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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
179 lines
6.3 KiB
TypeScript
179 lines
6.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import * as Utils from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Sheer Force", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const movesToUse = [Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE];
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game.override.battleType("single");
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game.override.enemySpecies(Species.ONIX);
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game.override.startingLevel(100);
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game.override.moveset(movesToUse);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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});
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it("Sheer Force", async () => {
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const moveToUse = Moves.AIR_SLASH;
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game.override.ability(Abilities.SHEER_FORCE);
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await game.startBattle([
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Species.PIDGEOT
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]);
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game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
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expect(game.scene.getParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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//Verify the move is boosted and has no chance of secondary effects
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const power = new Utils.IntegerHolder(move.power);
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const chance = new Utils.IntegerHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
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expect(chance.value).toBe(0);
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expect(power.value).toBe(move.power * 5461 / 4096);
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}, 20000);
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it("Sheer Force with exceptions including binding moves", async () => {
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const moveToUse = Moves.BIND;
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game.override.ability(Abilities.SHEER_FORCE);
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await game.startBattle([
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Species.PIDGEOT
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]);
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game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
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expect(game.scene.getParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.BIND);
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//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
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const power = new Utils.IntegerHolder(move.power);
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const chance = new Utils.IntegerHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
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expect(chance.value).toBe(-1);
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expect(power.value).toBe(move.power);
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}, 20000);
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it("Sheer Force with moves with no secondary effect", async () => {
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const moveToUse = Moves.TACKLE;
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game.override.ability(Abilities.SHEER_FORCE);
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await game.startBattle([
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Species.PIDGEOT
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]);
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game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
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expect(game.scene.getParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.TACKLE);
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//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
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const power = new Utils.IntegerHolder(move.power);
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const chance = new Utils.IntegerHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
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expect(chance.value).toBe(-1);
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expect(power.value).toBe(move.power);
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}, 20000);
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it("Sheer Force Disabling Specific Abilities", async () => {
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const moveToUse = Moves.CRUSH_CLAW;
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game.override.enemyAbility(Abilities.COLOR_CHANGE);
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game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
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game.override.ability(Abilities.SHEER_FORCE);
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await game.startBattle([
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Species.PIDGEOT
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]);
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game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
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expect(game.scene.getParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.CRUSH_CLAW);
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//Disable color change due to being hit by Sheer Force
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const power = new Utils.IntegerHolder(move.power);
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const chance = new Utils.IntegerHolder(move.chance);
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const user = phase.getUserPokemon()!;
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const target = phase.getTarget()!;
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const opponentType = target.getTypes()[0];
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, false, power);
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applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
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expect(chance.value).toBe(0);
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expect(power.value).toBe(move.power * 5461 / 4096);
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expect(target.getTypes().length).toBe(2);
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expect(target.getTypes()[0]).toBe(opponentType);
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}, 20000);
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//TODO King's Rock Interaction Unit Test
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});
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