pokerogue/test/abilities/mimicry.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

92 lines
3.1 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Type } from "#enums/type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mimicry", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.MIMICRY)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH);
});
it("Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain", async () => {
game.override.enemyAbility(Abilities.MISTY_SURGE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
const [ playerPokemon1, playerPokemon2 ] = game.scene.getPlayerParty();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon1.getTypes().includes(Type.FAIRY)).toBe(true);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(playerPokemon2.getTypes().includes(Type.FAIRY)).toBe(true);
});
it("Pokemon should revert back to its original, root type once terrain ends", async () => {
game.override
.moveset([ Moves.SPLASH, Moves.TRANSFORM ])
.enemyAbility(Abilities.MIMICRY)
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.TRANSFORM);
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(Type.PSYCHIC)).toBe(true);
if (game.scene.arena.terrain) {
game.scene.arena.terrain.turnsLeft = 1;
}
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(Type.ELECTRIC)).toBe(true);
});
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
game.override
.enemyMoveset([ Moves.FORESTS_CURSE, Moves.GRASSY_TERRAIN ]);
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.FORESTS_CURSE);
await game.toNextTurn();
expect(playerPokemon?.summonData.addedType).toBe(Type.GRASS);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.GRASSY_TERRAIN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.summonData.addedType).toBeNull();
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
});
});