pokerogue/test/moves/disable.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

149 lines
5.0 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Disable", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.DISABLE, Moves.SPLASH ])
.enemyMoveset(Moves.SPLASH)
.starterSpecies(Species.PIKACHU)
.enemySpecies(Species.SHUCKLE);
});
it("restricts moves", async () => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyMon.getMoveHistory()).toHaveLength(1);
expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(true);
});
it("fails if enemy has no move history", async() => {
await game.classicMode.startBattle();
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
expect(playerMon.getMoveHistory()[0]).toMatchObject({ move: Moves.DISABLE, result: MoveResult.FAIL });
expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(false);
}, 20000);
it("causes STRUGGLE if all usable moves are disabled", async() => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0].move).toBe(Moves.SPLASH);
expect(enemyHistory[1].move).toBe(Moves.STRUGGLE);
}, 20000);
it("cannot disable STRUGGLE", async() => {
game.override.enemyMoveset([ Moves.STRUGGLE ]);
await game.classicMode.startBattle();
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(playerMon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyMon.getLastXMoves()[0].move).toBe(Moves.STRUGGLE);
expect(enemyMon.isMoveRestricted(Moves.STRUGGLE)).toBe(false);
}, 20000);
it("interrupts target's move when target moves after", async() => {
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Both mons just used Splash last turn; now have player use Disable.
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0]).toMatchObject({ move: Moves.SPLASH, result: MoveResult.SUCCESS });
expect(enemyHistory[1].result).toBe(MoveResult.FAIL);
}, 20000);
it("disables NATURE POWER, not the move invoked by it", async() => {
game.override.enemyMoveset([ Moves.NATURE_POWER ]);
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DISABLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(Moves.NATURE_POWER)).toBe(true);
expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[0].move)).toBe(false);
}, 20000);
it("disables most recent move", async() => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.TACKLE ]);
await game.classicMode.startBattle();
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.move.select(Moves.DISABLE);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(Moves.TACKLE)).toBe(true);
expect(enemyMon.isMoveRestricted(Moves.SPLASH)).toBe(false);
}, 20000);
});