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https://github.com/pagefaultgames/pokerogue.git
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cbbb8e972b
Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
96 lines
2.6 KiB
TypeScript
96 lines
2.6 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { Achv } from "../system/achv";
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import { TextStyle, addTextObject } from "./text";
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export default class AchvBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.NineSlice;
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private icon: Phaser.GameObjects.Sprite;
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private titleText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private descriptionText: Phaser.GameObjects.Text;
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private queue: Achv[] = [];
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, scene.game.canvas.width / 6, 0);
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}
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setup(): void {
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this.bg = this.scene.add.nineslice(0, 0, 'achv_bar', null, 160, 40, 41, 6, 16, 4);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.icon = this.scene.add.sprite(4, 4, 'items');
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this.icon.setOrigin(0, 0);
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this.add(this.icon);
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this.titleText = addTextObject(this.scene, 40, 3, '', TextStyle.MESSAGE, { fontSize: '72px' });
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this.titleText.setOrigin(0, 0);
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this.add(this.titleText);
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this.scoreText = addTextObject(this.scene, 150, 3, '', TextStyle.MESSAGE, { fontSize: '72px' });
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this.scoreText.setOrigin(1, 0);
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this.add(this.scoreText);
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this.descriptionText = addTextObject(this.scene, 43, 16, '', TextStyle.WINDOW, { fontSize: '72px' });
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this.descriptionText.setOrigin(0, 0);
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this.add(this.descriptionText);
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this.descriptionText.setWordWrapWidth(664);
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this.descriptionText.setLineSpacing(-5);
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this.setScale(0.5);
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this.shown = false;
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}
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showAchv(achv: Achv): void {
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if (this.shown) {
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this.queue.push(achv);
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return;
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}
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const tier = achv.getTier();
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this.bg.setTexture(`achv_bar${tier ? `_${tier + 1}` : ''}`);
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this.icon.setFrame(achv.iconImage);
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this.titleText.setText(achv.name);
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this.descriptionText.setText(achv.description);
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this.scoreText.setText(`+${achv.score}pt`);
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(this.scene as BattleScene).playSound('achv');
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) - 76,
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duration: 500,
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ease: 'Sine.easeOut'
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});
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this.scene.time.delayedCall(10000, () => this.hide());
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this.setVisible(true);
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this.shown = true;
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}
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protected hide(): void {
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if (!this.shown)
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return;
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this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6),
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duration: 500,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.shown = false;
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this.setVisible(false);
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if (this.queue.length)
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this.showAchv(this.queue.shift());
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}
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});
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}
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} |