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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
52 lines
1.5 KiB
TypeScript
52 lines
1.5 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Miracle Eye", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.disableCrits()
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.enemySpecies(Species.UMBREON)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(5)
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.starterSpecies(Species.MAGIKARP)
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.moveset([ Moves.MIRACLE_EYE, Moves.CONFUSION ]);
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});
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it("should allow Psychic moves to hit Dark types", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.CONFUSION);
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await game.toNextTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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game.move.select(Moves.MIRACLE_EYE);
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await game.toNextTurn();
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game.move.select(Moves.CONFUSION);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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});
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