pokerogue/src/ui/evolution-scene-handler.ts
Samuel H b9f7ba173d
Implement Double Battles (#1)
* Add WiP logic for double battles

* Minor changes for double battles

* More fixes for double battles

* Show battle info for both in double battles

* Improvements to double battles

* Add double battle version of party UI

* Fix some issues with double battles

* Updates to double battles

* More work on double battles for stability

* Fix issues with ability bar and evolution screen

* Add chance for double battles
2023-05-18 11:11:06 -04:00

34 lines
885 B
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class EvolutionSceneHandler extends UiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.EVOLUTION_SCENE);
}
setup() {
this.evolutionContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.scene.fieldUI.add(this.evolutionContainer);
}
show(_args: any[]): void {
super.show(_args);
this.scene.fieldUI.bringToTop(this.evolutionContainer);
}
processInput(button: Button) {
this.scene.ui.getMessageHandler().processInput(button);
}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
this.evolutionContainer.removeAll(true);
}
}