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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
62 lines
1.9 KiB
TypeScript
62 lines
1.9 KiB
TypeScript
import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Power Shift", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.POWER_SHIFT, Moves.BULK_UP ])
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.battleType("single")
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.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("switches the user's raw Attack stat with its raw Defense stat", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.setStat(Stat.ATK, 10, false);
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playerPokemon.setStat(Stat.DEF, 20, false);
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game.move.select(Moves.BULK_UP);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Stat stages are increased by 1
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expect(playerPokemon.getStatStageMultiplier(Stat.ATK)).toBe(1.5);
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expect(playerPokemon.getStatStageMultiplier(Stat.DEF)).toBe(1.5);
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await game.toNextTurn();
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game.move.select(Moves.POWER_SHIFT);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Effective stats are calculated correctly
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expect(playerPokemon.getEffectiveStat(Stat.ATK)).toBe(30);
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expect(playerPokemon.getEffectiveStat(Stat.DEF)).toBe(15);
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// Raw stats are swapped
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expect(playerPokemon.getStat(Stat.ATK, false)).toBe(20);
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expect(playerPokemon.getStat(Stat.DEF, false)).toBe(10);
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});
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});
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