pokerogue/test/abilities/zero_to_hero.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

110 lines
3.3 KiB
TypeScript

import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - ZERO TO HERO", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 0;
const heroForm = 1;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH);
});
it("should swap to base form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterForms({
[Species.PALAFIN]: heroForm,
});
await game.startBattle([ Species.FEEBAS, Species.PALAFIN, Species.PALAFIN ]);
const palafin1 = game.scene.getPlayerParty()[1];
const palafin2 = game.scene.getPlayerParty()[2];
expect(palafin1.formIndex).toBe(heroForm);
expect(palafin2.formIndex).toBe(heroForm);
palafin2.hp = 0;
palafin2.status = new Status(StatusEffect.FAINT);
expect(palafin2.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(palafin1.formIndex).toBe(baseForm);
expect(palafin2.formIndex).toBe(baseForm);
});
it("should swap to Hero form when switching out during a battle", async () => {
await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(baseForm);
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(palafin.formIndex).toBe(heroForm);
});
it("should not swap to Hero form if switching due to faint", async () => {
await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(baseForm);
game.move.select(Moves.SPLASH);
await game.killPokemon(palafin);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(palafin.formIndex).toBe(baseForm);
});
it("should stay hero form if fainted and then revived", async () => {
game.override.starterForms({
[Species.PALAFIN]: heroForm,
});
await game.startBattle([ Species.PALAFIN, Species.FEEBAS ]);
const palafin = game.scene.getPlayerPokemon()!;
expect(palafin.formIndex).toBe(heroForm);
game.move.select(Moves.SPLASH);
await game.killPokemon(palafin);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.doRevivePokemon(1);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(palafin.formIndex).toBe(heroForm);
});
});