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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
278 lines
12 KiB
TypeScript
278 lines
12 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { EvolutionStatBoosterModifier } from "#app/modifier/modifier";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import i18next from "#app/plugins/i18n";
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import * as Utils from "#app/utils";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Eviolite", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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});
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it("EVIOLITE activates in battle correctly", async() => {
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game.override.startingHeldItems([{ name: "EVIOLITE" }]);
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const consoleSpy = vi.spyOn(console, "log");
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await game.startBattle([
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Species.PICHU
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]);
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const partyMember = game.scene.getParty()[0];
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// Checking console log to make sure Eviolite is applied when getEffectiveStat (with the appropriate stat) is called
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partyMember.getEffectiveStat(Stat.DEF);
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expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
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// Printing dummy console messages along the way so subsequent checks don't pass because of the first
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console.log("");
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partyMember.getEffectiveStat(Stat.SPDEF);
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expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.ATK);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.SPATK);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
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console.log("");
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partyMember.getEffectiveStat(Stat.SPD);
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expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
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});
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it("EVIOLITE held by unevolved, unfused pokemon", async() => {
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await game.startBattle([
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Species.PICHU
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]);
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const partyMember = game.scene.getParty()[0];
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1.5);
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expect(spDefValue.value / spDefStat).toBe(1.5);
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}, 20000);
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it("EVIOLITE held by fully evolved, unfused pokemon", async() => {
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await game.startBattle([
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Species.RAICHU,
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]);
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const partyMember = game.scene.getParty()[0];
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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}, 20000);
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it("EVIOLITE held by completely unevolved, fused pokemon", async() => {
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await game.startBattle([
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Species.PICHU,
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Species.CLEFFA
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1.5);
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expect(spDefValue.value / spDefStat).toBe(1.5);
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}, 20000);
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it("EVIOLITE held by partially unevolved (base), fused pokemon", async() => {
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await game.startBattle([
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Species.PICHU,
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Species.CLEFABLE
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1.25);
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expect(spDefValue.value / spDefStat).toBe(1.25);
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}, 20000);
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it("EVIOLITE held by partially unevolved (fusion), fused pokemon", async() => {
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await game.startBattle([
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Species.RAICHU,
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Species.CLEFFA
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1.25);
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expect(spDefValue.value / spDefStat).toBe(1.25);
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}, 20000);
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it("EVIOLITE held by completely evolved, fused pokemon", async() => {
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await game.startBattle([
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Species.RAICHU,
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Species.CLEFABLE
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]);
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const partyMember = game.scene.getParty()[0];
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const ally = game.scene.getParty()[1];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const defStat = partyMember.getStat(Stat.DEF);
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const spDefStat = partyMember.getStat(Stat.SPDEF);
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// Making sure modifier is not applied without holding item
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const defValue = new Utils.NumberHolder(defStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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const spDefValue = new Utils.NumberHolder(spDefStat);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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// Giving Eviolite to party member and testing if it applies
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partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
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partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
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expect(defValue.value / defStat).toBe(1);
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expect(spDefValue.value / spDefStat).toBe(1);
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}, 20000);
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});
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