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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
338 lines
13 KiB
TypeScript
338 lines
13 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allAbilities } from "#app/data/ability";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { allMoves, FlinchAttr } from "#app/data/move";
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import { Type } from "#enums/type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Stat } from "#enums/stat";
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Pledge Moves", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("double")
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.startingLevel(100)
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.moveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH ])
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.enemySpecies(Species.SNORLAX)
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.enemyLevel(100)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it(
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"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
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async () => {
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const firePledge = allMoves[Moves.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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vi.spyOn(playerPokemon[0], "getMoveType");
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game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
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}
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);
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it(
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"Fire Pledge - should not combine with an ally using Fire Pledge",
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async () => {
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const firePledge = allMoves[Moves.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
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}
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);
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it(
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"Fire Pledge - should not combine with an enemy's Pledge move",
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async () => {
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game.override
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.battleType("single")
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.enemyMoveset(Moves.GRASS_PLEDGE);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FIRE_PLEDGE);
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await game.toNextTurn();
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// Neither Pokemon should defer their move's effects as they would
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// if they combined moves, so both should be damaged.
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
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}
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);
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it(
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"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
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async () => {
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await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
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const grassPledge = allMoves[Moves.GRASS_PLEDGE];
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vi.spyOn(grassPledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[1], "getMoveType");
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const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
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game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
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expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
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const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
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expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
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expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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await game.toNextTurn();
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enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
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}
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);
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it(
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"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
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async () => {
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game.override.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.VENUSAUR ]);
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const firePledge = allMoves[Moves.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[1], "getMoveType");
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
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expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
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}
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);
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it(
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"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
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async () => {
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const waterPledge = allMoves[Moves.WATER_PLEDGE];
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vi.spyOn(waterPledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
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vi.spyOn(playerPokemon[1], "getMoveType");
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game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
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expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
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enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
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}
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);
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it(
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"Pledge Moves - should alter turn order when used in combination",
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async () => {
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await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
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// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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}
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);
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it(
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"Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves",
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async () => {
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game.override
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.ability(Abilities.SERENE_GRACE)
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.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.IRON_HEAD, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const ironHeadFlinchAttr = allMoves[Moves.IRON_HEAD].getAttrs(FlinchAttr)[0];
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vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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game.move.select(Moves.IRON_HEAD, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
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}
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);
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it(
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"Pledge Moves - should have no effect when the second ally's move is cancelled",
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async () => {
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game.override
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.enemyMoveset([ Moves.SPLASH, Moves.SPORE ]);
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.SPORE, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach((p) => expect(p.hp).toBe(p.getMaxHp()));
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}
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);
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it(
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"Pledge Moves - should ignore redirection from another Pokemon's Storm Drain",
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async () => {
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[Abilities.STORM_DRAIN]);
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
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}
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);
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it(
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"Pledge Moves - should not ignore redirection from another Pokemon's Follow Me",
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async () => {
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game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.forceEnemyMove(Moves.FOLLOW_ME);
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await game.phaseInterceptor.to("BerryPhase", false);
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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}
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);
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});
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