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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
119 lines
4.5 KiB
TypeScript
119 lines
4.5 KiB
TypeScript
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
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import { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Moves - Ceaseless Edge", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.RUN_AWAY);
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game.override.enemyPassiveAbility(Abilities.RUN_AWAY);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
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game.override.enemyMoveset(Moves.SPLASH);
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vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
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});
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test(
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"move should hit and apply spikes",
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async () => {
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await game.classicMode.startBattle([ Species.ILLUMISE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.CEASELESS_EDGE);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(1);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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);
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test(
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"move should hit twice with multi lens and apply two layers of spikes",
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async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
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await game.classicMode.startBattle([ Species.ILLUMISE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.CEASELESS_EDGE);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(2);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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}
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);
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test(
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"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
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async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
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game.override.startingWave(25);
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await game.classicMode.startBattle([ Species.ILLUMISE ]);
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game.move.select(Moves.CEASELESS_EDGE);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Spikes should not have any layers before move effect is applied
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const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
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await game.toNextTurn();
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const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
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expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
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expect(tagAfter.layers).toBe(2);
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const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
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// Check HP of pokemon that WILL BE switched in (index 1)
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game.forceEnemyToSwitch();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
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}
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);
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});
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