pokerogue/test/moves/metal_burst.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

81 lines
2.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Metal Burst", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.METAL_BURST, Moves.FISSURE, Moves.PRECIPICE_BLADES ])
.ability(Abilities.PURE_POWER)
.startingLevel(10)
.battleType("double")
.disableCrits()
.enemySpecies(Species.PICHU)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("should redirect target if intended target faints", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.FEEBAS ]);
const [ , enemy2 ] = game.scene.getEnemyField();
game.move.select(Moves.METAL_BURST);
game.move.select(Moves.FISSURE, 1, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy2.isFullHp()).toBe(false);
});
it("should not crash if both opponents faint before the move is used", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.ARCEUS ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
game.move.select(Moves.METAL_BURST);
game.move.select(Moves.PRECIPICE_BLADES, 1);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFainted()).toBe(true);
expect(enemy2.isFainted()).toBe(true);
expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});