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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
103 lines
3.3 KiB
TypeScript
103 lines
3.3 KiB
TypeScript
import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { DoubleBattleChanceBoosterModifier } from "#app/modifier/modifier";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import { Mode } from "#app/ui/ui";
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import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { Button } from "#app/enums/buttons";
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describe("Items - Double Battle Chance Boosters", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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it("should guarantee double battle with 2 unique tiers", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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{ name: "SUPER_LURE" }
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])
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.startingWave(2);
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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});
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it("should guarantee double boss battle with 3 unique tiers", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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{ name: "SUPER_LURE" },
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{ name: "MAX_LURE" }
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])
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.startingWave(10);
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await game.classicMode.startBattle();
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const enemyField = game.scene.getEnemyField();
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expect(enemyField.length).toBe(2);
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expect(enemyField[0].isBoss()).toBe(true);
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expect(enemyField[1].isBoss()).toBe(true);
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});
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it("should renew how many battles are left of existing booster when picking up new booster of same tier", async() => {
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game.override
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.startingModifier([{ name: "LURE" }])
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.itemRewards([{ name: "LURE" }])
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.moveset(Moves.SPLASH)
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.startingLevel(200);
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await game.classicMode.startBattle([
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Species.PIKACHU
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]);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("BattleEndPhase");
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const modifier = game.scene.findModifier(m => m instanceof DoubleBattleChanceBoosterModifier) as DoubleBattleChanceBoosterModifier;
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expect(modifier.getBattleCount()).toBe(9);
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// Forced LURE to spawn in the first slot with override
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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// Traverse to first modifier slot
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handler.setCursor(0);
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handler.setRowCursor(ShopCursorTarget.REWARDS);
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handler.processInput(Button.ACTION);
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}, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"), true);
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await game.phaseInterceptor.to("TurnInitPhase");
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// Making sure only one booster is in the modifier list even after picking up another
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let count = 0;
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for (const m of game.scene.modifiers) {
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if (m instanceof DoubleBattleChanceBoosterModifier) {
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count++;
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const modifierInstance = m as DoubleBattleChanceBoosterModifier;
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expect(modifierInstance.getBattleCount()).toBe(modifierInstance.getMaxBattles());
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}
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}
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expect(count).toBe(1);
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});
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});
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