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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
154 lines
5.6 KiB
TypeScript
154 lines
5.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { WeatherType } from "#app/enums/weather-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Flower Gift", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const OVERCAST_FORM = 0;
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const SUNSHINE_FORM = 1;
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/**
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* Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
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* @param {GameManager} game The game manager instance
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* @param {Abilities} ability The ability that is active on the field
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*/
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const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => {
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game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability);
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await game.classicMode.startBattle([ Species.CASTFORM ]);
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game.move.select(Moves.SPLASH);
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expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM);
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SKILL_SWAP ])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH);
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});
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// TODO: Uncomment expect statements when the ability is implemented - currently does not increase stats of allies
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it("increases the ATK and SPDEF stat stages of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.CHERRIM, Species.MAGIKARP ]);
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const [ cherrim ] = game.scene.getPlayerField();
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const cherrimAtkStat = cherrim.getEffectiveStat(Stat.ATK);
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const cherrimSpDefStat = cherrim.getEffectiveStat(Stat.SPDEF);
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// const magikarpAtkStat = magikarp.getEffectiveStat(Stat.ATK);;
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// const magikarpSpDefStat = magikarp.getEffectiveStat(Stat.SPDEF);
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game.move.select(Moves.SUNNY_DAY, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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expect(cherrim.getEffectiveStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5));
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expect(cherrim.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5));
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// expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5));
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// expect(magikarp.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5));
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});
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it("changes the Pokemon's form during Harsh Sunlight", async () => {
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game.override.weather(WeatherType.HARSH_SUN);
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await game.classicMode.startBattle([ Species.CHERRIM ]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.move.select(Moves.SPLASH);
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});
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it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => {
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await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK);
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});
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it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => {
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await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE);
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});
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it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
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game.override.enemyMoveset([ Moves.SKILL_SWAP ]).weather(WeatherType.HARSH_SUN);
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await game.classicMode.startBattle([ Species.CHERRIM ]);
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const cherrim = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SKILL_SWAP);
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await game.phaseInterceptor.to("TurnStartPhase");
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(cherrim.formIndex).toBe(OVERCAST_FORM);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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});
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it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
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game.override.enemyMoveset([ Moves.GASTRO_ACID ]).weather(WeatherType.HARSH_SUN);
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await game.classicMode.startBattle([ Species.CHERRIM, Species.MAGIKARP ]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(cherrim.summonData.abilitySuppressed).toBe(true);
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expect(cherrim.formIndex).toBe(OVERCAST_FORM);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("MovePhase");
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expect(cherrim.summonData.abilitySuppressed).toBe(false);
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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});
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it("should be in Overcast Form after the user is switched out", async () => {
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game.override.weather(WeatherType.SUNNY);
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await game.classicMode.startBattle([ Species.CASTFORM, Species.MAGIKARP ]);
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const cherrim = game.scene.getPlayerPokemon()!;
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expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(cherrim.formIndex).toBe(OVERCAST_FORM);
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});
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});
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