pokerogue/src/test/moves/crafty_shield.test.ts
NightKev 828897316e
[Test] Replace doAttack() with move.select() in tests (#3567)
* Consolidate `doSelectTarget()` into `doAttack()`

* Fix ternary

* Add error message to aid in debugging tests

* Update docs

* [Test] Change `doAttack()` to `selectMove()`

* Add `select()` to `src/test/utils/helpers/moveHelper.ts`

* Replace instances of `game.selectMove()` with `game.move.select()`

* Fix imports

* Replace `selectMove()` with `move.select()` helper

Fix broken tests for Pastel Veil and Sweet Veil

* Update tsdocs
2024-08-22 06:49:33 -07:00

125 lines
3.5 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
const TIMEOUT = 20 * 1000;
describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"should protect the user and allies from status moves",
async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
}, TIMEOUT
);
test(
"should not protect the user and allies from attack moves",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
}, TIMEOUT
);
test(
"should protect the user and allies from moves that ignore other protection",
async () => {
game.override.enemySpecies(Species.DUSCLOPS);
game.override.enemyMoveset(Array(4).fill(Moves.CURSE));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
}, TIMEOUT
);
test(
"should not block allies' self-targeted moves",
async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SWORDS_DANCE, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(leadPokemon[1].summonData.battleStats[BattleStat.ATK]).toBe(2);
}
);
});