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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
352 lines
14 KiB
TypeScript
352 lines
14 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allAbilities } from "#app/data/ability";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { allMoves } from "#app/data/move";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Stat } from "#app/enums/stat";
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import { StatusEffect } from "#app/enums/status-effect";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Magic Bounce", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.moveset( [ Moves.GROWL, Moves.SPLASH ])
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.MAGIC_BOUNCE)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should reflect basic status moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.moveset([ Moves.GROWL ]);
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game.override.enemyMoveset( [ Moves.FLY ]);
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.FLY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should individually bounce back multi-target moves", async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.GROWL, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
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game.move.select(Moves.GROWL, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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const user = game.scene.getPlayerField()[0];
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expect(user.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should still bounce back a move that would otherwise fail", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
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game.override.moveset([ Moves.GROWL ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce back a move that was just bounced", async () => {
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game.override.ability(Abilities.MAGIC_BOUNCE);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not bounce back a move from a mold breaker user", async () => {
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game.override.ability(Abilities.MOLD_BREAKER);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should bounce back a spread status move against both pokemon", async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.GROWL, Moves.SPLASH ]);
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game.override.enemyMoveset([ Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
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game.move.select(Moves.GROWL, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy();
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});
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it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.moveset([ Moves.SPIKES ]);
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game.move.select(Moves.SPIKES);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
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});
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it("should bounce spikes even when the target is protected", async () => {
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game.override.moveset([ Moves.SPIKES ]);
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game.override.enemyMoveset([ Moves.PROTECT ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SPIKES);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
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});
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it("should not bounce spikes when the target is in the semi-invulnerable state", async () => {
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game.override.moveset([ Moves.SPIKES ]);
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game.override.enemyMoveset([ Moves.FLY ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SPIKES);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)!["layers"]).toBe(1);
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});
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it("should not bounce back curse", async() => {
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game.override.starterSpecies(Species.GASTLY);
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await game.classicMode.startBattle([ Species.GASTLY ]);
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game.override.moveset([ Moves.CURSE ]);
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game.move.select(Moves.CURSE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined();
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});
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it("should not cause encore to be interrupted after bouncing", async () => {
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game.override.moveset([ Moves.SPLASH, Moves.GROWL, Moves.ENCORE ]);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.GROWL ]);
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// game.override.ability(Abilities.MOLD_BREAKER);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
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vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[Abilities.MOLD_BREAKER]);
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// turn 1
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game.move.select(Moves.ENCORE);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(Moves.TACKLE);
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// turn 2
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vi.spyOn(playerPokemon, "getAbility").mockRestore();
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game.move.select(Moves.GROWL);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(Moves.TACKLE);
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expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.TACKLE);
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});
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// TODO: encore is failing if the last move was virtual.
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it.todo("should not cause the bounced move to count for encore", async () => {
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game.override.moveset([ Moves.SPLASH, Moves.GROWL, Moves.ENCORE ]);
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game.override.enemyMoveset([ Moves.GROWL, Moves.TACKLE ]);
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game.override.enemyAbility(Abilities.MAGIC_BOUNCE);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// turn 1
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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// Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
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vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[Abilities.MOLD_BREAKER]);
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// turn 2
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game.move.select(Moves.ENCORE);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(Moves.TACKLE);
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expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.TACKLE);
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});
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// TODO: stomping tantrum should consider moves that were bounced.
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it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
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game.override.battleType("single");
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.moveset([ Moves.STOMPING_TANTRUM, Moves.CHARM ]);
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const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
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vi.spyOn(stomping_tantrum, "calculateBattlePower");
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game.move.select(Moves.CHARM);
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await game.toNextTurn();
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game.move.select(Moves.STOMPING_TANTRUM);
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await game.phaseInterceptor.to("BerryPhase");
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expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
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});
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// TODO: stomping tantrum should consider moves that were bounced.
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it.todo("should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing", async () => {
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game.override.enemyMoveset([ Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM ]);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(stomping_tantrum, "calculateBattlePower");
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game.move.select(Moves.SPORE);
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await game.forceEnemyMove(Moves.CHARM);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getLastXMoves(1)[0].result).toBe("success");
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await game.phaseInterceptor.to("BerryPhase");
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expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
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await game.toNextTurn();
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
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});
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it("should respect immunities when bouncing a move", async () => {
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vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
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game.override.moveset([ Moves.THUNDER_WAVE, Moves.GROWL ]);
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game.override.ability(Abilities.SOUNDPROOF);
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await game.classicMode.startBattle([ Species.PHANPY ]);
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// Turn 1 - thunder wave immunity test
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game.move.select(Moves.THUNDER_WAVE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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// Turn 2 - soundproof immunity test
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game.move.select(Moves.GROWL);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should bounce back a move before the accuracy check", async () => {
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game.override.moveset([ Moves.SPORE ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const attacker = game.scene.getPlayerPokemon()!;
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vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
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});
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it("should take the accuracy of the magic bounce user into account", async () => {
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game.override.moveset([ Moves.SPORE ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const opponent = game.scene.getEnemyPokemon()!;
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vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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});
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it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGIKARP ]);
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const [ enemy_1, enemy_2 ] = game.scene.getEnemyField();
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// set speed just incase logic erroneously checks for speed order
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enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1);
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// turn 1
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game.move.select(Moves.STICKY_WEB, 0);
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game.move.select(Moves.TRICK_ROOM, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex()).toBe(BattlerIndex.ENEMY);
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game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true);
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// turn 2
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game.move.select(Moves.STICKY_WEB, 0);
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game.move.select(Moves.TRICK_ROOM, 1);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)?.getSourcePokemon()?.getBattlerIndex()).toBe(BattlerIndex.ENEMY);
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});
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it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
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game.override.moveset([ Moves.TOXIC, Moves.CHARM ]);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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game.move.select(Moves.TOXIC);
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await game.forceEnemyMove(Moves.FLY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC);
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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game.override.ability(Abilities.NO_GUARD);
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game.move.select(Moves.CHARM);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-2);
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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