pokerogue/test/moves/pledge_moves.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

338 lines
13 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves, FlinchAttr } from "#app/data/move";
import { Type } from "#enums/type";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Stat } from "#enums/stat";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Pledge Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.startingLevel(100)
.moveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH ])
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it(
"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
vi.spyOn(playerPokemon[0], "getMoveType");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
}
);
it(
"Fire Pledge - should not combine with an ally using Fire Pledge",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
}
);
it(
"Fire Pledge - should not combine with an enemy's Pledge move",
async () => {
game.override
.battleType("single")
.enemyMoveset(Moves.GRASS_PLEDGE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_PLEDGE);
await game.toNextTurn();
// Neither Pokemon should defer their move's effects as they would
// if they combined moves, so both should be damaged.
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
}
);
it(
"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const grassPledge = allMoves[Moves.GRASS_PLEDGE];
vi.spyOn(grassPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
await game.toNextTurn();
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
}
);
it(
"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
async () => {
game.override.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.VENUSAUR ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
}
);
it(
"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const waterPledge = allMoves[Moves.WATER_PLEDGE];
vi.spyOn(waterPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
}
);
it(
"Pledge Moves - should alter turn order when used in combination",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}
);
it(
"Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves",
async () => {
game.override
.ability(Abilities.SERENE_GRACE)
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.IRON_HEAD, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const ironHeadFlinchAttr = allMoves[Moves.IRON_HEAD].getAttrs(FlinchAttr)[0];
vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
game.move.select(Moves.IRON_HEAD, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
}
);
it(
"Pledge Moves - should have no effect when the second ally's move is cancelled",
async () => {
game.override
.enemyMoveset([ Moves.SPLASH, Moves.SPORE ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.SPORE, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p) => expect(p.hp).toBe(p.getMaxHp()));
}
);
it(
"Pledge Moves - should ignore redirection from another Pokemon's Storm Drain",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[Abilities.STORM_DRAIN]);
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
}
);
it(
"Pledge Moves - should not ignore redirection from another Pokemon's Follow Me",
async () => {
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.FOLLOW_ME);
await game.phaseInterceptor.to("BerryPhase", false);
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}
);
});