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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
80 lines
2.3 KiB
TypeScript
80 lines
2.3 KiB
TypeScript
import { Type } from "#enums/type";
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import { Challenges } from "#app/enums/challenges";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Relic Song", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.RELIC_SONG, Moves.SPLASH ])
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(100);
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});
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it("swaps Meloetta's form between Aria and Pirouette", async () => {
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await game.classicMode.startBattle([ Species.MELOETTA ]);
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const meloetta = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.RELIC_SONG);
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await game.toNextTurn();
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expect(meloetta.formIndex).toBe(1);
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game.move.select(Moves.RELIC_SONG);
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await game.phaseInterceptor.to("BerryPhase");
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expect(meloetta.formIndex).toBe(0);
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});
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it("doesn't swap Meloetta's form during a mono-type challenge", async () => {
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game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, Type.PSYCHIC + 1, 0);
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await game.challengeMode.startBattle([ Species.MELOETTA ]);
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const meloetta = game.scene.getPlayerPokemon()!;
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expect(meloetta.formIndex).toBe(0);
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game.move.select(Moves.RELIC_SONG);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toNextTurn();
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expect(meloetta.formIndex).toBe(0);
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});
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it("doesn't swap Meloetta's form during biome change (arena reset)", async () => {
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game.override
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.starterForms({ [Species.MELOETTA]: 1 })
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.startingWave(10);
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await game.classicMode.startBattle([ Species.MELOETTA ]);
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const meloetta = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(meloetta.formIndex).toBe(1);
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});
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});
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