pokerogue/test/moves/power_shift.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

62 lines
1.9 KiB
TypeScript

import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Power Shift", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.POWER_SHIFT, Moves.BULK_UP ])
.battleType("single")
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("switches the user's raw Attack stat with its raw Defense stat", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.setStat(Stat.ATK, 10, false);
playerPokemon.setStat(Stat.DEF, 20, false);
game.move.select(Moves.BULK_UP);
await game.phaseInterceptor.to("TurnEndPhase");
// Stat stages are increased by 1
expect(playerPokemon.getStatStageMultiplier(Stat.ATK)).toBe(1.5);
expect(playerPokemon.getStatStageMultiplier(Stat.DEF)).toBe(1.5);
await game.toNextTurn();
game.move.select(Moves.POWER_SHIFT);
await game.phaseInterceptor.to("TurnEndPhase");
// Effective stats are calculated correctly
expect(playerPokemon.getEffectiveStat(Stat.ATK)).toBe(30);
expect(playerPokemon.getEffectiveStat(Stat.DEF)).toBe(15);
// Raw stats are swapped
expect(playerPokemon.getStat(Stat.ATK, false)).toBe(20);
expect(playerPokemon.getStat(Stat.DEF, false)).toBe(10);
});
});