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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
103 lines
4.4 KiB
TypeScript
103 lines
4.4 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import type { MovePhase } from "#app/phases/move-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Dancer", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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});
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// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
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it("triggers when dance moves are used, doesn't consume extra PP", async () => {
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game.override
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.enemyAbility(Abilities.DANCER)
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.VICTORY_DANCE);
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await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
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const [ oricorio, feebas ] = game.scene.getPlayerField();
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game.move.changeMoveset(oricorio, [ Moves.SWORDS_DANCE, Moves.VICTORY_DANCE, Moves.SPLASH ]);
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game.move.changeMoveset(feebas, [ Moves.SWORDS_DANCE, Moves.SPLASH ]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SWORDS_DANCE, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MovePhase");
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// immediately copies ally move
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await game.phaseInterceptor.to("MovePhase", false);
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MovePhase");
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// immediately copies enemy move
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await game.phaseInterceptor.to("MovePhase", false);
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
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await game.phaseInterceptor.to("BerryPhase");
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// doesn't use PP if copied move is also in moveset
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expect(oricorio.moveset[0]?.ppUsed).toBe(0);
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expect(oricorio.moveset[1]?.ppUsed).toBe(0);
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});
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// TODO: Enable after Dancer rework to not push to move history
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it.todo("should not count as the last move used for mirror move/instruct", async () => {
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game.override
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.moveset([ Moves.FIERY_DANCE, Moves.REVELATION_DANCE ])
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.enemyMoveset([ Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH ])
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.enemySpecies(Species.SHUCKLE)
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.enemyLevel(10);
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await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
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const [ oricorio ] = game.scene.getPlayerField();
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const [ , shuckle2 ] = game.scene.getEnemyField();
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game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
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game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
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await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
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await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
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await game.phaseInterceptor.to("MoveEndPhase", false);
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// dancer copied move doesn't appear in move history
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expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE);
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await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
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await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(shuckle2);
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expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
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await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
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await game.phaseInterceptor.to("MovePhase");
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
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});
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});
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