pokerogue/src/ui/achv-bar.ts
Jannik Tappert a99bcbce3d
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721)
* Achivments(localization of name and description) now depend on the player gender

* Fixed Name in ptBr config

* Now the achivments are also shown with a gender specific title

* Changed it so it checks if PlayerGender is undefined first

* Update src/locales/de/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/en/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/es/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/fr/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/it/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/ko/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/pt_BR/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/voucher.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/zh_CN/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/zh_TW/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* instantiate player gender on in AchvBar constructor

* Reverted the change made only for the tests. And adjusted the import to use the new enum file

* Changed a import to make vite build it again correctly

* Again some changes to the imports for the github docs that was complaining

* The new challenges are also now localized and gender based

* Readded getDescription

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-06-09 12:40:23 -04:00

128 lines
4.0 KiB
TypeScript

import BattleScene from "../battle-scene";
import { Achv, getAchievementDescription } from "../system/achv";
import { Voucher } from "../system/voucher";
import { TextStyle, addTextObject } from "./text";
import { PlayerGender } from "#app/data/enums/player-gender";
export default class AchvBar extends Phaser.GameObjects.Container {
private defaultWidth: number;
private defaultHeight: number;
private bg: Phaser.GameObjects.NineSlice;
private icon: Phaser.GameObjects.Sprite;
private titleText: Phaser.GameObjects.Text;
private scoreText: Phaser.GameObjects.Text;
private descriptionText: Phaser.GameObjects.Text;
private queue: (Achv | Voucher)[] = [];
private playerGender: PlayerGender;
public shown: boolean;
constructor(scene: BattleScene) {
super(scene, scene.game.canvas.width / 6, 0);
this.playerGender = scene.gameData.gender;
}
setup(): void {
this.defaultWidth = 160;
this.defaultHeight = 40;
this.bg = this.scene.add.nineslice(0, 0, "achv_bar", null, this.defaultWidth, this.defaultHeight, 41, 6, 16, 4);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.icon = this.scene.add.sprite(4, 4, "items");
this.icon.setOrigin(0, 0);
this.add(this.icon);
this.titleText = addTextObject(this.scene, 40, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
this.titleText.setOrigin(0, 0);
this.add(this.titleText);
this.scoreText = addTextObject(this.scene, 150, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
this.scoreText.setOrigin(1, 0);
this.add(this.scoreText);
this.descriptionText = addTextObject(this.scene, 43, 16, "", TextStyle.WINDOW_ALT, { fontSize: "72px" });
this.descriptionText.setOrigin(0, 0);
this.add(this.descriptionText);
this.descriptionText.setWordWrapWidth(664);
this.descriptionText.setLineSpacing(-5);
this.setScale(0.5);
this.shown = false;
}
showAchv(achv: Achv | Voucher): void {
if (this.shown) {
this.queue.push(achv);
return;
}
const tier = achv.getTier();
this.bg.setTexture(`achv_bar${tier ? `_${tier + 1}` : ""}`);
this.icon.setFrame(achv.getIconImage());
this.titleText.setText(achv.getName(this.playerGender));
this.scoreText.setVisible(achv instanceof Achv);
if (achv instanceof Achv) {
this.descriptionText.setText(getAchievementDescription((achv as Achv).localizationKey));
} else if (achv instanceof Voucher) {
this.descriptionText.setText((achv as Voucher).description);
}
if (achv instanceof Achv) {
this.scoreText.setText(`+${(achv as Achv).score}pt`);
}
// Take the width of the default interface or the title if longest
this.bg.width = Math.max(this.defaultWidth, this.icon.displayWidth + this.titleText.displayWidth + this.scoreText.displayWidth + 16);
this.scoreText.x = this.bg.width - 2;
this.descriptionText.width = this.bg.width - this.icon.displayWidth - 16;
this.descriptionText.setWordWrapWidth(this.descriptionText.width * 6);
// Take the height of the default interface or the description if longest
this.bg.height = Math.max(this.defaultHeight, this.titleText.displayHeight + this.descriptionText.displayHeight + 8);
this.icon.y = (this.bg.height / 2) - (this.icon.height / 2);
(this.scene as BattleScene).playSound("achv");
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6) - (this.bg.width / 2),
duration: 500,
ease: "Sine.easeOut"
});
this.scene.time.delayedCall(10000, () => this.hide(this.playerGender));
this.setVisible(true);
this.shown = true;
}
protected hide(playerGender: PlayerGender): void {
if (!this.shown) {
return;
}
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6),
duration: 500,
ease: "Sine.easeIn",
onComplete: () => {
this.shown = false;
this.setVisible(false);
if (this.queue.length) {
this.showAchv(this.queue.shift());
}
}
});
}
}