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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
86 lines
2.6 KiB
TypeScript
86 lines
2.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { isBetween } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Stakeout", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.SURF ])
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.ability(Abilities.STAKEOUT)
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.battleType("single")
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.disableCrits()
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.startingLevel(100)
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.enemyLevel(100)
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH, Moves.FLIP_TURN ])
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.startingWave(5);
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});
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it("should do double damage to a pokemon that switched out", async () => {
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await game.classicMode.startBattle([ Species.MILOTIC ]);
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const [ enemy1, ] = game.scene.getEnemyParty();
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game.move.select(Moves.SURF);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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const damage1 = enemy1.getInverseHp();
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enemy1.hp = enemy1.getMaxHp();
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game.move.select(Moves.SPLASH);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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game.move.select(Moves.SURF);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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expect(enemy1.isFainted()).toBe(false);
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expect(isBetween(enemy1.getInverseHp(), (damage1 * 2) - 5, (damage1 * 2) + 5)).toBe(true);
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});
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it("should do double damage to a pokemon that switched out via U-Turn/etc", async () => {
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await game.classicMode.startBattle([ Species.MILOTIC ]);
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const [ enemy1, ] = game.scene.getEnemyParty();
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game.move.select(Moves.SURF);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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const damage1 = enemy1.getInverseHp();
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enemy1.hp = enemy1.getMaxHp();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.FLIP_TURN);
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await game.toNextTurn();
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game.move.select(Moves.SURF);
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await game.forceEnemyMove(Moves.FLIP_TURN);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemy1.isFainted()).toBe(false);
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expect(isBetween(enemy1.getInverseHp(), (damage1 * 2) - 5, (damage1 * 2) + 5)).toBe(true);
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});
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});
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