon to take reduced damage from the {@linkcode StatusEffect.BURN | Burn} status
* @param multiplier Multiplied with the damage taken
*/
export class ReduceBurnDamageAbAttr extends AbAttr {
constructor(protected multiplier: number) {
super(false);
}
/**
* Applies the damage reduction
* @param pokemon N/A
* @param passive N/A
* @param cancelled N/A
* @param args `[0]` {@linkcode Utils.NumberHolder} The damage value being modified
* @returns `true`
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue((args[0] as Utils.NumberHolder).value * this.multiplier);
return true;
}
}
export class DoubleBerryEffectAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value *= 2;
return true;
}
}
export class PreventBerryUseAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
}
/**
* A Pokemon with this ability heals by a percentage of their maximum hp after eating a berry
* @param healPercent - Percent of Max HP to heal
* @see {@linkcode apply()} for implementation
*/
export class HealFromBerryUseAbAttr extends AbAttr {
/** Percent of Max HP to heal */
private healPercent: number;
constructor(healPercent: number) {
super();
// Clamp healPercent so its between [0,1].
this.healPercent = Math.max(Math.min(healPercent, 1), 0);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, ...args: [Utils.BooleanHolder, any[]]): boolean {
const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
if (!simulated) {
globalScene.unshiftPhase(
new PokemonHealPhase(
pokemon.getBattlerIndex(),
Utils.toDmgValue(pokemon.getMaxHp() * this.healPercent),
i18next.t("abilityTriggers:healFromBerryUse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }),
true
)
);
}
return true;
}
}
export class RunSuccessAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value = 256;
return true;
}
}
type ArenaTrapCondition = (user: Pokemon, target: Pokemon) => boolean;
/**
* Base class for checking if a Pokemon is trapped by arena trap
* @extends AbAttr
* @field {@linkcode arenaTrapCondition} Conditional for trapping abilities.
* For example, Magnet Pull will only activate if opponent is Steel type.
* @see {@linkcode applyCheckTrapped}
*/
export class CheckTrappedAbAttr extends AbAttr {
protected arenaTrapCondition: ArenaTrapCondition;
constructor(condition: ArenaTrapCondition) {
super(false);
this.arenaTrapCondition = condition;
}
applyCheckTrapped(pokemon: Pokemon, passive: boolean, simulated: boolean, trapped: Utils.BooleanHolder, otherPokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Determines whether a Pokemon is blocked from switching/running away
* because of a trapping ability or move.
* @extends CheckTrappedAbAttr
* @see {@linkcode applyCheckTrapped}
*/
export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
/**
* Checks if enemy Pokemon is trapped by an Arena Trap-esque ability
* If the enemy is a Ghost type, it is not trapped
* If the enemy has the ability Run Away, it is not trapped.
* If the user has Magnet Pull and the enemy is not a Steel type, it is not trapped.
* If the user has Arena Trap and the enemy is not grounded, it is not trapped.
* @param pokemon The {@link Pokemon} with this {@link AbAttr}
* @param passive N/A
* @param trapped {@link Utils.BooleanHolder} indicating whether the other Pokemon is trapped or not
* @param otherPokemon The {@link Pokemon} that is affected by an Arena Trap ability
* @param args N/A
* @returns if enemy Pokemon is trapped or not
*/
applyCheckTrapped(pokemon: Pokemon, passive: boolean, simulated: boolean, trapped: Utils.BooleanHolder, otherPokemon: Pokemon, args: any[]): boolean {
if (this.arenaTrapCondition(pokemon, otherPokemon)) {
if (otherPokemon.getTypes(true).includes(Type.GHOST) || (otherPokemon.getTypes(true).includes(Type.STELLAR) && otherPokemon.getTypes().includes(Type.GHOST))) {
trapped.value = false;
return false;
} else if (otherPokemon.hasAbility(Abilities.RUN_AWAY)) {
trapped.value = false;
return false;
}
trapped.value = true;
return true;
}
trapped.value = false;
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:arenaTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName });
}
}
export class MaxMultiHitAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value = 0;
return true;
}
}
export class PostBattleAbAttr extends AbAttr {
constructor() {
super(true);
}
applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
return false;
}
}
export class PostBattleLootAbAttr extends PostBattleAbAttr {
/**
* @param args - `[0]`: boolean for if the battle ended in a victory
* @returns `true` if successful
*/
applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const postBattleLoot = globalScene.currentBattle.postBattleLoot;
if (!simulated && postBattleLoot.length && args[0]) {
const randItem = Utils.randSeedItem(postBattleLoot);
//@ts-ignore - TODO see below
if (globalScene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true, undefined, false)) { // TODO: fix. This is a promise!?
postBattleLoot.splice(postBattleLoot.indexOf(randItem), 1);
globalScene.queueMessage(i18next.t("abilityTriggers:postBattleLoot", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), itemName: randItem.type.name }));
return true;
}
}
return false;
}
}
export class PostFaintAbAttr extends AbAttr {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
return false;
}
}
/**
* Used for weather suppressing abilities to trigger weather-based form changes upon being fainted.
* Used by Cloud Nine and Air Lock.
* @extends PostFaintAbAttr
*/
export class PostFaintUnsuppressedWeatherFormChangeAbAttr extends PostFaintAbAttr {
/**
* Triggers {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges}
* when the user of the ability faints
* @param {Pokemon} pokemon the fainted Pokemon
* @param passive n/a
* @param attacker n/a
* @param move n/a
* @param hitResult n/a
* @param args n/a
* @returns whether the form change was triggered
*/
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
const pokemonToTransform = getPokemonWithWeatherBasedForms();
if (pokemonToTransform.length < 1) {
return false;
}
if (!simulated) {
globalScene.arena.triggerWeatherBasedFormChanges();
}
return true;
}
}
/**
* Clears Desolate Land/Primordial Sea/Delta Stream upon the Pokemon fainting
*/
export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
/**
* @param pokemon The {@linkcode Pokemon} with the ability
* @param passive N/A
* @param attacker N/A
* @param move N/A
* @param hitResult N/A
* @param args N/A
* @returns {boolean} Returns true if the weather clears, otherwise false.
*/
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
const weatherType = globalScene.arena.weather?.weatherType;
let turnOffWeather = false;
// Clear weather only if user's ability matches the weather and no other pokemon has the ability.
switch (weatherType) {
case (WeatherType.HARSH_SUN):
if (pokemon.hasAbility(Abilities.DESOLATE_LAND)
&& globalScene.getField(true).filter(p => p.hasAbility(Abilities.DESOLATE_LAND)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.HEAVY_RAIN):
if (pokemon.hasAbility(Abilities.PRIMORDIAL_SEA)
&& globalScene.getField(true).filter(p => p.hasAbility(Abilities.PRIMORDIAL_SEA)).length === 0) {
turnOffWeather = true;
}
break;
case (WeatherType.STRONG_WINDS):
if (pokemon.hasAbility(Abilities.DELTA_STREAM)
&& globalScene.getField(true).filter(p => p.hasAbility(Abilities.DELTA_STREAM)).length === 0) {
turnOffWeather = true;
}
break;
}
if (simulated) {
return turnOffWeather;
}
if (turnOffWeather) {
globalScene.arena.trySetWeather(WeatherType.NONE, false);
return true;
}
return false;
}
}
export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
private damageRatio: integer;
constructor(damageRatio: integer) {
super();
this.damageRatio = damageRatio;
}
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
if (move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { //If the mon didn't die to indirect damage
const cancelled = new Utils.BooleanHolder(false);
globalScene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
if (cancelled.value || attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
return false;
}
if (!simulated) {
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
attacker.turnData.damageTaken += Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio));
}
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:postFaintContactDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName });
}
}
/**
* Attribute used for abilities (Innards Out) that damage the opponent based on how much HP the last attack used to knock out the owner of the ability.
*/
export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
constructor() {
super ();
}
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage
const damage = pokemon.turnData.attacksReceived[0].damage;
attacker.damageAndUpdate((damage), HitResult.OTHER);
attacker.turnData.damageTaken += damage;
}
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:postFaintHpDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName });
}
}
export class RedirectMoveAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.canRedirect(args[0] as Moves)) {
const target = args[1] as Utils.IntegerHolder;
const newTarget = pokemon.getBattlerIndex();
if (target.value !== newTarget) {
target.value = newTarget;
return true;
}
}
return false;
}
canRedirect(moveId: Moves): boolean {
const move = allMoves[moveId];
return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t);
}
}
export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
public type: Type;
constructor(type: Type) {
super();
this.type = type;
}
canRedirect(moveId: Moves): boolean {
return super.canRedirect(moveId) && allMoves[moveId].type === this.type;
}
}
export class BlockRedirectAbAttr extends AbAttr { }
/**
* Used by Early Bird, makes the pokemon wake up faster
* @param statusEffect - The {@linkcode StatusEffect} to check for
* @see {@linkcode apply}
*/
export class ReduceStatusEffectDurationAbAttr extends AbAttr {
private statusEffect: StatusEffect;
constructor(statusEffect: StatusEffect) {
super(true);
this.statusEffect = statusEffect;
}
/**
* Reduces the number of sleep turns remaining by an extra 1 when applied
* @param args - The args passed to the `AbAttr`:
* - `[0]` - The {@linkcode StatusEffect} of the Pokemon
* - `[1]` - The number of turns remaining until the status is healed
* @returns `true` if the ability was applied
*/
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!(args[1] instanceof Utils.NumberHolder)) {
return false;
}
if (args[0] === this.statusEffect) {
args[1].value -= 1;
return true;
}
return false;
}
}
export class FlinchEffectAbAttr extends AbAttr {
constructor() {
super(true);
}
}
export class FlinchStatStageChangeAbAttr extends FlinchEffectAbAttr {
private stats: BattleStat[];
private stages: number;
constructor(stats: BattleStat[], stages: number) {
super();
this.stats = Array.isArray(stats)
? stats
: [ stats ];
this.stages = stages;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!simulated) {
globalScene.unshiftPhase(new StatStageChangePhase(pokemon.getBattlerIndex(), true, this.stats, this.stages));
}
return true;
}
}
export class IncreasePpAbAttr extends AbAttr { }
export class ForceSwitchOutImmunityAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
}
export class ReduceBerryUseThresholdAbAttr extends AbAttr {
constructor() {
super();
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const hpRatio = pokemon.getHpRatio();
if (args[0].value < hpRatio) {
args[0].value *= 2;
return args[0].value >= hpRatio;
}
return false;
}
}
/**
* Ability attribute used for abilites that change the ability owner's weight
* Used for Heavy Metal (doubling weight) and Light Metal (halving weight)
*/
export class WeightMultiplierAbAttr extends AbAttr {
private multiplier: integer;
constructor(multiplier: integer) {
super();
this.multiplier = multiplier;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value *= this.multiplier;
return true;
}
}
export class SyncEncounterNatureAbAttr extends AbAttr {
constructor() {
super(false);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
(args[0] as Pokemon).setNature(pokemon.getNature());
return true;
}
}
export class MoveAbilityBypassAbAttr extends AbAttr {
private moveIgnoreFunc: (pokemon: Pokemon, move: Move) => boolean;
constructor(moveIgnoreFunc?: (pokemon: Pokemon, move: Move) => boolean) {
super(false);
this.moveIgnoreFunc = moveIgnoreFunc || ((pokemon, move) => true);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.moveIgnoreFunc(pokemon, (args[0] as Move))) {
cancelled.value = true;
return true;
}
return false;
}
}
export class SuppressFieldAbilitiesAbAttr extends AbAttr {
constructor() {
super(false);
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ability = (args[0] as Ability);
if (!ability.hasAttr(UnsuppressableAbilityAbAttr) && !ability.hasAttr(SuppressFieldAbilitiesAbAttr)) {
cancelled.value = true;
return true;
}
return false;
}
}
export class AlwaysHitAbAttr extends AbAttr { }
/** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */
export class IgnoreProtectOnContactAbAttr extends AbAttr { }
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability) | Infiltrator}.
* Allows the source's moves to bypass the effects of opposing Light Screen, Reflect, Aurora Veil, Safeguard, Mist, and Substitute.
*/
export class InfiltratorAbAttr extends AbAttr {
/**
* Sets a flag to bypass screens, Substitute, Safeguard, and Mist
* @param pokemon n/a
* @param passive n/a
* @param simulated n/a
* @param cancelled n/a
* @param args `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} containing the flag
* @returns `true` if the bypass flag was successfully set; `false` otherwise.
*/
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
const bypassed = args[0];
if (args[0] instanceof Utils.BooleanHolder) {
bypassed.value = true;
return true;
}
return false;
}
}
export class UncopiableAbilityAbAttr extends AbAttr {
constructor() {
super(false);
}
}
export class UnsuppressableAbilityAbAttr extends AbAttr {
constructor() {
super(false);
}
}
export class UnswappableAbilityAbAttr extends AbAttr {
constructor() {
super(false);
}
}
export class NoTransformAbilityAbAttr extends AbAttr {
constructor() {
super(false);
}
}
export class NoFusionAbilityAbAttr extends AbAttr {
constructor() {
super(false);
}
}
export class IgnoreTypeImmunityAbAttr extends AbAttr {
private defenderType: Type;
private allowedMoveTypes: Type[];
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
super(true);
this.defenderType = defenderType;
this.allowedMoveTypes = allowedMoveTypes;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.defenderType === (args[1] as Type) && this.allowedMoveTypes.includes(args[0] as Type)) {
cancelled.value = true;
return true;
}
return false;
}
}
/**
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
*/
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
private statusEffect: StatusEffect[];
private defenderType: Type[];
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
super(true);
this.statusEffect = statusEffect;
this.defenderType = defenderType;
}
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
cancelled.value = true;
return true;
}
return false;
}
}
/**
* Gives money to the user after the battle.
*
* @extends PostBattleAbAttr
* @see {@linkcode applyPostBattle}
*/
export class MoneyAbAttr extends PostBattleAbAttr {
constructor() {
super();
}
/**
* @param pokemon {@linkcode Pokemon} that is the user of this ability.
* @param passive N/A
* @param args - `[0]`: boolean for if the battle ended in a victory
* @returns `true` if successful
*/
applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated && args[0]) {
globalScene.currentBattle.moneyScattered += globalScene.getWaveMoneyAmount(0.2);
return true;
}
return false;
}
}
/**
* Applies a stat change after a Pokémon is summoned,
* conditioned on the presence of a specific arena tag.
*
* @extends PostSummonStatStageChangeAbAttr
*/
export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageChangeAbAttr {
/**
* The type of arena tag that conditions the stat change.
* @private
*/
private tagType: ArenaTagType;
/**
* Creates an instance of PostSummonStatStageChangeOnArenaAbAttr.
* Initializes the stat change to increase Attack by 1 stage if the specified arena tag is present.
*
* @param {ArenaTagType} tagType - The type of arena tag to check for.
*/
constructor(tagType: ArenaTagType) {
super([ Stat.ATK ], 1, true, false);
this.tagType = tagType;
}
/**
* Applies the post-summon stat change if the specified arena tag is present on pokemon's side.
* This is used in Wind Rider ability.
*
* @param {Pokemon} pokemon - The Pokémon being summoned.
* @param {boolean} passive - Whether the effect is passive.
* @param {any[]} args - Additional arguments.
* @returns {boolean} - Returns true if the stat change was applied, otherwise false.
*/
applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const side = pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (globalScene.arena.getTagOnSide(this.tagType, side)) {
return super.applyPostSummon(pokemon, passive, simulated, args);
}
return false;
}
}
/**
* Takes no damage from the first hit of a damaging move.
* This is used in the Disguise and Ice Face abilities.
* @extends ReceivedMoveDamageMultiplierAbAttr
*/
export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
private multiplier: number;
private tagType: BattlerTagType;
private recoilDamageFunc?: ((pokemon: Pokemon) => number);
private triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string;
constructor(condition: PokemonDefendCondition, multiplier: number, tagType: BattlerTagType, triggerMessageFunc: (pokemon: Pokemon, abilityName: string) => string, recoilDamageFunc?: (pokemon: Pokemon) => number) {
super(condition, multiplier);
this.multiplier = multiplier;
this.tagType = tagType;
this.recoilDamageFunc = recoilDamageFunc;
this.triggerMessageFunc = triggerMessageFunc;
}
/**
* Applies the pre-defense ability to the Pokémon.
* Removes the appropriate `BattlerTagType` when hit by an attack and is in its defense form.
*
* @param pokemon The Pokémon with the ability.
* @param _passive n/a
* @param attacker The attacking Pokémon.
* @param move The move being used.
* @param _cancelled n/a
* @param args Additional arguments.
* @returns `true` if the immunity was applied.
*/
override applyPreDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.condition(pokemon, attacker, move) && !move.hitsSubstitute(attacker, pokemon)) {
if (!simulated) {
(args[0] as Utils.NumberHolder).value = this.multiplier;
pokemon.removeTag(this.tagType);
if (this.recoilDamageFunc) {
pokemon.damageAndUpdate(this.recoilDamageFunc(pokemon), HitResult.OTHER, false, false, true, true);
}
}
return true;
}
return false;
}
/**
* Gets the message triggered when the Pokémon avoids damage using the form-changing ability.
* @param pokemon The Pokémon with the ability.
* @param abilityName The name of the ability.
* @param _args n/a
* @returns The trigger message.
*/
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return this.triggerMessageFunc(pokemon, abilityName);
}
}
/**
* If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket. If the Ability activates, this is announced at the start of the turn (after move selection).
*
* @extends AbAttr
*/
export class BypassSpeedChanceAbAttr extends AbAttr {
public chance: integer;
/**
* @param {integer} chance probability of ability being active.
*/
constructor(chance: integer) {
super(true);
this.chance = chance;
}
/**
* bypass move order in their priority bracket when pokemon choose damaging move
* @param {Pokemon} pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param {boolean} passive N/A
* @param {Utils.BooleanHolder} cancelled N/A
* @param {any[]} args [0] {@linkcode Utils.BooleanHolder} set to true when the ability activated
* @returns {boolean} - whether the ability was activated.
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (simulated) {
return false;
}
const bypassSpeed = args[0] as Utils.BooleanHolder;
if (!bypassSpeed.value && pokemon.randSeedInt(100) < this.chance) {
const turnCommand =
globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()];
const isCommandFight = turnCommand?.command === Command.FIGHT;
const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null;
const isDamageMove = move?.category === MoveCategory.PHYSICAL || move?.category === MoveCategory.SPECIAL;
if (isCommandFight && isDamageMove) {
bypassSpeed.value = true;
return true;
}
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return i18next.t("abilityTriggers:quickDraw", { pokemonName: getPokemonNameWithAffix(pokemon) });
}
}
/**
* This attribute checks if a Pokemon's move meets a provided condition to determine if the Pokemon can use Quick Claw
* It was created because Pokemon with the ability Mycelium Might cannot access Quick Claw's benefits when using status moves.
*/
export class PreventBypassSpeedChanceAbAttr extends AbAttr {
private condition: ((pokemon: Pokemon, move: Move) => boolean);
/**
* @param {function} condition - checks if a move meets certain conditions
*/
constructor(condition: (pokemon: Pokemon, move: Move) => boolean) {
super(true);
this.condition = condition;
}
/**
* @argument {boolean} bypassSpeed - determines if a Pokemon is able to bypass speed at the moment
* @argument {boolean} canCheckHeldItems - determines if a Pokemon has access to Quick Claw's effects or not
*/
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const bypassSpeed = args[0] as Utils.BooleanHolder;
const canCheckHeldItems = args[1] as Utils.BooleanHolder;
const turnCommand = globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()];
const isCommandFight = turnCommand?.command === Command.FIGHT;
const move = turnCommand?.move?.move ? allMoves[turnCommand.move.move] : null;
if (this.condition(pokemon, move!) && isCommandFight) {
bypassSpeed.value = false;
canCheckHeldItems.value = false;
return false;
}
return true;
}
}
/**
* This applies a terrain-based type change to the Pokemon.
* Used by Mimicry.
*/
export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
}
override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, _args: any[]): boolean {
if (pokemon.isTerastallized()) {
return false;
}
const currentTerrain = globalScene.arena.getTerrainType();
const typeChange: Type[] = this.determineTypeChange(pokemon, currentTerrain);
if (typeChange.length !== 0) {
if (pokemon.summonData.addedType && typeChange.includes(pokemon.summonData.addedType)) {
pokemon.summonData.addedType = null;
}
pokemon.summonData.types = typeChange;
pokemon.updateInfo();
}
return true;
}
/**
* Retrieves the type(s) the Pokemon should change to in response to a terrain
* @param pokemon
* @param currentTerrain {@linkcode TerrainType}
* @returns a list of type(s)
*/
private determineTypeChange(pokemon: Pokemon, currentTerrain: TerrainType): Type[] {
const typeChange: Type[] = [];
switch (currentTerrain) {
case TerrainType.ELECTRIC:
typeChange.push(Type.ELECTRIC);
break;
case TerrainType.MISTY:
typeChange.push(Type.FAIRY);
break;
case TerrainType.GRASSY:
typeChange.push(Type.GRASS);
break;
case TerrainType.PSYCHIC:
typeChange.push(Type.PSYCHIC);
break;
default:
pokemon.getTypes(false, false, true).forEach(t => {
typeChange.push(t);
});
break;
}
return typeChange;
}
/**
* Checks if the Pokemon should change types if summoned into an active terrain
* @returns `true` if there is an active terrain requiring a type change | `false` if not
*/
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
if (globalScene.arena.getTerrainType() !== TerrainType.NONE) {
return this.apply(pokemon, passive, simulated, new Utils.BooleanHolder(false), []);
}
return false;
}
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
const currentTerrain = globalScene.arena.getTerrainType();
const pokemonNameWithAffix = getPokemonNameWithAffix(pokemon);
if (currentTerrain === TerrainType.NONE) {
return i18next.t("abilityTriggers:pokemonTypeChangeRevert", { pokemonNameWithAffix });
} else {
const moveType = i18next.t(`pokemonInfo:Type.${Type[this.determineTypeChange(pokemon, currentTerrain)[0]]}`);
return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType });
}
}
}
async function applyAbAttrsInternal<TAttr extends AbAttr>(
attrType: Constructor<TAttr>,
pokemon: Pokemon | null,
applyFunc: AbAttrApplyFunc<TAttr>,
args: any[],
showAbilityInstant: boolean = false,
simulated: boolean = false,
messages: string[] = [],
) {
for (const passive of [ false, true ]) {
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
continue;
}
const ability = passive ? pokemon.getPassiveAbility() : pokemon.getAbility();
for (const attr of ability.getAttrs(attrType)) {
const condition = attr.getCondition();
if (condition && !condition(pokemon)) {
continue;
}
globalScene.setPhaseQueueSplice();
let result = applyFunc(attr, passive);
// TODO Remove this when promises get reworked
if (result instanceof Promise) {
result = await result;
}
if (result) {
if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) {
pokemon.summonData.abilitiesApplied.push(ability.id);
}
if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
pokemon.battleData.abilitiesApplied.push(ability.id);
}
if (attr.showAbility && !simulated) {
if (showAbilityInstant) {
globalScene.abilityBar.showAbility(pokemon, passive);
} else {
queueShowAbility(pokemon, passive);
}
}
const message = attr.getTriggerMessage(pokemon, ability.name, args);
if (message) {
if (!simulated) {
globalScene.queueMessage(message);
}
}
messages.push(message!);
}
}
globalScene.clearPhaseQueueSplice();
}
}
class ForceSwitchOutHelper {
constructor(private switchType: SwitchType) {}
/**
* Handles the logic for switching out a Pokémon based on battle conditions, HP, and the switch type.
*
* @param pokemon The {@linkcode Pokemon} attempting to switch out.
* @returns `true` if the switch is successful
*/
public switchOutLogic(pokemon: Pokemon): boolean {
const switchOutTarget = pokemon;
/**
* If the switch-out target is a player-controlled Pokémon, the function checks:
* - Whether there are available party members to switch in.
* - If the Pokémon is still alive (hp > 0), and if so, it leaves the field and a new SwitchPhase is initiated.
*/
if (switchOutTarget instanceof PlayerPokemon) {
if (globalScene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
globalScene.prependToPhase(new SwitchPhase(this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
return true;
}
/**
* For non-wild battles, it checks if the opposing party has any available Pokémon to switch in.
* If yes, the Pokémon leaves the field and a new SwitchSummonPhase is initiated.
*/
} else if (globalScene.currentBattle.battleType !== BattleType.WILD) {
if (globalScene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false;
}
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
const summonIndex = (globalScene.currentBattle.trainer ? globalScene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0);
globalScene.prependToPhase(new SwitchSummonPhase(this.switchType, switchOutTarget.getFieldIndex(), summonIndex, false, false), MoveEndPhase);
return true;
}
/**
* For wild Pokémon battles, the Pokémon will flee if the conditions are met (waveIndex and double battles).
* It will not flee if it is a Mystery Encounter with fleeing disabled (checked in `getSwitchOutCondition()`) or if it is a wave 10x wild boss
*/
} else {
if (!globalScene.currentBattle.waveIndex || globalScene.currentBattle.waveIndex % 10 === 0) {
return false;
}
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(false);
globalScene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
if (globalScene.currentBattle.double) {
const allyPokemon = switchOutTarget.getAlly();
globalScene.redirectPokemonMoves(switchOutTarget, allyPokemon);
}
}
if (!switchOutTarget.getAlly()?.isActive(true)) {
globalScene.clearEnemyHeldItemModifiers();
if (switchOutTarget.hp) {
globalScene.pushPhase(new BattleEndPhase(false));
globalScene.pushPhase(new NewBattlePhase());
}
}
}
return false;
}
/**
* Determines if a Pokémon can switch out based on its status, the opponent's status, and battle conditions.
*
* @param pokemon The Pokémon attempting to switch out.
* @param opponent The opponent Pokémon.
* @returns `true` if the switch-out condition is met
*/
public getSwitchOutCondition(pokemon: Pokemon, opponent: Pokemon): boolean {
const switchOutTarget = pokemon;
const player = switchOutTarget instanceof PlayerPokemon;
if (player) {
const blockedByAbility = new Utils.BooleanHolder(false);
applyAbAttrs(ForceSwitchOutImmunityAbAttr, opponent, blockedByAbility);
return !blockedByAbility.value;
}
if (!player && globalScene.currentBattle.battleType === BattleType.WILD) {
if (!globalScene.currentBattle.waveIndex && globalScene.currentBattle.waveIndex % 10 === 0) {
return false;
}
}
if (!player && globalScene.currentBattle.isBattleMysteryEncounter() && !globalScene.currentBattle.mysteryEncounter?.fleeAllowed) {
return false;
}
const party = player ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
return (!player && globalScene.currentBattle.battleType === BattleType.WILD)
|| party.filter(p => p.isAllowedInBattle()
&& (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > globalScene.currentBattle.getBattlerCount();
}
/**
* Returns a message if the switch-out attempt fails due to ability effects.
*
* @param target The target Pokémon.
* @returns The failure message, or `null` if no failure.
*/
public getFailedText(target: Pokemon): string | null {
const blockedByAbility = new Utils.BooleanHolder(false);
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
return blockedByAbility.value ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) : null;
}
}
/**
* Calculates the amount of recovery from the Shell Bell item.
*
* If the Pokémon is holding a Shell Bell, this function computes the amount of health
* recovered based on the damage dealt in the current turn. The recovery is multiplied by the
* Shell Bell's modifier (if any).
*
* @param pokemon - The Pokémon whose Shell Bell recovery is being calculated.
* @returns The amount of health recovered by Shell Bell.
*/
function calculateShellBellRecovery(pokemon: Pokemon): number {
const shellBellModifier = pokemon.getHeldItems().find(m => m instanceof HitHealModifier);
if (shellBellModifier) {
return Utils.toDmgValue(pokemon.turnData.totalDamageDealt / 8) * shellBellModifier.stackCount;
}
return 0;
}
/**
* Triggers after the Pokemon takes any damage
* @extends AbAttr
*/
export class PostDamageAbAttr extends AbAttr {
public applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
return false;
}
}
/**
* Ability attribute for forcing a Pokémon to switch out after its health drops below half.
* This attribute checks various conditions related to the damage received, the moves used by the Pokémon
* and its opponents, and determines whether a forced switch-out should occur.
*
* Used by Wimp Out and Emergency Exit
*
* @extends PostDamageAbAttr
* @see {@linkcode applyPostDamage}
*/
export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
private helper: ForceSwitchOutHelper = new ForceSwitchOutHelper(SwitchType.SWITCH);
private hpRatio: number;
constructor(hpRatio: number = 0.5) {
super();
this.hpRatio = hpRatio;
}
/**
* Applies the switch-out logic after the Pokémon takes damage.
* Checks various conditions based on the moves used by the Pokémon, the opponents' moves, and
* the Pokémon's health after damage to determine whether the switch-out should occur.
*
* @param pokemon The Pokémon that took damage.
* @param damage The amount of damage taken by the Pokémon.
* @param passive N/A
* @param simulated Whether the ability is being simulated.
* @param args N/A
* @param source The Pokemon that dealt damage
* @returns `true` if the switch-out logic was successfully applied
*/
public override applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
const moveHistory = pokemon.getMoveHistory();
// Will not activate when the Pokémon's HP is lowered by cutting its own HP
const fordbiddenAttackingMoves = [ Moves.BELLY_DRUM, Moves.SUBSTITUTE, Moves.CURSE, Moves.PAIN_SPLIT ];
if (moveHistory.length > 0) {
const lastMoveUsed = moveHistory[moveHistory.length - 1];
if (fordbiddenAttackingMoves.includes(lastMoveUsed.move)) {
return false;
}
}
// Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
const fordbiddenDefendingMoves = [ Moves.DRAGON_TAIL, Moves.CIRCLE_THROW ];
if (source) {
const enemyMoveHistory = source.getMoveHistory();
if (enemyMoveHistory.length > 0) {
const enemyLastMoveUsed = enemyMoveHistory[enemyMoveHistory.length - 1];
// Will not activate if the Pokémon's HP falls below half while it is in the air during Sky Drop.
if (fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || enemyLastMoveUsed.move === Moves.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) {
return false;
// Will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
} else if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(Abilities.SHEER_FORCE)) {
return false;
// Activate only after the last hit of multistrike moves
} else if (source.turnData.hitsLeft > 1) {
return false;
}
if (source.turnData.hitCount > 1) {
damage = pokemon.turnData.damageTaken;
}
}
}
if (pokemon.hp + damage >= pokemon.getMaxHp() * this.hpRatio) {
// Activates if it falls below half and recovers back above half from a Shell Bell
const shellBellHeal = calculateShellBellRecovery(pokemon);
if (pokemon.hp - shellBellHeal < pokemon.getMaxHp() * this.hpRatio) {
for (const opponent of pokemon.getOpponents()) {
if (!this.helper.getSwitchOutCondition(pokemon, opponent)) {
return false;
}
}
return this.helper.switchOutLogic(pokemon);
} else {
return false;
}
} else {
return false;
}
}
public getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return this.helper.getFailedText(target);
}
}
export function applyAbAttrs(attrType: Constructor<AbAttr>, pokemon: Pokemon, cancelled: Utils.BooleanHolder | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<AbAttr>(attrType, pokemon, (attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args), args, false, simulated);
}
export function applyPostBattleInitAbAttrs(attrType: Constructor<PostBattleInitAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostBattleInitAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostBattleInit(pokemon, passive, simulated, args), args, false, simulated);
}
export function applyPreDefendAbAttrs(attrType: Constructor<PreDefendAbAttr>,
pokemon: Pokemon, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreDefendAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args), args, false, simulated);
}
export function applyPostDefendAbAttrs(attrType: Constructor<PostDefendAbAttr>,
pokemon: Pokemon, attacker: Pokemon, move: Move, hitResult: HitResult | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostDefendAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args), args, false, simulated);
}
export function applyPostMoveUsedAbAttrs(attrType: Constructor<PostMoveUsedAbAttr>,
pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostMoveUsedAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, simulated, args), args, false, simulated);
}
export function applyStatMultiplierAbAttrs(attrType: Constructor<StatMultiplierAbAttr>,
pokemon: Pokemon, stat: BattleStat, statValue: Utils.NumberHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<StatMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyStatStage(pokemon, passive, simulated, stat, statValue, args), args);
}
export function applyPostSetStatusAbAttrs(attrType: Constructor<PostSetStatusAbAttr>,
pokemon: Pokemon, effect: StatusEffect, sourcePokemon?: Pokemon | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), args, false, simulated);
}
export function applyPostDamageAbAttrs(attrType: Constructor<PostDamageAbAttr>,
pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean = false, args: any[], source?: Pokemon): Promise<void> {
return applyAbAttrsInternal<PostDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDamage(pokemon, damage, passive, simulated, args, source), args);
}
/**
* Applies a field Stat multiplier attribute
* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
* @param pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode Utils.NumberHolder} the value of the checked stat
* @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat
* @param hasApplied {@linkcode Utils.BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat
* @param args unused
*/
export function applyFieldStatMultiplierAbAttrs(attrType: Constructor<FieldMultiplyStatAbAttr>,
pokemon: Pokemon, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<FieldMultiplyStatAbAttr>(attrType, pokemon, (attr, passive) => attr.applyFieldStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args);
}
export function applyPreAttackAbAttrs(attrType: Constructor<PreAttackAbAttr>,
pokemon: Pokemon, defender: Pokemon | null, move: Move, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreAttackAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreAttack(pokemon, passive, simulated, defender, move, args), args, false, simulated);
}
export function applyPostAttackAbAttrs(attrType: Constructor<PostAttackAbAttr>,
pokemon: Pokemon, defender: Pokemon, move: Move, hitResult: HitResult | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args), args, false, simulated);
}
export function applyPostKnockOutAbAttrs(attrType: Constructor<PostKnockOutAbAttr>,
pokemon: Pokemon, knockedOut: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostKnockOut(pokemon, passive, simulated, knockedOut, args), args, false, simulated);
}
export function applyPostVictoryAbAttrs(attrType: Constructor<PostVictoryAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostVictoryAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostVictory(pokemon, passive, simulated, args), args, false, simulated);
}
export function applyPostSummonAbAttrs(attrType: Constructor<PostSummonAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostSummonAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args), args, false, simulated);
}
export function applyPreSwitchOutAbAttrs(attrType: Constructor<PreSwitchOutAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreSwitchOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), args, true, simulated);
}
export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStageChangeAbAttr>,
pokemon: Pokemon | null, stat: BattleStat, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreStatStageChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated);
}
export function applyPostStatStageChangeAbAttrs(attrType: Constructor<PostStatStageChangeAbAttr>,
pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostStatStageChangeAbAttr>(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated);
}
export function applyPreSetStatusAbAttrs(attrType: Constructor<PreSetStatusAbAttr>,
pokemon: Pokemon, effect: StatusEffect | undefined, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args), args, false, simulated);
}
export function applyPreApplyBattlerTagAbAttrs(attrType: Constructor<PreApplyBattlerTagAbAttr>,
pokemon: Pokemon, tag: BattlerTag, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreApplyBattlerTagAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args), args, false, simulated);
}
export function applyPreWeatherEffectAbAttrs(attrType: Constructor<PreWeatherEffectAbAttr>,
pokemon: Pokemon, weather: Weather | null, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreWeatherDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args), args, true, simulated);
}
export function applyPostTurnAbAttrs(attrType: Constructor<PostTurnAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostTurnAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostTurn(pokemon, passive, simulated, args), args, false, simulated);
}
export function applyPostWeatherChangeAbAttrs(attrType: Constructor<PostWeatherChangeAbAttr>,
pokemon: Pokemon, weather: WeatherType, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostWeatherChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostWeatherChange(pokemon, passive, simulated, weather, args), args, false, simulated);
}
export function applyPostWeatherLapseAbAttrs(attrType: Constructor<PostWeatherLapseAbAttr>,
pokemon: Pokemon, weather: Weather | null, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostWeatherLapseAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostWeatherLapse(pokemon, passive, simulated, weather, args), args, false, simulated);
}
export function applyPostTerrainChangeAbAttrs(attrType: Constructor<PostTerrainChangeAbAttr>,
pokemon: Pokemon, terrain: TerrainType, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostTerrainChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostTerrainChange(pokemon, passive, simulated, terrain, args), args, false, simulated);
}
export function applyCheckTrappedAbAttrs(attrType: Constructor<CheckTrappedAbAttr>,
pokemon: Pokemon, trapped: Utils.BooleanHolder, otherPokemon: Pokemon, messages: string[], simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<CheckTrappedAbAttr>(attrType, pokemon, (attr, passive) => attr.applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args), args, false, simulated, messages);
}
export function applyPostBattleAbAttrs(attrType: Constructor<PostBattleAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostBattleAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostBattle(pokemon, passive, simulated, args), args, false, simulated);
}
export function applyPostFaintAbAttrs(attrType: Constructor<PostFaintAbAttr>,
pokemon: Pokemon, attacker?: Pokemon, move?: Move, hitResult?: HitResult, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostFaintAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), args, false, simulated);
}
export function applyPostItemLostAbAttrs(attrType: Constructor<PostItemLostAbAttr>,
pokemon: Pokemon, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostItemLostAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostItemLost(pokemon, simulated, args), args);
}
function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, passive));
globalScene.clearPhaseQueueSplice();
}
/**
* Sets the ability of a Pokémon as revealed.
*
* @param pokemon - The Pokémon whose ability is being revealed.
*/
function setAbilityRevealed(pokemon: Pokemon): void {
if (pokemon.battleData) {
pokemon.battleData.abilityRevealed = true;
}
}
/**
* Returns the Pokemon with weather-based forms
*/
function getPokemonWithWeatherBasedForms() {
return globalScene.getField(true).filter(p =>
(p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM)
|| (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM)
);
}
export const allAbilities = [ new Ability(Abilities.NONE, 3) ];
export function initAbilities() {
allAbilities.push(
new Ability(Abilities.STENCH, 3)
.attr(PostAttackApplyBattlerTagAbAttr, false, (user, target, move) => !move.hasAttr(FlinchAttr) && !move.hitsSubstitute(user, target) ? 10 : 0, BattlerTagType.FLINCHED),
new Ability(Abilities.DRIZZLE, 3)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN),
new Ability(Abilities.SPEED_BOOST, 3)
.attr(SpeedBoostAbAttr),
new Ability(Abilities.BATTLE_ARMOR, 3)
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.STURDY, 3)
.attr(PreDefendFullHpEndureAbAttr)
.attr(BlockOneHitKOAbAttr)
.ignorable(),
new Ability(Abilities.DAMP, 3)
.attr(FieldPreventExplosiveMovesAbAttr)
.ignorable(),
new Ability(Abilities.LIMBER, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS)
.ignorable(),
new Ability(Abilities.SAND_VEIL, 3)
.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
.condition(getWeatherCondition(WeatherType.SANDSTORM))
.ignorable(),
new Ability(Abilities.STATIC, 3)
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.PARALYSIS)
.bypassFaint(),
new Ability(Abilities.VOLT_ABSORB, 3)
.attr(TypeImmunityHealAbAttr, Type.ELECTRIC)
.ignorable(),
new Ability(Abilities.WATER_ABSORB, 3)
.attr(TypeImmunityHealAbAttr, Type.WATER)
.ignorable(),
new Ability(Abilities.OBLIVIOUS, 3)
.attr(BattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT ])
.attr(IntimidateImmunityAbAttr)
.ignorable(),
new Ability(Abilities.CLOUD_NINE, 3)
.attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, i18next.t("abilityTriggers:weatherEffectDisappeared"))
.attr(PostSummonWeatherSuppressedFormChangeAbAttr)
.attr(PostFaintUnsuppressedWeatherFormChangeAbAttr)
.bypassFaint(),
new Ability(Abilities.COMPOUND_EYES, 3)
.attr(StatMultiplierAbAttr, Stat.ACC, 1.3),
new Ability(Abilities.INSOMNIA, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable(),
new Ability(Abilities.COLOR_CHANGE, 3)
.attr(PostDefendTypeChangeAbAttr)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.IMMUNITY, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.ignorable(),
new Ability(Abilities.FLASH_FIRE, 3)
.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, BattlerTagType.FIRE_BOOST, 1)
.ignorable(),
new Ability(Abilities.SHIELD_DUST, 3)
.attr(IgnoreMoveEffectsAbAttr)
.ignorable(),
new Ability(Abilities.OWN_TEMPO, 3)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.CONFUSED)
.attr(IntimidateImmunityAbAttr)
.ignorable(),
new Ability(Abilities.SUCTION_CUPS, 3)
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(Abilities.INTIMIDATE, 3)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], -1, false, true),
new Ability(Abilities.SHADOW_TAG, 3)
.attr(ArenaTrapAbAttr, (user, target) => {
if (target.hasAbility(Abilities.SHADOW_TAG)) {
return false;
}
return true;
}),
new Ability(Abilities.ROUGH_SKIN, 3)
.attr(PostDefendContactDamageAbAttr, 8)
.bypassFaint(),
new Ability(Abilities.WONDER_GUARD, 3)
.attr(NonSuperEffectiveImmunityAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.ignorable(),
new Ability(Abilities.LEVITATE, 3)
.attr(AttackTypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(GroundedTag) && !globalScene.arena.getTag(ArenaTagType.GRAVITY))
.ignorable(),
new Ability(Abilities.EFFECT_SPORE, 3)
.attr(EffectSporeAbAttr),
new Ability(Abilities.SYNCHRONIZE, 3)
.attr(SyncEncounterNatureAbAttr)
.attr(SynchronizeStatusAbAttr),
new Ability(Abilities.CLEAR_BODY, 3)
.attr(ProtectStatAbAttr)
.ignorable(),
new Ability(Abilities.NATURAL_CURE, 3)
.attr(PreSwitchOutResetStatusAbAttr),
new Ability(Abilities.LIGHTNING_ROD, 3)
.attr(RedirectTypeMoveAbAttr, Type.ELECTRIC)
.attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPATK, 1)
.ignorable(),
new Ability(Abilities.SERENE_GRACE, 3)
.attr(MoveEffectChanceMultiplierAbAttr, 2),
new Ability(Abilities.SWIFT_SWIM, 3)
.attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
new Ability(Abilities.CHLOROPHYLL, 3)
.attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
new Ability(Abilities.ILLUMINATE, 3)
.attr(ProtectStatAbAttr, Stat.ACC)
.attr(DoubleBattleChanceAbAttr)
.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
.ignorable(),
new Ability(Abilities.TRACE, 3)
.attr(PostSummonCopyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.HUGE_POWER, 3)
.attr(StatMultiplierAbAttr, Stat.ATK, 2),
new Ability(Abilities.POISON_POINT, 3)
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON)
.bypassFaint(),
new Ability(Abilities.INNER_FOCUS, 3)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.FLINCHED)
.attr(IntimidateImmunityAbAttr)
.ignorable(),
new Ability(Abilities.MAGMA_ARMOR, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.FREEZE)
.ignorable(),
new Ability(Abilities.WATER_VEIL, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.MAGNET_PULL, 3)
.attr(ArenaTrapAbAttr, (user, target) => {
if (target.getTypes(true).includes(Type.STEEL) || (target.getTypes(true).includes(Type.STELLAR) && target.getTypes().includes(Type.STEEL))) {
return true;
}
return false;
}),
new Ability(Abilities.SOUNDPROOF, 3)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.SOUND_BASED))
.ignorable(),
new Ability(Abilities.RAIN_DISH, 3)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN),
new Ability(Abilities.SAND_STREAM, 3)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SANDSTORM)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SANDSTORM),
new Ability(Abilities.PRESSURE, 3)
.attr(IncreasePpAbAttr)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonPressure", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.THICK_FAT, 3)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.ICE, 0.5)
.ignorable(),
new Ability(Abilities.EARLY_BIRD, 3)
.attr(ReduceStatusEffectDurationAbAttr, StatusEffect.SLEEP),
new Ability(Abilities.FLAME_BODY, 3)
.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN)
.bypassFaint(),
new Ability(Abilities.RUN_AWAY, 3)
.attr(RunSuccessAbAttr),
new Ability(Abilities.KEEN_EYE, 3)
.attr(ProtectStatAbAttr, Stat.ACC)
.ignorable(),
new Ability(Abilities.HYPER_CUTTER, 3)
.attr(ProtectStatAbAttr, Stat.ATK)
.ignorable(),
new Ability(Abilities.PICKUP, 3)
.attr(PostBattleLootAbAttr),
new Ability(Abilities.TRUANT, 3)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.TRUANT, 1, false),
new Ability(Abilities.HUSTLE, 3)
.attr(StatMultiplierAbAttr, Stat.ATK, 1.5)
.attr(StatMultiplierAbAttr, Stat.ACC, 0.8, (_user, _target, move) => move.category === MoveCategory.PHYSICAL),
new Ability(Abilities.CUTE_CHARM, 3)
.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
new Ability(Abilities.PLUS, 3)
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
new Ability(Abilities.MINUS, 3)
.conditionalAttr(p => globalScene.currentBattle.double && [ Abilities.PLUS, Abilities.MINUS ].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5),
new Ability(Abilities.FORECAST, 3)
.attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST)
.attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]),
new Ability(Abilities.STICKY_HOLD, 3)
.attr(BlockItemTheftAbAttr)
.bypassFaint()
.ignorable(),
new Ability(Abilities.SHED_SKIN, 3)
.conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr),
new Ability(Abilities.GUTS, 3)
.attr(BypassBurnDamageReductionAbAttr)
.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.ATK, 1.5),
new Ability(Abilities.MARVEL_SCALE, 3)
.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(),
new Ability(Abilities.LIQUID_OOZE, 3)
.attr(ReverseDrainAbAttr),
new Ability(Abilities.OVERGROW, 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.GRASS),
new Ability(Abilities.BLAZE, 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),
new Ability(Abilities.TORRENT, 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.WATER),
new Ability(Abilities.SWARM, 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.BUG),
new Ability(Abilities.ROCK_HEAD, 3)
.attr(BlockRecoilDamageAttr),
new Ability(Abilities.DROUGHT, 3)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY),
new Ability(Abilities.ARENA_TRAP, 3)
.attr(ArenaTrapAbAttr, (user, target) => {
if (target.isGrounded()) {
return true;
}
return false;
})
.attr(DoubleBattleChanceAbAttr),
new Ability(Abilities.VITAL_SPIRIT, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable(),
new Ability(Abilities.WHITE_SMOKE, 3)
.attr(ProtectStatAbAttr)
.ignorable(),
new Ability(Abilities.PURE_POWER, 3)
.attr(StatMultiplierAbAttr, Stat.ATK, 2),
new Ability(Abilities.SHELL_ARMOR, 3)
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, i18next.t("abilityTriggers:weatherEffectDisappeared"))
.attr(PostSummonWeatherSuppressedFormChangeAbAttr)
.attr(PostFaintUnsuppressedWeatherFormChangeAbAttr)
.bypassFaint(),
new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), StatMultiplierAbAttr, Stat.EVA, 2)
.ignorable(),
new Ability(Abilities.MOTOR_DRIVE, 4)
.attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPD, 1)
.ignorable(),
new Ability(Abilities.RIVALRY, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true)
.attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75),
new Ability(Abilities.STEADFAST, 4)
.attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1),
new Ability(Abilities.SNOW_CLOAK, 4)
.attr(StatMultiplierAbAttr, Stat.EVA, 1.2)
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW))
.ignorable(),
new Ability(Abilities.GLUTTONY, 4)
.attr(ReduceBerryUseThresholdAbAttr),
new Ability(Abilities.ANGER_POINT, 4)
.attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6),
new Ability(Abilities.UNBURDEN, 4)
.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN)
.bypassFaint() // Allows reviver seed to activate Unburden
.edgeCase(), // Should not restore Unburden boost if Pokemon loses then regains Unburden ability
new Ability(Abilities.HEATPROOF, 4)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(ReduceBurnDamageAbAttr, 0.5)
.ignorable(),
new Ability(Abilities.SIMPLE, 4)
.attr(StatStageChangeMultiplierAbAttr, 2)
.ignorable(),
new Ability(Abilities.DRY_SKIN, 4)
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
.attr(PostWeatherLapseHealAbAttr, 2, WeatherType.RAIN, WeatherType.HEAVY_RAIN)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 1.25)
.attr(TypeImmunityHealAbAttr, Type.WATER)
.ignorable(),
new Ability(Abilities.DOWNLOAD, 4)
.attr(DownloadAbAttr),
new Ability(Abilities.IRON_FIST, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
new Ability(Abilities.POISON_HEAL, 4)
.attr(PostTurnStatusHealAbAttr, StatusEffect.TOXIC, StatusEffect.POISON)
.attr(BlockStatusDamageAbAttr, StatusEffect.TOXIC, StatusEffect.POISON),
new Ability(Abilities.ADAPTABILITY, 4)
.attr(StabBoostAbAttr),
new Ability(Abilities.SKILL_LINK, 4)
.attr(MaxMultiHitAbAttr),
new Ability(Abilities.HYDRATION, 4)
.attr(PostTurnResetStatusAbAttr)
.condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)),
new Ability(Abilities.SOLAR_POWER, 4)
.attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN)
.attr(StatMultiplierAbAttr, Stat.SPATK, 1.5)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)),
new Ability(Abilities.QUICK_FEET, 4)
.conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatMultiplierAbAttr, Stat.SPD, 2)
.conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5),
new Ability(Abilities.NORMALIZE, 4)
.attr(MoveTypeChangeAbAttr, Type.NORMAL, 1.2, (user, target, move) => {
return ![ Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST ].includes(move.id);
}),
new Ability(Abilities.SNIPER, 4)
.attr(MultCritAbAttr, 1.5),
new Ability(Abilities.MAGIC_GUARD, 4)
.attr(BlockNonDirectDamageAbAttr),
new Ability(Abilities.NO_GUARD, 4)
.attr(AlwaysHitAbAttr)
.attr(DoubleBattleChanceAbAttr),
new Ability(Abilities.STALL, 4)
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2),
new Ability(Abilities.TECHNICIAN, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const power = new Utils.NumberHolder(move.power);
applyMoveAttrs(VariablePowerAttr, user, target, move, power);
return power.value <= 60;
}, 1.5),
new Ability(Abilities.LEAF_GUARD, 4)
.attr(StatusEffectImmunityAbAttr)
.condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN))
.ignorable(),
new Ability(Abilities.KLUTZ, 4)
.unimplemented(),
new Ability(Abilities.MOLD_BREAKER, 4)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonMoldBreaker", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(MoveAbilityBypassAbAttr),
new Ability(Abilities.SUPER_LUCK, 4)
.attr(BonusCritAbAttr),
new Ability(Abilities.AFTERMATH, 4)
.attr(PostFaintContactDamageAbAttr, 4)
.bypassFaint(),
new Ability(Abilities.ANTICIPATION, 4)
.conditionalAttr(getAnticipationCondition(), PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAnticipation", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.FOREWARN, 4)
.attr(ForewarnAbAttr),
new Ability(Abilities.UNAWARE, 4)
.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.ACC, Stat.EVA ])
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
.attr(DamageBoostAbAttr, 2, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) <= 0.5),
new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SLOW_START, 4)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
new Ability(Abilities.SCRAPPY, 4)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [ Type.NORMAL, Type.FIGHTING ])
.attr(IntimidateImmunityAbAttr),
new Ability(Abilities.STORM_DRAIN, 4)
.attr(RedirectTypeMoveAbAttr, Type.WATER)
.attr(TypeImmunityStatStageChangeAbAttr, Type.WATER, Stat.SPATK, 1)
.ignorable(),
new Ability(Abilities.ICE_BODY, 4)
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
new Ability(Abilities.SOLID_ROCK, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SNOW_WARNING, 4)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SNOW),
new Ability(Abilities.HONEY_GATHER, 4)
.attr(MoneyAbAttr),
new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2),
new Ability(Abilities.MULTITYPE, 4)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.FLOWER_GIFT, 4)
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 1.5)
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5)
.attr(UncopiableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FLOWER_GIFT)
.attr(PostWeatherChangeFormChangeAbAttr, Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ])
.partial() // Should also boosts stats of ally
.ignorable(),
new Ability(Abilities.BAD_DREAMS, 4)
.attr(PostTurnHurtIfSleepingAbAttr),
new Ability(Abilities.PICKPOCKET, 5)
.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT))
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SHEER_FORCE, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 5461 / 4096)
.attr(MoveEffectChanceMultiplierAbAttr, 0), // Should disable life orb, eject button, red card, kee/maranga berry if they get implemented
new Ability(Abilities.CONTRARY, 5)
.attr(StatStageChangeMultiplierAbAttr, -1)
.ignorable(),
new Ability(Abilities.UNNERVE, 5)
.attr(PreventBerryUseAbAttr),
new Ability(Abilities.DEFIANT, 5)
.attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [ Stat.ATK ], 2),
new Ability(Abilities.DEFEATIST, 5)
.attr(StatMultiplierAbAttr, Stat.ATK, 0.5)
.attr(StatMultiplierAbAttr, Stat.SPATK, 0.5)
.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
new Ability(Abilities.CURSED_BODY, 5)
.attr(PostDefendMoveDisableAbAttr, 30)
.bypassFaint(),
new Ability(Abilities.HEALER, 5)
.conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(Abilities.FRIEND_GUARD, 5)
.attr(AlliedFieldDamageReductionAbAttr, 0.75)
.ignorable(),
new Ability(Abilities.WEAK_ARMOR, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2),
new Ability(Abilities.HEAVY_METAL, 5)
.attr(WeightMultiplierAbAttr, 2)
.ignorable(),
new Ability(Abilities.LIGHT_METAL, 5)
.attr(WeightMultiplierAbAttr, 0.5)
.ignorable(),
new Ability(Abilities.MULTISCALE, 5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5)
.ignorable(),
new Ability(Abilities.TOXIC_BOOST, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.PHYSICAL && (user?.status?.effect === StatusEffect.POISON || user?.status?.effect === StatusEffect.TOXIC), 1.5),
new Ability(Abilities.FLARE_BOOST, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.SPECIAL && user?.status?.effect === StatusEffect.BURN, 1.5),
new Ability(Abilities.HARVEST, 5)
.attr(
PostTurnLootAbAttr,
"EATEN_BERRIES",
/** Rate is doubled when under sun {@link https://dex.pokemonshowdown.com/abilities/harvest} */
(pokemon) => 0.5 * (getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)(pokemon) ? 2 : 1)
)
.edgeCase(), // Cannot recover berries used up by fling or natural gift (unimplemented)
new Ability(Abilities.TELEPATHY, 5)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon.getAlly() === attacker && move instanceof AttackMove)
.ignorable(),
new Ability(Abilities.MOODY, 5)
.attr(MoodyAbAttr),
new Ability(Abilities.OVERCOAT, 5)
.attr(BlockWeatherDamageAttr)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.POWDER_MOVE))
.ignorable(),
new Ability(Abilities.POISON_TOUCH, 5)
.attr(PostAttackContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON),
new Ability(Abilities.REGENERATOR, 5)
.attr(PreSwitchOutHealAbAttr),
new Ability(Abilities.BIG_PECKS, 5)
.attr(ProtectStatAbAttr, Stat.DEF)
.ignorable(),
new Ability(Abilities.SAND_RUSH, 5)
.attr(StatMultiplierAbAttr, Stat.SPD, 2)
.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
.condition(getWeatherCondition(WeatherType.SANDSTORM)),
new Ability(Abilities.WONDER_SKIN, 5)
.attr(WonderSkinAbAttr)
.ignorable(),
new Ability(Abilities.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => {
const movePhase = globalScene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user?.id);
return Utils.isNullOrUndefined(movePhase);
}, 1.3),
new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.unimplemented(),
new Ability(Abilities.IMPOSTER, 5)
.attr(PostSummonTransformAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.INFILTRATOR, 5)
.attr(InfiltratorAbAttr)
.partial(), // does not bypass Mist
new Ability(Abilities.MUMMY, 5)
.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
.bypassFaint(),
new Ability(Abilities.MOXIE, 5)
.attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
new Ability(Abilities.JUSTIFIED, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1),
new Ability(Abilities.RATTLED, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
const moveType = user.getMoveType(move);
return move.category !== MoveCategory.STATUS
&& (moveType === Type.DARK || moveType === Type.BUG || moveType === Type.GHOST);
}, Stat.SPD, 1)
.attr(PostIntimidateStatStageChangeAbAttr, [ Stat.SPD ], 1),
new Ability(Abilities.MAGIC_BOUNCE, 5)
.ignorable()
.unimplemented(),
new Ability(Abilities.SAP_SIPPER, 5)
.attr(TypeImmunityStatStageChangeAbAttr, Type.GRASS, Stat.ATK, 1)
.ignorable(),
new Ability(Abilities.PRANKSTER, 5)
.attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS, 1),
new Ability(Abilities.SAND_FORCE, 5)
.attr(MoveTypePowerBoostAbAttr, Type.ROCK, 1.3)
.attr(MoveTypePowerBoostAbAttr, Type.GROUND, 1.3)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL, 1.3)
.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
.condition(getWeatherCondition(WeatherType.SANDSTORM)),
new Ability(Abilities.IRON_BARBS, 5)
.attr(PostDefendContactDamageAbAttr, 8)
.bypassFaint(),
new Ability(Abilities.ZEN_MODE, 5)
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 1 : 0)
.attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 1 : 0)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.VICTORY_STAR, 5)
.attr(StatMultiplierAbAttr, Stat.ACC, 1.1)
.partial(), // Does not boost ally's accuracy
new Ability(Abilities.TURBOBLAZE, 5)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTurboblaze", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(MoveAbilityBypassAbAttr),
new Ability(Abilities.TERAVOLT, 5)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTeravolt", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(MoveAbilityBypassAbAttr),
new Ability(Abilities.AROMA_VEIL, 6)
.attr(UserFieldBattlerTagImmunityAbAttr, [ BattlerTagType.INFATUATED, BattlerTagType.TAUNT, BattlerTagType.DISABLED, BattlerTagType.TORMENT, BattlerTagType.HEAL_BLOCK ])
.ignorable(),
new Ability(Abilities.FLOWER_VEIL, 6)
.ignorable()
.unimplemented(),
new Ability(Abilities.CHEEK_POUCH, 6)
.attr(HealFromBerryUseAbAttr, 1 / 3),
new Ability(Abilities.PROTEAN, 6)
.attr(PokemonTypeChangeAbAttr),
//.condition((p) => !p.summonData?.abilitiesApplied.includes(Abilities.PROTEAN)), //Gen 9 Implementation
new Ability(Abilities.FUR_COAT, 6)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, 0.5)
.ignorable(),
new Ability(Abilities.MAGICIAN, 6)
.attr(PostAttackStealHeldItemAbAttr),
new Ability(Abilities.BULLETPROOF, 6)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.BALLBOMB_MOVE))
.ignorable(),
new Ability(Abilities.COMPETITIVE, 6)
.attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [ Stat.SPATK ], 2),
new Ability(Abilities.STRONG_JAW, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5),
new Ability(Abilities.REFRIGERATE, 6)
.attr(MoveTypeChangeAbAttr, Type.ICE, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.SWEET_VEIL, 6)
.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(UserFieldBattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
.ignorable()
.partial(), // Mold Breaker ally should not be affected by Sweet Veil
new Ability(Abilities.STANCE_CHANGE, 6)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.GALE_WINGS, 6)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => pokemon.isFullHp() && pokemon.getMoveType(move) === Type.FLYING, 1),
new Ability(Abilities.MEGA_LAUNCHER, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
new Ability(Abilities.GRASS_PELT, 6)
.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5)
.ignorable(),
new Ability(Abilities.SYMBIOSIS, 6)
.unimplemented(),
new Ability(Abilities.TOUGH_CLAWS, 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
new Ability(Abilities.PIXILATE, 6)
.attr(MoveTypeChangeAbAttr, Type.FAIRY, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.GOOEY, 6)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
new Ability(Abilities.AERILATE, 6)
.attr(MoveTypeChangeAbAttr, Type.FLYING, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.PARENTAL_BOND, 6)
.attr(AddSecondStrikeAbAttr, 0.25),
new Ability(Abilities.DARK_AURA, 6)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonDarkAura", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(FieldMoveTypePowerBoostAbAttr, Type.DARK, 4 / 3),
new Ability(Abilities.FAIRY_AURA, 6)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonFairyAura", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3),
new Ability(Abilities.AURA_BREAK, 6)
.ignorable()
.conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
.conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(Abilities.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16)
.conditionalAttr(pokemon => globalScene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA) || p.hasAbility(Abilities.FAIRY_AURA)),
PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.PRIMORDIAL_SEA, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PreSwitchOutClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr)
.bypassFaint(),
new Ability(Abilities.DESOLATE_LAND, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HARSH_SUN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HARSH_SUN)
.attr(PreSwitchOutClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr)
.bypassFaint(),
new Ability(Abilities.DELTA_STREAM, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.STRONG_WINDS)
.attr(PreSwitchOutClearWeatherAbAttr)
.attr(PostFaintClearWeatherAbAttr)
.bypassFaint(),
new Ability(Abilities.STAMINA, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
new Ability(Abilities.WIMP_OUT, 7)
.attr(PostDamageForceSwitchAbAttr)
.edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
new Ability(Abilities.EMERGENCY_EXIT, 7)
.attr(PostDamageForceSwitchAbAttr)
.edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
new Ability(Abilities.WATER_COMPACTION, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
new Ability(Abilities.MERCILESS, 7)
.attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
new Ability(Abilities.SHIELDS_DOWN, 7)
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint()
.partial(), // Meteor form should protect against status effects and yawn
new Ability(Abilities.STAKEOUT, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => !!target?.turnData.switchedInThisTurn, 2),
new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.STEELWORKER, 7)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.BERSERK, 7)
.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.SPATK ], 1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.SLUSH_RUSH, 7)
.attr(StatMultiplierAbAttr, Stat.SPD, 2)
.condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)),
new Ability(Abilities.LONG_REACH, 7)
.attr(IgnoreContactAbAttr),
new Ability(Abilities.LIQUID_VOICE, 7)
.attr(MoveTypeChangeAbAttr, Type.WATER, 1, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED)),
new Ability(Abilities.TRIAGE, 7)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.hasFlag(MoveFlags.TRIAGE_MOVE), 3),
new Ability(Abilities.GALVANIZE, 7)
.attr(MoveTypeChangeAbAttr, Type.ELECTRIC, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)),
new Ability(Abilities.SURGE_SURFER, 7)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPD, 2),
new Ability(Abilities.SCHOOLING, 7)
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1)
.attr(PostTurnFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.DISGUISE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
// Add BattlerTagType.DISGUISE if the pokemon is in its disguised form
.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.DISGUISE, 0, false)
.attr(FormBlockDamageAbAttr,
(target, user, move) => !!target.getTag(BattlerTagType.DISGUISE) && target.getMoveEffectiveness(user, move) > 0, 0, BattlerTagType.DISGUISE,
(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
(pokemon) => Utils.toDmgValue(pokemon.getMaxHp() / 8))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.bypassFaint()
.ignorable(),
new Ability(Abilities.BATTLE_BOND, 7)
.attr(PostVictoryFormChangeAbAttr, () => 2)
.attr(PostBattleInitFormChangeAbAttr, () => 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.POWER_CONSTRUCT, 7)
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostBattleInitFormChangeAbAttr, () => 2)
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostBattleInitFormChangeAbAttr, () => 3)
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.CORROSION, 7)
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ Type.STEEL, Type.POISON ])
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented) + fling with toxic orb (not implemented yet)
new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(StatusEffectImmunityAbAttr, ...getNonVolatileStatusEffects())
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY),
new Ability(Abilities.QUEENLY_MAJESTY, 7)
.attr(FieldPriorityMoveImmunityAbAttr)
.ignorable(),
new Ability(Abilities.INNARDS_OUT, 7)
.attr(PostFaintHPDamageAbAttr)
.bypassFaint(),
new Ability(Abilities.DANCER, 7)
.attr(PostDancingMoveAbAttr),
new Ability(Abilities.BATTERY, 7)
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
new Ability(Abilities.FLUFFY, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE, 2)
.ignorable(),
new Ability(Abilities.DAZZLING, 7)
.attr(FieldPriorityMoveImmunityAbAttr)
.ignorable(),
new Ability(Abilities.SOUL_HEART, 7)
.attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
new Ability(Abilities.TANGLING_HAIR, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
new Ability(Abilities.RECEIVER, 7)
.attr(CopyFaintedAllyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.POWER_OF_ALCHEMY, 7)
.attr(CopyFaintedAllyAbilityAbAttr)
.attr(UncopiableAbilityAbAttr),
new Ability(Abilities.BEAST_BOOST, 7)
.attr(PostVictoryStatStageChangeAbAttr, p => {
let highestStat: EffectiveStat;
let highestValue = 0;
for (const s of EFFECTIVE_STATS) {
const value = p.getStat(s, false);
if (value > highestValue) {
highestStat = s;
highestValue = value;
}
}
return highestStat!;
}, 1),
new Ability(Abilities.RKS_SYSTEM, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.ELECTRIC_SURGE, 7)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC),
new Ability(Abilities.PSYCHIC_SURGE, 7)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.PSYCHIC)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.PSYCHIC),
new Ability(Abilities.MISTY_SURGE, 7)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.MISTY)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.MISTY),
new Ability(Abilities.GRASSY_SURGE, 7)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.GRASSY)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.GRASSY),
new Ability(Abilities.FULL_METAL_BODY, 7)
.attr(ProtectStatAbAttr),
new Ability(Abilities.SHADOW_SHIELD, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.isFullHp(), 0.5),
new Ability(Abilities.PRISM_ARMOR, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true),
new Ability(Abilities.DAUNTLESS_SHIELD, 8)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.DEF ], 1, true),
new Ability(Abilities.LIBERO, 8)
.attr(PokemonTypeChangeAbAttr),
//.condition((p) => !p.summonData?.abilitiesApplied.includes(Abilities.LIBERO)), //Gen 9 Implementation
new Ability(Abilities.BALL_FETCH, 8)
.attr(FetchBallAbAttr)
.condition(getOncePerBattleCondition(Abilities.BALL_FETCH)),
new Ability(Abilities.COTTON_DOWN, 8)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.SPD, -1, false, true)
.bypassFaint(),
new Ability(Abilities.PROPELLER_TAIL, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.MIRROR_ARMOR, 8)
.ignorable()
.unimplemented(),
/**
* Right now, the logic is attached to Surf and Dive moves. Ideally, the post-defend/hit should be an
* ability attribute but the current implementation of move effects for BattlerTag does not support this- in the case
* where Cramorant is fainted.
* @see {@linkcode GulpMissileTagAttr} and {@linkcode GulpMissileTag} for Gulp Missile implementation
*/
new Ability(Abilities.GULP_MISSILE, 8)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.bypassFaint(),
new Ability(Abilities.STALWART, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.STEAM_ENGINE, 8)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => {
const moveType = user.getMoveType(move);
return move.category !== MoveCategory.STATUS
&& (moveType === Type.FIRE || moveType === Type.WATER);
}, Stat.SPD, 6),
new Ability(Abilities.PUNK_ROCK, 8)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
.ignorable(),
new Ability(Abilities.SAND_SPIT, 8)
.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS),
new Ability(Abilities.ICE_SCALES, 8)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5)
.ignorable(),
new Ability(Abilities.RIPEN, 8)
.attr(DoubleBerryEffectAbAttr),
new Ability(Abilities.ICE_FACE, 8)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
// Add BattlerTagType.ICE_FACE if the pokemon is in ice face form
.conditionalAttr(pokemon => pokemon.formIndex === 0, PostSummonAddBattlerTagAbAttr, BattlerTagType.ICE_FACE, 0, false)
// When summoned with active HAIL or SNOW, add BattlerTagType.ICE_FACE
.conditionalAttr(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW), PostSummonAddBattlerTagAbAttr, BattlerTagType.ICE_FACE, 0)
// When weather changes to HAIL or SNOW while pokemon is fielded, add BattlerTagType.ICE_FACE
.attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.ICE_FACE, 0, WeatherType.HAIL, WeatherType.SNOW)
.attr(FormBlockDamageAbAttr,
(target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0, BattlerTagType.ICE_FACE,
(pokemon, abilityName) => i18next.t("abilityTriggers:iceFaceAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.bypassFaint()
.ignorable(),
new Ability(Abilities.POWER_SPOT, 8)
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ], 1.3),
new Ability(Abilities.MIMICRY, 8)
.attr(TerrainEventTypeChangeAbAttr),
new Ability(Abilities.SCREEN_CLEANER, 8)
.attr(PostSummonRemoveArenaTagAbAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT ]),
new Ability(Abilities.STEELY_SPIRIT, 8)
.attr(UserFieldMoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.PERISH_BODY, 8)
.attr(PostDefendPerishSongAbAttr, 4),
new Ability(Abilities.WANDERING_SPIRIT, 8)
.attr(PostDefendAbilitySwapAbAttr)
.bypassFaint()
.edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil
new Ability(Abilities.GORILLA_TACTICS, 8)
.attr(GorillaTacticsAbAttr),
new Ability(Abilities.NEUTRALIZING_GAS, 8)
.attr(SuppressFieldAbilitiesAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonNeutralizingGas", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.partial(), // A bunch of weird interactions with other abilities being suppressed then unsuppressed
new Ability(Abilities.PASTEL_VEIL, 8)
.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
.ignorable(),
new Ability(Abilities.HUNGER_SWITCH, 8)
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 0 : 1)
.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 1 : 0)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.condition((pokemon) => !pokemon.isTerastallized()),
new Ability(Abilities.QUICK_DRAW, 8)
.attr(BypassSpeedChanceAbAttr, 30),
new Ability(Abilities.UNSEEN_FIST, 8)
.attr(IgnoreProtectOnContactAbAttr),
new Ability(Abilities.CURIOUS_MEDICINE, 8)
.attr(PostSummonClearAllyStatStagesAbAttr),
new Ability(Abilities.TRANSISTOR, 8)
.attr(MoveTypePowerBoostAbAttr, Type.ELECTRIC),
new Ability(Abilities.DRAGONS_MAW, 8)
.attr(MoveTypePowerBoostAbAttr, Type.DRAGON),
new Ability(Abilities.CHILLING_NEIGH, 8)
.attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1),
new Ability(Abilities.GRIM_NEIGH, 8)
.attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1),
new Ability(Abilities.AS_ONE_GLASTRIER, 8)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneGlastrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(PreventBerryUseAbAttr)
.attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr),
new Ability(Abilities.AS_ONE_SPECTRIER, 8)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneSpectrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.attr(PreventBerryUseAbAttr)
.attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr),
new Ability(Abilities.LINGERING_AROMA, 9)
.attr(PostDefendAbilityGiveAbAttr, Abilities.LINGERING_AROMA)
.bypassFaint(),
new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
new Ability(Abilities.THERMAL_EXCHANGE, 9)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(),
new Ability(Abilities.ANGER_SHELL, 9)
.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1)
.attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.DEF, Stat.SPDEF ], -1)
.condition(getSheerForceHitDisableAbCondition()),
new Ability(Abilities.PURIFYING_SALT, 9)
.attr(StatusEffectImmunityAbAttr)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5)
.ignorable(),
new Ability(Abilities.WELL_BAKED_BODY, 9)
.attr(TypeImmunityStatStageChangeAbAttr, Type.FIRE, Stat.DEF, 2)
.ignorable(),
new Ability(Abilities.WIND_RIDER, 9)
.attr(MoveImmunityStatStageChangeAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.WIND_MOVE) && move.category !== MoveCategory.STATUS, Stat.ATK, 1)
.attr(PostSummonStatStageChangeOnArenaAbAttr, ArenaTagType.TAILWIND)
.ignorable(),
new Ability(Abilities.GUARD_DOG, 9)
.attr(PostIntimidateStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(Abilities.ROCKY_PAYLOAD, 9)
.attr(MoveTypePowerBoostAbAttr, Type.ROCK),
new Ability(Abilities.WIND_POWER, 9)
.attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.hasFlag(MoveFlags.WIND_MOVE), BattlerTagType.CHARGED),
new Ability(Abilities.ZERO_TO_HERO, 9)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr)
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.attr(PreSwitchOutFormChangeAbAttr, (pokemon) => !pokemon.isFainted() ? 1 : pokemon.formIndex)
.bypassFaint(),
new Ability(Abilities.COMMANDER, 9)
.attr(CommanderAbAttr)
.attr(DoubleBattleChanceAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.edgeCase(), // Encore, Frenzy, and other non-`TURN_END` tags don't lapse correctly on the commanding Pokemon.
new Ability(Abilities.ELECTROMORPHOSIS, 9)
.attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED),
new Ability(Abilities.PROTOSYNTHESIS, 9)
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), PostSummonAddBattlerTagAbAttr, BattlerTagType.PROTOSYNTHESIS, 0, true)
.attr(PostWeatherChangeAddBattlerTagAttr, BattlerTagType.PROTOSYNTHESIS, 0, WeatherType.SUNNY, WeatherType.HARSH_SUN)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages
new Ability(Abilities.QUARK_DRIVE, 9)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), PostSummonAddBattlerTagAbAttr, BattlerTagType.QUARK_DRIVE, 0, true)
.attr(PostTerrainChangeAddBattlerTagAttr, BattlerTagType.QUARK_DRIVE, 0, TerrainType.ELECTRIC)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages
new Ability(Abilities.GOOD_AS_GOLD, 9)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.category === MoveCategory.STATUS)
.ignorable()
.partial(), // Lots of weird interactions with moves and abilities such as negating status moves that target the field
new Ability(Abilities.VESSEL_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) }))
.ignorable(),
new Ability(Abilities.SWORD_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.DEF, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.DEF)) })),
new Ability(Abilities.TABLETS_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.ATK, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) }))
.ignorable(),
new Ability(Abilities.BEADS_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.SPDEF, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPDEF)) })),
new Ability(Abilities.ORICHALCUM_PULSE, 9)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY)
.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 4 / 3),
new Ability(Abilities.HADRON_ENGINE, 9)
.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC)
.attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPATK, 4 / 3),
new Ability(Abilities.OPPORTUNIST, 9)
.attr(StatStageChangeCopyAbAttr),
new Ability(Abilities.CUD_CHEW, 9)
.unimplemented(),
new Ability(Abilities.SHARPNESS, 9)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
new Ability(Abilities.SUPREME_OVERLORD, 9)
.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 5))
.partial(), // Counter resets every wave instead of on arena reset
new Ability(Abilities.COSTAR, 9)
.attr(PostSummonCopyAllyStatsAbAttr),
new Ability(Abilities.TOXIC_DEBRIS, 9)
.attr(PostDefendApplyArenaTrapTagAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, ArenaTagType.TOXIC_SPIKES)
.bypassFaint(),
new Ability(Abilities.ARMOR_TAIL, 9)
.attr(FieldPriorityMoveImmunityAbAttr)
.ignorable(),
new Ability(Abilities.EARTH_EATER, 9)
.attr(TypeImmunityHealAbAttr, Type.GROUND)
.ignorable(),
new Ability(Abilities.MYCELIUM_MIGHT, 9)
.attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2)
.attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS)
.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS),
new Ability(Abilities.MINDS_EYE, 9)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [ Type.NORMAL, Type.FIGHTING ])
.attr(ProtectStatAbAttr, Stat.ACC)
.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
.ignorable(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1),
new Ability(Abilities.HOSPITALITY, 9)
.attr(PostSummonAllyHealAbAttr, 4, true),
new Ability(Abilities.TOXIC_CHAIN, 9)
.attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC),
new Ability(Abilities.EMBODY_ASPECT_TEAL, 9)
.attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPD ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // Ogerpon tera interactions
new Ability(Abilities.EMBODY_ASPECT_WELLSPRING, 9)
.attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPDEF ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // Ogerpon tera interactions
new Ability(Abilities.EMBODY_ASPECT_HEARTHFLAME, 9)
.attr(PostBattleInitStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // Ogerpon tera interactions
new Ability(Abilities.EMBODY_ASPECT_CORNERSTONE, 9)
.attr(PostBattleInitStatStageChangeAbAttr, [ Stat.DEF ], 1, true)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.partial(), // Ogerpon tera interactions
new Ability(Abilities.TERA_SHIFT, 9)
.attr(PostSummonFormChangeAbAttr, p => p.getFormKey() ? 0 : 1)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.TERA_SHELL, 9)
.attr(FullHpResistTypeAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.ignorable(),
new Ability(Abilities.TERAFORM_ZERO, 9)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.unimplemented(),
new Ability(Abilities.POISON_PUPPETEER, 9)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(ConfusionOnStatusEffectAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
);
}