pokerogue/test/moves/light_screen.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

106 lines
3.8 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import { ArenaTagSide } from "#app/data/arena-tag";
import type Move from "#app/data/move";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import type Pokemon from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { NumberHolder } from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
let globalScene: BattleScene;
describe("Moves - Light Screen", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2732 / 4096;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([ Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE ]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([ Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN ]);
game.override.disableCrits();
});
it("reduces damage of special attacks by half in a single battle", async () => {
const moveToUse = Moves.ABSORB;
await game.startBattle([ Species.SHUCKLE ]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async () => {
game.override.battleType("double");
const moveToUse = Moves.DAZZLING_GLEAM;
await game.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
game.move.select(moveToUse);
game.move.select(moveToUse, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("does not affect physical attacks", async () => {
const moveToUse = Moves.TACKLE;
await game.startBattle([ Species.SHUCKLE ]);
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon()!, game.scene.getPlayerPokemon()!, allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode Moves.LIGHT_SCREEN}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (globalScene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
globalScene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, attacker, move.category, multiplierHolder);
}
return move.power * multiplierHolder.value;
};