pokerogue/test/abilities/moody.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

89 lines
2.9 KiB
TypeScript

import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Moody", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.MOODY)
.enemyMoveset(Moves.SPLASH)
.moveset(Moves.SPLASH);
});
it("should increase one stat stage by 2 and decrease a different stat stage by 1",
async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Find the increased and decreased stats, make sure they are different.
const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1);
expect(changedStats).toBeTruthy();
expect(changedStats.length).toBe(2);
expect(changedStats[0] !== changedStats[1]).toBeTruthy();
});
it("should only increase one stat stage by 2 if all stat stages are at -6",
async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
// Set all stat stages to -6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Should increase one stat stage by 2 (from -6, meaning it will be -4)
const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
expect(increasedStat).toBeTruthy();
expect(increasedStat.length).toBe(1);
});
it("should only decrease one stat stage by 1 stage if all stat stages are at 6",
async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
// Set all stat stages to 6
vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Should decrease one stat stage by 1 (from 6, meaning it will be 5)
const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
expect(decreasedStat).toBeTruthy();
expect(decreasedStat.length).toBe(1);
});
});