pokerogue/test/abilities/unburden.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

402 lines
17 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { PostItemLostAbAttr } from "#app/data/ability";
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
import type Pokemon from "#app/field/pokemon";
import type { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Unburden", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
/**
* Count the number of held items a Pokemon has, accounting for stacks of multiple items.
*/
function getHeldItemCount(pokemon: Pokemon): number {
const stackCounts = pokemon.getHeldItems().map(m => m.getStackCount());
if (stackCounts.length) {
return stackCounts.reduce((a, b) => a + b);
} else {
return 0;
}
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.startingLevel(1)
.ability(Abilities.UNBURDEN)
.moveset([ Moves.SPLASH, Moves.KNOCK_OFF, Moves.PLUCK, Moves.FALSE_SWIPE ])
.startingHeldItems([
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
])
.enemySpecies(Species.NINJASK)
.enemyLevel(100)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.UNBURDEN)
.enemyPassiveAbility(Abilities.NO_GUARD)
.enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
{ name: "BERRY", type: BerryType.LUM, count: 1 },
]);
// For the various tests that use Thief, give it a 100% steal rate
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]);
});
it("should activate when a berry is eaten", async () => {
game.override.enemyMoveset(Moves.FALSE_SWIPE);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Player gets hit by False Swipe and eats its own Sitrus Berry
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
it("should activate when a berry is eaten, even if Berry Pouch preserves the berry", async () => {
game.override.enemyMoveset(Moves.FALSE_SWIPE)
.startingModifier([{ name: "BERRY_POUCH", count: 5850 }]);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Player gets hit by False Swipe and eats its own Sitrus Berry
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBe(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
it("should activate for the target, and not the stealer, when a berry is stolen", async () => {
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
// Player uses Pluck and eats the opponent's berry
game.move.select(Moves.PLUCK);
await game.toNextTurn();
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
});
it("should activate when an item is knocked off", async () => {
await game.classicMode.startBattle([ Species.TREECKO ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
// Player uses Knock Off and removes the opponent's item
game.move.select(Moves.KNOCK_OFF);
await game.toNextTurn();
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via attacking ability", async () => {
game.override
.ability(Abilities.MAGICIAN)
.startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([ Species.TREECKO ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
// Player steals the opponent's item via ability Magician
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via defending ability", async () => {
game.override
.enemyAbility(Abilities.PICKPOCKET)
.enemyHeldItems([]); // Remove opponent's full stacks of held items so it can steal player's held items
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Player's item gets stolen via ability Pickpocket
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
it("should activate when an item is stolen via move", async () => {
game.override.moveset(Moves.THIEF)
.startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
await game.classicMode.startBattle([ Species.TREECKO ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
// Player uses Thief and steals the opponent's item
game.move.select(Moves.THIEF);
await game.toNextTurn();
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
});
it("should activate when an item is stolen via grip claw", async () => {
game.override
.startingHeldItems([
{ name: "GRIP_CLAW", count: 1 },
]);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
// Player steals the opponent's item using Grip Claw
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
});
it("should not activate when a neutralizing ability is present", async () => {
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS)
.enemyMoveset(Moves.FALSE_SWIPE);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Player gets hit by False Swipe and eats Sitrus Berry, which should not trigger Unburden
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
expect(playerPokemon.getTag(BattlerTagType.UNBURDEN)).toBeUndefined();
});
it("should activate when a move that consumes a berry is used", async () => {
game.override.moveset(Moves.STUFF_CHEEKS);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItemCt = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Player uses Stuff Cheeks and eats its own berry
// Caution: Do not test this using opponent, there is a known issue where opponent can randomly generate with Salac Berry
game.move.select(Moves.STUFF_CHEEKS);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItemCt);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
it("should deactivate temporarily when a neutralizing gas user is on the field", async () => {
game.override
.battleType("double")
.ability(Abilities.NONE); // Disable ability override so that we can properly set abilities below
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const [ treecko, _meowth, weezing ] = game.scene.getPlayerParty();
treecko.abilityIndex = 2; // Treecko has Unburden
weezing.abilityIndex = 1; // Weezing has Neutralizing Gas
const playerHeldItems = getHeldItemCount(treecko);
const initialPlayerSpeed = treecko.getStat(Stat.SPD);
// Turn 1: Treecko gets hit by False Swipe and eats Sitrus Berry, activating Unburden
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
// Turn 2: Switch Meowth to Weezing, activating Neutralizing Gas
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
// Turn 3: Switch Weezing to Meowth, deactivating Neutralizing Gas
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
it("should not activate when passing a baton to a teammate switching in", async () => {
game.override.startingHeldItems([{ name: "BATON" }])
.moveset(Moves.BATON_PASS);
await game.classicMode.startBattle([ Species.TREECKO, Species.PURRLOIN ]);
const [ treecko, purrloin ] = game.scene.getPlayerParty();
const initialTreeckoSpeed = treecko.getStat(Stat.SPD);
const initialPurrloinSpeed = purrloin.getStat(Stat.SPD);
const unburdenAttr = treecko.getAbilityAttrs(PostItemLostAbAttr)[0];
vi.spyOn(unburdenAttr, "applyPostItemLost");
// Player uses Baton Pass, which also passes the Baton item
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(getHeldItemCount(treecko)).toBe(0);
expect(getHeldItemCount(purrloin)).toBe(1);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialTreeckoSpeed);
expect(purrloin.getEffectiveStat(Stat.SPD)).toBe(initialPurrloinSpeed);
expect(unburdenAttr.applyPostItemLost).not.toHaveBeenCalled();
});
it("should not speed up a Pokemon after it loses the ability Unburden", async () => {
game.override.enemyMoveset([ Moves.FALSE_SWIPE, Moves.WORRY_SEED ]);
await game.classicMode.startBattle([ Species.PURRLOIN ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Turn 1: Get hit by False Swipe and eat Sitrus Berry, activating Unburden
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.FALSE_SWIPE);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
// Turn 2: Get hit by Worry Seed, deactivating Unburden
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.WORRY_SEED);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
});
it("should activate when a reviver seed is used", async () => {
game.override.startingHeldItems([{ name: "REVIVER_SEED" }])
.enemyMoveset([ Moves.WING_ATTACK ]);
await game.classicMode.startBattle([ Species.TREECKO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const playerHeldItems = getHeldItemCount(playerPokemon);
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
// Turn 1: Get hit by Wing Attack and faint, activating Reviver Seed
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
});
// test for `.bypassFaint()` - singles
it("shouldn't persist when revived normally if activated while fainting", async () => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.THIEF ]);
await game.classicMode.startBattle([ Species.TREECKO, Species.FEEBAS ]);
const treecko = game.scene.getPlayerPokemon()!;
const treeckoInitialHeldItems = getHeldItemCount(treecko);
const initialSpeed = treecko.getStat(Stat.SPD);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.THIEF);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.doRevivePokemon(1);
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(treecko);
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
});
// test for `.bypassFaint()` - doubles
it("shouldn't persist when revived by revival blessing if activated while fainting", async () => {
game.override
.battleType("double")
.enemyMoveset([ Moves.SPLASH, Moves.THIEF ])
.moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING ])
.startingHeldItems([{ name: "WIDE_LENS" }]);
await game.classicMode.startBattle([ Species.TREECKO, Species.FEEBAS, Species.MILOTIC ]);
const treecko = game.scene.getPlayerField()[0];
const treeckoInitialHeldItems = getHeldItemCount(treecko);
const initialSpeed = treecko.getStat(Stat.SPD);
game.move.select(Moves.SPLASH);
game.move.select(Moves.REVIVAL_BLESSING, 1);
await game.forceEnemyMove(Moves.THIEF, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
game.doSelectPartyPokemon(0, "RevivalBlessingPhase");
await game.toNextTurn();
expect(game.scene.getPlayerField()[0]).toBe(treecko);
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
});
});