pokerogue/test/abilities/unseen_fist.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

108 lines
3.3 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
describe("Abilities - Unseen Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.URSHIFU);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([ Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT ]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
it(
"should cause a contact move to ignore Protect",
() => testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, true),
);
it(
"should not cause a non-contact move to ignore Protect",
() => testUnseenFistHitResult(game, Moves.ABSORB, Moves.PROTECT, false),
);
it(
"should not apply if the source has Long Reach",
async () => {
game.override.passiveAbility(Abilities.LONG_REACH);
await testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
}
);
it(
"should cause a contact move to ignore Wide Guard",
() => testUnseenFistHitResult(game, Moves.BREAKING_SWIPE, Moves.WIDE_GUARD, true),
);
it(
"should not cause a non-contact move to ignore Wide Guard",
() => testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false),
);
it(
"should cause a contact move to ignore Protect, but not Substitute",
async () => {
game.override.enemyLevel(1);
game.override.moveset([ Moves.TACKLE ]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}
);
});
async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, protectMove: Moves, shouldSucceed: boolean = true): Promise<void> {
game.override.moveset([ attackMove ]);
game.override.enemyMoveset([ protectMove, protectMove, protectMove, protectMove ]);
await game.classicMode.startBattle();
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(attackMove);
await game.phaseInterceptor.to(TurnEndPhase, false);
if (shouldSucceed) {
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
} else {
expect(enemyPokemon.hp).toBe(enemyStartingHp);
}
}