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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
136 lines
4.0 KiB
TypeScript
136 lines
4.0 KiB
TypeScript
import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { StatusEffect } from "#app/enums/status-effect";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Beak Blast", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.ability(Abilities.UNNERVE)
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.moveset([ Moves.BEAK_BLAST ])
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset([ Moves.TACKLE ])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(
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"should add a charge effect that burns attackers on contact",
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async () => {
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await game.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to(MovePhase, false);
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expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeDefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
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}
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);
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it(
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"should still charge and burn opponents if the user is sleeping",
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async () => {
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game.override.statusEffect(StatusEffect.SLEEP);
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await game.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to(MovePhase, false);
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expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeDefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
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}
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);
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it(
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"should not burn attackers that don't make contact",
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async () => {
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game.override.enemyMoveset([ Moves.WATER_GUN ]);
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await game.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to(MovePhase, false);
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expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeDefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
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}
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);
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it(
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"should only hit twice with Multi-Lens",
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async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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}
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);
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it(
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"should be blocked by Protect",
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async () => {
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game.override.enemyMoveset([ Moves.PROTECT ]);
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await game.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to(MovePhase, false);
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expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeUndefined();
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}
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);
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});
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