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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
550 lines
24 KiB
TypeScript
550 lines
24 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import type Pokemon from "#app/field/pokemon";
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import { MoveResult } from "#app/field/pokemon";
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import type { MovePhase } from "#app/phases/move-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Instruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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function instructSuccess(target: Pokemon, move: Moves): void {
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expect(target.getLastXMoves(-1)[0].move).toBe(move);
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expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move);
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expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
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}
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.NO_GUARD)
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.enemyLevel(100)
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.startingLevel(100)
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.disableCrits();
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});
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it("should repeat target's last used move", async () => {
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game.override
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.moveset(Moves.INSTRUCT)
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.enemyLevel(1000); // ensures shuckle no die
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, Moves.SONIC_BOOM);
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MovePhase"); // enemy attacks us
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await game.phaseInterceptor.to("MovePhase", false); // instruct
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon());
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(enemy);
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expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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instructSuccess(enemy, Moves.SONIC_BOOM);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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});
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it("should repeat enemy's move through substitute", async () => {
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game.override.moveset([ Moves.INSTRUCT, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SUBSTITUTE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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});
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it("should repeat ally's attack on enemy", async () => {
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game.override
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.battleType("double")
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
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const [ amoonguss, shuckle ] = game.scene.getPlayerField();
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game.move.changeMoveset(amoonguss, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
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game.move.changeMoveset(shuckle, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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instructSuccess(shuckle, Moves.SONIC_BOOM);
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expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
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});
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// TODO: Enable test case once gigaton hammer (and blood moon) are reworked
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it.todo("should repeat enemy's Gigaton Hammer", async () => {
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game.override
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.moveset(Moves.INSTRUCT)
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.enemyLevel(5);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, [ Moves.GIGATON_HAMMER, Moves.BLOOD_MOON ]);
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game.move.select(Moves.INSTRUCT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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instructSuccess(enemy, Moves.GIGATON_HAMMER);
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expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(2);
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});
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it("should add moves to move queue for copycat", async () => {
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game.override
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.battleType("double")
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.moveset(Moves.INSTRUCT)
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.enemyLevel(5);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField()!;
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game.move.changeMoveset(enemy1, Moves.WATER_GUN);
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game.move.changeMoveset(enemy2, Moves.COPYCAT);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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instructSuccess(enemy1, Moves.WATER_GUN);
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// amoonguss gets hit by water gun thrice; once by original attack, once by instructed use and once by copycat
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expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3);
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});
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it("should respect enemy's status condition", async () => {
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game.override
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.moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ])
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.enemyMoveset(Moves.SONIC_BOOM);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.THUNDER_WAVE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.move.select(Moves.INSTRUCT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MovePhase");
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// force enemy's instructed move to bork and then immediately thaw out
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await game.move.forceStatusActivation(true);
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await game.move.forceStatusActivation(false);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
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expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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});
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it("should not repeat enemy's out of pp move", async () => {
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game.override
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.moveset(Moves.INSTRUCT)
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.enemySpecies(Species.UNOWN);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER);
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const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!;
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moveUsed.ppUsed = moveUsed.getMovePp() - 1;
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.HIDDEN_POWER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!;
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expect(playerMoves[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.getMoveHistory().length).toBe(1);
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});
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it("should redirect attacking moves if enemy faints", async () => {
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game.override
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.battleType("double")
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(1);
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await game.classicMode.startBattle([ Species.HISUI_ELECTRODE, Species.KOMMO_O ]);
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const [ electrode, kommo_o ] = game.scene.getPlayerField()!;
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game.move.changeMoveset(electrode, Moves.CHLOROBLAST);
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game.move.changeMoveset(kommo_o, Moves.INSTRUCT);
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game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
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// due to lack of targets or similar,
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// so all we have to do is check whether electrode fainted or not.
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// Naturally, both karps should also be dead as well.
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expect(electrode.isFainted()).toBe(true);
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const [ karp1, karp2 ] = game.scene.getEnemyField()!;
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expect(karp1.isFainted()).toBe(true);
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expect(karp2.isFainted()).toBe(true);
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}),
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it("should allow for dancer copying of instructed dance move", async () => {
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game.override
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.battleType("double")
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.enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ])
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.enemyLevel(1000);
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await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]);
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const [ oricorio, volcarona ] = game.scene.getPlayerField();
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game.move.changeMoveset(oricorio, Moves.SPLASH);
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game.move.changeMoveset(volcarona, Moves.FIERY_DANCE);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
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game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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// fiery dance triggered dancer successfully for a total of 4 hits
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// Enemy level is set to a high value so that it does not faint even after all 4 hits
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instructSuccess(volcarona, Moves.FIERY_DANCE);
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expect(game.scene.getEnemyField()[0].turnData.attacksReceived.length).toBe(4);
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});
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it("should not repeat move when switching out", async () => {
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game.override
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.enemyMoveset(Moves.INSTRUCT)
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.enemySpecies(Species.UNOWN);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.TOXICROAK ]);
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const amoonguss = game.scene.getPlayerPokemon()!;
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game.move.changeMoveset(amoonguss, Moves.SEED_BOMB);
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amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, targets: [ BattlerIndex.ENEMY ], result: MoveResult.SUCCESS }];
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!;
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expect(enemyMoves[0].result).toBe(MoveResult.FAIL);
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});
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it("should fail if no move has yet been used by target", async () => {
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game.override
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.moveset(Moves.INSTRUCT)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should attempt to call enemy's disabled move, but move use itself should fail", async () => {
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game.override
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.moveset([ Moves.INSTRUCT, Moves.DISABLE ])
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.battleType("double");
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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game.move.changeMoveset(enemy1, Moves.SONIC_BOOM);
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game.move.changeMoveset(enemy2, Moves.SPLASH);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0];
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expect(enemyMove.result).toBe(MoveResult.FAIL);
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expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
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});
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it("should not repeat enemy's move through protect", async () => {
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game.override.moveset([ Moves.INSTRUCT ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, Moves.PROTECT);
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game.move.select(Moves.INSTRUCT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(enemy.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT);
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expect(enemy.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because instruct failed and didn't repeat
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expect(enemy.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1);
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});
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it("should not repeat enemy's charging move", async () => {
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game.override
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.moveset([ Moves.INSTRUCT ])
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.enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.HYPER_BEAM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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// instruct fails at copying last move due to charging turn (rather than instructing sonic boom)
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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game.move.select(Moves.INSTRUCT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should not repeat move since forgotten by target", async () => {
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game.override
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.enemyLevel(5)
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.xpMultiplier(0)
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.enemySpecies(Species.WURMPLE)
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.enemyMoveset(Moves.INSTRUCT);
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const regieleki = game.scene.getPlayerPokemon()!;
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// fill out moveset with random moves
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game.move.changeMoveset(regieleki, [ Moves.ELECTRO_DRIFT, Moves.SPLASH, Moves.ICE_BEAM, Moves.ANCIENT_POWER ]);
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game.move.select(Moves.ELECTRO_DRIFT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("FaintPhase");
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await game.move.learnMove(Moves.ELECTROWEB);
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await game.toNextWave();
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should disregard priority of instructed move on use", async () => {
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game.override
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.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ])
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.moveset(Moves.INSTRUCT);
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await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// lucario instructed enemy whirlwind at 0 priority to switch itself out
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const instructedMove = enemyPokemon.getLastXMoves(-1)[1];
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expect(instructedMove.result).toBe(MoveResult.SUCCESS);
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expect(instructedMove.move).toBe(Moves.WHIRLWIND);
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expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE);
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});
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it("should respect moves' original priority for psychic terrain", async () => {
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game.override.
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battleType("double")
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.moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ])
|
|
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
|
|
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
|
|
|
|
game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.SPLASH);
|
|
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
|
|
await game.toNextTurn();
|
|
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
|
|
// quick attack failed when instructed
|
|
const banette = game.scene.getPlayerPokemon()!;
|
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expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK);
|
|
expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL);
|
|
});
|
|
|
|
it("should still work w/ prankster in psychic terrain", async () => {
|
|
game.override.
|
|
battleType("double")
|
|
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
|
|
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
|
|
|
|
const [ banette, klefki ] = game.scene.getPlayerField()!;
|
|
game.move.changeMoveset(banette, [ Moves.VINE_WHIP, Moves.SPLASH ]);
|
|
game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]);
|
|
|
|
game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.SPLASH);
|
|
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
|
|
await game.toNextTurn();
|
|
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.VINE_WHIP);
|
|
expect(banette.getLastXMoves(-1)[2].move).toBe(Moves.VINE_WHIP);
|
|
expect(banette.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP )?.ppUsed).toBe(2);
|
|
});
|
|
|
|
it("should cause spread moves to correctly hit targets in doubles after singles", async () => {
|
|
game.override
|
|
.battleType("even-doubles")
|
|
.moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ])
|
|
.enemyMoveset(Moves.SONIC_BOOM)
|
|
.enemySpecies(Species.AXEW)
|
|
.startingLevel(500);
|
|
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
|
|
|
|
const koraidon = game.scene.getPlayerField()[0]!;
|
|
|
|
game.move.select(Moves.BREAKING_SWIPE);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
expect(koraidon.getInverseHp()).toBe(0);
|
|
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
|
|
await game.toNextWave();
|
|
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
// did not take damage since enemies died beforehand;
|
|
// last move used hit both enemies
|
|
expect(koraidon.getInverseHp()).toBe(0);
|
|
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
});
|
|
|
|
it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => {
|
|
game.override
|
|
.battleType("even-doubles")
|
|
.moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ])
|
|
.enemySpecies(Species.AXEW)
|
|
.enemyMoveset(Moves.SONIC_BOOM)
|
|
.startingLevel(500);
|
|
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
|
|
|
|
const koraidon = game.scene.getPlayerField()[0]!;
|
|
|
|
game.move.select(Moves.BRUTAL_SWING);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
expect(koraidon.getInverseHp()).toBe(0);
|
|
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
|
|
await game.toNextWave();
|
|
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
|
// did not take damage since enemies died beforehand;
|
|
// last move used hit everything around it
|
|
expect(koraidon.getInverseHp()).toBe(0);
|
|
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
});
|
|
|
|
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
|
|
game.override
|
|
.enemyAbility(Abilities.SKILL_LINK)
|
|
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
|
|
.enemyMoveset(Moves.BULLET_SEED);
|
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
|
|
|
const bulbasaur = game.scene.getPlayerPokemon()!;
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
game.move.select(Moves.INSTRUCT);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
|
|
|
|
await game.toNextTurn();
|
|
game.move.select(Moves.INSTRUCT);
|
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
|
|
});
|
|
|
|
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
|
|
game.override
|
|
.battleType("double")
|
|
.enemyAbility(Abilities.SKILL_LINK)
|
|
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
|
|
.enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ])
|
|
.enemyLevel(5);
|
|
await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]);
|
|
|
|
const [ , ivysaur ] = game.scene.getPlayerField();
|
|
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
|
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.SPLASH);
|
|
await game.toNextTurn();
|
|
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
|
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.SPLASH);
|
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
|
|
|
|
await game.toNextTurn();
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
|
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
|
await game.forceEnemyMove(Moves.SPLASH);
|
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
|
|
await game.phaseInterceptor.to("BerryPhase");
|
|
|
|
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
|
|
});
|
|
});
|