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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
53 lines
1.5 KiB
TypeScript
53 lines
1.5 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Nightmare", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyStatusEffect(StatusEffect.SLEEP)
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.startingLevel(5)
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.moveset([ Moves.NIGHTMARE, Moves.SPLASH ]);
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});
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it("lowers enemy hp by 1/4 each turn while asleep", async () => {
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await game.classicMode.startBattle([ Species.HYPNO ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyMaxHP = enemyPokemon.hp;
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game.move.select(Moves.NIGHTMARE);
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await game.toNextTurn();
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expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4));
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// take a second turn to make sure damage occurs again
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4));
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});
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});
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