pokerogue/test/moves/gigaton_hammer.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

80 lines
2.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import GameManager from "#test/testUtils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Gigaton Hammer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.starterSpecies(Species.FEEBAS)
.moveset([ Moves.GIGATON_HAMMER ])
.startingLevel(10)
.enemyLevel(100)
.enemyMoveset(Moves.SPLASH)
.disableCrits();
});
it("can't be used two turns in a row", async() => {
await game.classicMode.startBattle();
const enemy1 = game.scene.getEnemyPokemon()!;
game.move.select(Moves.GIGATON_HAMMER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.move.select(Moves.GIGATON_HAMMER);
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBe(enemy2.getMaxHp());
}, 20000);
it("can be used again if recalled and sent back out", async() => {
game.override.startingWave(4);
await game.classicMode.startBattle();
const enemy1 = game.scene.getEnemyPokemon()!;
game.move.select(Moves.GIGATON_HAMMER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.move.select(Moves.GIGATON_HAMMER);
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000);
});