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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
85 lines
2.7 KiB
TypeScript
85 lines
2.7 KiB
TypeScript
import { allMoves } from "#app/data/move";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Hard Press", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const moveToCheck = allMoves[Moves.HARD_PRESS];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.MUNCHLAX);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.moveset([ Moves.HARD_PRESS ]);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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});
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it("should return 100 power if target HP ratio is at 100%", async () => {
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await game.startBattle([ Species.PIKACHU ]);
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game.move.select(Moves.HARD_PRESS);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
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});
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it("should return 50 power if target HP ratio is at 50%", async () => {
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await game.startBattle([ Species.PIKACHU ]);
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const targetHpRatio = .5;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.move.select(Moves.HARD_PRESS);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50);
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});
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it("should return 1 power if target HP ratio is at 1%", async () => {
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await game.startBattle([ Species.PIKACHU ]);
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const targetHpRatio = .01;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.move.select(Moves.HARD_PRESS);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
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});
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it("should return 1 power if target HP ratio is less than 1%", async () => {
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await game.startBattle([ Species.PIKACHU ]);
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const targetHpRatio = .005;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.move.select(Moves.HARD_PRESS);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
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});
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});
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