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* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
81 lines
3.2 KiB
TypeScript
81 lines
3.2 KiB
TypeScript
import { BattleStat } from "#app/data/battle-stat";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Haze", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(100);
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game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
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game.override.ability(Abilities.NONE);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
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await game.startBattle([Species.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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game.move.select(Moves.CHARM);
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await game.phaseInterceptor.to(TurnInitPhase);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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expect(enemyAtkBefore).toBe(-2);
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game.move.select(Moves.HAZE);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
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game.override.enemyMoveset([Moves.HAZE, Moves.HAZE, Moves.HAZE, Moves.HAZE]);
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await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Haze doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to(TurnInitPhase);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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});
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});
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