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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
149 lines
5.0 KiB
TypeScript
149 lines
5.0 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Disable", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset([ Moves.DISABLE, Moves.SPLASH ])
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.enemyMoveset(Moves.SPLASH)
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.starterSpecies(Species.PIKACHU)
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.enemySpecies(Species.SHUCKLE);
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});
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it("restricts moves", async () => {
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await game.classicMode.startBattle();
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyMon.getMoveHistory()).toHaveLength(1);
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expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(true);
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});
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it("fails if enemy has no move history", async() => {
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await game.classicMode.startBattle();
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const playerMon = game.scene.getPlayerPokemon()!;
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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expect(playerMon.getMoveHistory()[0]).toMatchObject({ move: Moves.DISABLE, result: MoveResult.FAIL });
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expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(false);
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}, 20000);
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it("causes STRUGGLE if all usable moves are disabled", async() => {
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await game.classicMode.startBattle();
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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const enemyHistory = enemyMon.getMoveHistory();
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expect(enemyHistory).toHaveLength(2);
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expect(enemyHistory[0].move).toBe(Moves.SPLASH);
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expect(enemyHistory[1].move).toBe(Moves.STRUGGLE);
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}, 20000);
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it("cannot disable STRUGGLE", async() => {
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game.override.enemyMoveset([ Moves.STRUGGLE ]);
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await game.classicMode.startBattle();
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const playerMon = game.scene.getPlayerPokemon()!;
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyMon.getLastXMoves()[0].move).toBe(Moves.STRUGGLE);
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expect(enemyMon.isMoveRestricted(Moves.STRUGGLE)).toBe(false);
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}, 20000);
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it("interrupts target's move when target moves after", async() => {
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await game.classicMode.startBattle();
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Both mons just used Splash last turn; now have player use Disable.
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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const enemyHistory = enemyMon.getMoveHistory();
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expect(enemyHistory).toHaveLength(2);
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expect(enemyHistory[0]).toMatchObject({ move: Moves.SPLASH, result: MoveResult.SUCCESS });
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expect(enemyHistory[1].result).toBe(MoveResult.FAIL);
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}, 20000);
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it("disables NATURE POWER, not the move invoked by it", async() => {
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game.override.enemyMoveset([ Moves.NATURE_POWER ]);
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await game.classicMode.startBattle();
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DISABLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyMon.isMoveRestricted(Moves.NATURE_POWER)).toBe(true);
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expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[0].move)).toBe(false);
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}, 20000);
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it("disables most recent move", async() => {
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game.override.enemyMoveset([ Moves.SPLASH, Moves.TACKLE ]);
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await game.classicMode.startBattle();
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const enemyMon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.move.select(Moves.DISABLE);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyMon.isMoveRestricted(Moves.TACKLE)).toBe(true);
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expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(false);
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}, 20000);
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});
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