mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-01 15:39:08 +00:00
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
670 lines
20 KiB
TypeScript
670 lines
20 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
|
|
import { ArenaTagSide } from "#app/data/arena-tag";
|
|
import { allMoves } from "#app/data/move";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import { toDmgValue } from "#app/utils";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { ArenaTagType } from "#enums/arena-tag-type";
|
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import { Stat } from "#enums/stat";
|
|
import { StatusEffect } from "#enums/status-effect";
|
|
import { WeatherType } from "#enums/weather-type";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Abilities - Wimp Out", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleType("single")
|
|
.ability(Abilities.WIMP_OUT)
|
|
.enemySpecies(Species.NINJASK)
|
|
.enemyPassiveAbility(Abilities.NO_GUARD)
|
|
.startingLevel(90)
|
|
.enemyLevel(70)
|
|
.moveset([ Moves.SPLASH, Moves.FALSE_SWIPE, Moves.ENDURE ])
|
|
.enemyMoveset(Moves.FALSE_SWIPE)
|
|
.disableCrits();
|
|
});
|
|
|
|
function confirmSwitch(): void {
|
|
const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty();
|
|
|
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
|
|
|
expect(pokemon1.species.speciesId).not.toBe(Species.WIMPOD);
|
|
|
|
expect(pokemon2.species.speciesId).toBe(Species.WIMPOD);
|
|
expect(pokemon2.isFainted()).toBe(false);
|
|
expect(pokemon2.getHpRatio()).toBeLessThan(0.5);
|
|
}
|
|
|
|
function confirmNoSwitch(): void {
|
|
const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty();
|
|
|
|
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
|
|
|
expect(pokemon2.species.speciesId).not.toBe(Species.WIMPOD);
|
|
|
|
expect(pokemon1.species.speciesId).toBe(Species.WIMPOD);
|
|
expect(pokemon1.isFainted()).toBe(false);
|
|
expect(pokemon1.getHpRatio()).toBeLessThan(0.5);
|
|
}
|
|
|
|
it("triggers regenerator passive single time when switching out with wimp out", async () => {
|
|
game.override
|
|
.passiveAbility(Abilities.REGENERATOR)
|
|
.startingLevel(5)
|
|
.enemyLevel(100);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
const wimpod = game.scene.getPlayerPokemon()!;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1));
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("It makes wild pokemon flee if triggered", async () => {
|
|
game.override.enemyAbility(Abilities.WIMP_OUT);
|
|
await game.classicMode.startBattle([
|
|
Species.GOLISOPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
enemyPokemon.hp *= 0.52;
|
|
|
|
game.move.select(Moves.FALSE_SWIPE);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
const isVisible = enemyPokemon.visible;
|
|
const hasFled = enemyPokemon.switchOutStatus;
|
|
expect(!isVisible && hasFled).toBe(true);
|
|
});
|
|
|
|
it("Does not trigger when HP already below half", async () => {
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
const wimpod = game.scene.getPlayerPokemon()!;
|
|
wimpod.hp = 5;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(wimpod.hp).toEqual(1);
|
|
confirmNoSwitch();
|
|
});
|
|
|
|
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
|
|
game.override
|
|
.enemyMoveset([ Moves.SPIRIT_SHACKLE ])
|
|
.startingLevel(53)
|
|
.enemyLevel(45);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
|
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
|
expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
|
|
game.override
|
|
.startingLevel(95)
|
|
.enemyMoveset([ Moves.U_TURN ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
const hasFled = enemyPokemon.switchOutStatus;
|
|
expect(hasFled).toBe(false);
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
|
|
game.override
|
|
.startingLevel(190)
|
|
.startingWave(8)
|
|
.enemyMoveset([ Moves.U_TURN ]);
|
|
await game.classicMode.startBattle([
|
|
Species.GOLISOPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
|
|
game.move.select(Moves.SPLASH);
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
|
|
});
|
|
|
|
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
|
|
game.override
|
|
.startingLevel(69)
|
|
.enemyMoveset([ Moves.DRAGON_TAIL ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
const wimpod = game.scene.getPlayerPokemon()!;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
|
|
|
expect(wimpod.summonData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT);
|
|
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(Species.WIMPOD);
|
|
});
|
|
|
|
it("triggers when recoil damage is taken", async () => {
|
|
game.override
|
|
.moveset([ Moves.HEAD_SMASH ])
|
|
.enemyMoveset([ Moves.SPLASH ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.move.select(Moves.HEAD_SMASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("It does not activate when the Pokémon cuts its own HP", async () => {
|
|
game.override
|
|
.moveset([ Moves.SUBSTITUTE ])
|
|
.enemyMoveset([ Moves.SPLASH ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
const wimpod = game.scene.getPlayerPokemon()!;
|
|
wimpod.hp *= 0.52;
|
|
|
|
game.move.select(Moves.SUBSTITUTE);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmNoSwitch();
|
|
});
|
|
|
|
it("Does not trigger when neutralized", async () => {
|
|
game.override
|
|
.enemyAbility(Abilities.NEUTRALIZING_GAS)
|
|
.startingLevel(5);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmNoSwitch();
|
|
});
|
|
|
|
// TODO: Enable when this behavior is fixed (currently Shell Bell won't activate if Wimp Out activates because
|
|
// the pokemon is removed from the field before the Shell Bell modifier is applied, so it can't see the
|
|
// damage dealt and doesn't heal the pokemon)
|
|
it.todo(
|
|
"If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery",
|
|
async () => {
|
|
game.override
|
|
.moveset([ Moves.DOUBLE_EDGE ])
|
|
.enemyMoveset([ Moves.SPLASH ])
|
|
.startingHeldItems([{ name: "SHELL_BELL", count: 4 }]);
|
|
await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]);
|
|
|
|
const wimpod = game.scene.getPlayerPokemon()!;
|
|
|
|
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
|
|
|
|
game.move.select(Moves.DOUBLE_EDGE);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(game.scene.getPlayerParty()[1]).toBe(wimpod);
|
|
expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2));
|
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
|
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.TYRUNT);
|
|
},
|
|
);
|
|
|
|
it("Wimp Out will activate due to weather damage", async () => {
|
|
game.override
|
|
.weather(WeatherType.HAIL)
|
|
.enemyMoveset([ Moves.SPLASH ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Does not trigger when enemy has sheer force", async () => {
|
|
game.override
|
|
.enemyAbility(Abilities.SHEER_FORCE)
|
|
.enemyMoveset(Moves.SLUDGE_BOMB)
|
|
.startingLevel(95);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.ENDURE);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmNoSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to post turn status damage", async () => {
|
|
game.override
|
|
.statusEffect(StatusEffect.POISON)
|
|
.enemyMoveset([ Moves.SPLASH ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to bad dreams", async () => {
|
|
game.override
|
|
.statusEffect(StatusEffect.SLEEP)
|
|
.enemyAbility(Abilities.BAD_DREAMS);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to leech seed", async () => {
|
|
game.override
|
|
.enemyMoveset([ Moves.LEECH_SEED ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to curse damage", async () => {
|
|
game.override
|
|
.enemySpecies(Species.DUSKNOIR)
|
|
.enemyMoveset([ Moves.CURSE ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to salt cure damage", async () => {
|
|
game.override
|
|
.enemySpecies(Species.NACLI)
|
|
.enemyMoveset([ Moves.SALT_CURE ])
|
|
.enemyLevel(1);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.70;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Wimp Out will activate due to damaging trap damage", async () => {
|
|
game.override
|
|
.enemySpecies(Species.MAGIKARP)
|
|
.enemyMoveset([ Moves.WHIRLPOOL ])
|
|
.enemyLevel(1);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.55;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => {
|
|
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
|
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
|
game.override
|
|
.passiveAbility(Abilities.MAGIC_GUARD)
|
|
.enemyMoveset([ Moves.LEECH_SEED ])
|
|
.weather(WeatherType.HAIL)
|
|
.statusEffect(StatusEffect.POISON);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51);
|
|
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
|
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.WIMPOD);
|
|
});
|
|
|
|
it("Wimp Out activating should not cancel a double battle", async () => {
|
|
game.override
|
|
.battleType("double")
|
|
.enemyAbility(Abilities.WIMP_OUT)
|
|
.enemyMoveset([ Moves.SPLASH ])
|
|
.enemyLevel(1);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
const enemyLeadPokemon = game.scene.getEnemyParty()[0];
|
|
const enemySecPokemon = game.scene.getEnemyParty()[1];
|
|
|
|
game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.SPLASH, 1);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
const isVisibleLead = enemyLeadPokemon.visible;
|
|
const hasFledLead = enemyLeadPokemon.switchOutStatus;
|
|
const isVisibleSec = enemySecPokemon.visible;
|
|
const hasFledSec = enemySecPokemon.switchOutStatus;
|
|
expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
|
|
expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp());
|
|
expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp());
|
|
});
|
|
|
|
it("Wimp Out will activate due to aftermath", async () => {
|
|
game.override
|
|
.moveset([ Moves.THUNDER_PUNCH ])
|
|
.enemySpecies(Species.MAGIKARP)
|
|
.enemyAbility(Abilities.AFTERMATH)
|
|
.enemyMoveset([ Moves.SPLASH ])
|
|
.enemyLevel(1);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.THUNDER_PUNCH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("Activates due to entry hazards", async () => {
|
|
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
|
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
|
game.override
|
|
.enemySpecies(Species.CENTISKORCH)
|
|
.enemyAbility(Abilities.WIMP_OUT)
|
|
.startingWave(4);
|
|
await game.classicMode.startBattle([
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
expect(game.phaseInterceptor.log).not.toContain("MovePhase");
|
|
expect(game.phaseInterceptor.log).toContain("BattleEndPhase");
|
|
});
|
|
|
|
it("Wimp Out will activate due to Nightmare", async () => {
|
|
game.override
|
|
.enemyMoveset([ Moves.NIGHTMARE ])
|
|
.statusEffect(StatusEffect.SLEEP);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
game.scene.getPlayerPokemon()!.hp *= 0.65;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.toNextTurn();
|
|
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("triggers status on the wimp out user before a new pokemon is switched in", async () => {
|
|
game.override
|
|
.enemyMoveset(Moves.SLUDGE_BOMB)
|
|
.startingLevel(80);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
vi.spyOn(allMoves[Moves.SLUDGE_BOMB], "chance", "get").mockReturnValue(100);
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(game.scene.getPlayerParty()[1].status?.effect).toEqual(StatusEffect.POISON);
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("triggers after last hit of multi hit move", async () => {
|
|
game.override
|
|
.enemyMoveset(Moves.BULLET_SEED)
|
|
.enemyAbility(Abilities.SKILL_LINK);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.ENDURE);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
|
expect(enemyPokemon.turnData.hitCount).toBe(5);
|
|
confirmSwitch();
|
|
});
|
|
|
|
it("triggers after last hit of multi hit move (multi lens)", async () => {
|
|
game.override
|
|
.enemyMoveset(Moves.TACKLE)
|
|
.enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.ENDURE);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
|
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
|
confirmSwitch();
|
|
});
|
|
it("triggers after last hit of Parental Bond", async () => {
|
|
game.override
|
|
.enemyMoveset(Moves.TACKLE)
|
|
.enemyAbility(Abilities.PARENTAL_BOND);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
|
|
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
|
|
|
game.move.select(Moves.ENDURE);
|
|
game.doSelectPartyPokemon(1);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
|
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
|
confirmSwitch();
|
|
});
|
|
|
|
// TODO: This interaction is not implemented yet
|
|
it.todo("Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion", async () => {
|
|
game.override
|
|
.moveset([ Moves.SWORDS_DANCE ])
|
|
.enemyMoveset([ Moves.SWAGGER ]);
|
|
await game.classicMode.startBattle([
|
|
Species.WIMPOD,
|
|
Species.TYRUNT
|
|
]);
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
playerPokemon.hp *= 0.51;
|
|
playerPokemon.setStatStage(Stat.ATK, 6);
|
|
playerPokemon.addTag(BattlerTagType.CONFUSED);
|
|
|
|
// TODO: add helper function to force confusion self-hits
|
|
|
|
while (playerPokemon.getHpRatio() > 0.49) {
|
|
game.move.select(Moves.SWORDS_DANCE);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
}
|
|
|
|
confirmNoSwitch();
|
|
});
|
|
|
|
it("should not activate on wave X0 bosses", async () => {
|
|
game.override.enemyAbility(Abilities.WIMP_OUT)
|
|
.startingLevel(5850)
|
|
.startingWave(10);
|
|
await game.classicMode.startBattle([ Species.GOLISOPOD ]);
|
|
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
// Use 2 turns of False Swipe due to opponent's health bar shield
|
|
game.move.select(Moves.FALSE_SWIPE);
|
|
await game.toNextTurn();
|
|
game.move.select(Moves.FALSE_SWIPE);
|
|
await game.toNextTurn();
|
|
|
|
const isVisible = enemyPokemon.visible;
|
|
const hasFled = enemyPokemon.switchOutStatus;
|
|
expect(isVisible && !hasFled).toBe(true);
|
|
});
|
|
it("wimp out will not skip battles when triggered in a double battle", async () => {
|
|
const wave = 2;
|
|
game.override
|
|
.enemyMoveset(Moves.SPLASH)
|
|
.enemySpecies(Species.WIMPOD)
|
|
.enemyAbility(Abilities.WIMP_OUT)
|
|
.moveset([ Moves.MATCHA_GOTCHA, Moves.FALSE_SWIPE ])
|
|
.startingLevel(50)
|
|
.enemyLevel(1)
|
|
.battleType("double")
|
|
.startingWave(wave);
|
|
await game.classicMode.startBattle([
|
|
Species.RAICHU,
|
|
Species.PIKACHU
|
|
]);
|
|
const [ wimpod0, wimpod1 ] = game.scene.getEnemyField();
|
|
|
|
game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.MATCHA_GOTCHA, 1);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase");
|
|
|
|
expect(wimpod0.hp).toBeGreaterThan(0);
|
|
expect(wimpod0.switchOutStatus).toBe(true);
|
|
expect(wimpod0.isFainted()).toBe(false);
|
|
expect(wimpod1.isFainted()).toBe(true);
|
|
|
|
await game.toNextWave();
|
|
expect(game.scene.currentBattle.waveIndex).toBe(wave + 1);
|
|
});
|
|
});
|