pokerogue/test/abilities/sand_spit.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

70 lines
2.0 KiB
TypeScript

import { WeatherType } from "#app/enums/weather-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sand Spit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.SILICOBRA);
game.override.ability(Abilities.SAND_SPIT);
game.override.moveset([ Moves.SPLASH, Moves.COIL ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.SILICOBRA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
});
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.classicMode.startBattle();
game.move.select(Moves.COIL);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
}, 20000);
});