pokerogue/test/moves/rollout.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

80 lines
2.9 KiB
TypeScript

import { allMoves } from "#app/data/move";
import { CommandPhase } from "#app/phases/command-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Rollout", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.disableCrits();
game.override.battleType("single");
game.override.starterSpecies(Species.RATTATA);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.enemyMoveset(Moves.SPLASH);
});
it("should double it's dmg on sequential uses but reset after 5", async () => {
game.override.moveset([ Moves.ROLLOUT ]);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
const variance = 5;
const turns = 6;
const dmgHistory: number[] = [];
await game.startBattle();
const playerPkm = game.scene.getPlayerParty()[0];
vi.spyOn(playerPkm, "stats", "get").mockReturnValue([ 500000, 1, 1, 1, 1, 1 ]); // HP, ATK, DEF, SPATK, SPDEF, SPD
const enemyPkm = game.scene.getEnemyParty()[0];
vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([ 500000, 1, 1, 1, 1, 1 ]); // HP, ATK, DEF, SPATK, SPDEF, SPD
vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
enemyPkm.hp = enemyPkm.getMaxHp();
let previousHp = enemyPkm.hp;
for (let i = 0; i < turns; i++) {
game.move.select(Moves.ROLLOUT);
await game.phaseInterceptor.to(CommandPhase);
dmgHistory.push(previousHp - enemyPkm.hp);
previousHp = enemyPkm.hp;
}
const [ turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg ] = dmgHistory;
expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
// reset
expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
});
});